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Night Water Textures Appear as Tiles

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I updated Orbx FTX Global last week.

 

I ran the default Trike flight at Friday Harbour set at night time and saw that the water textures appeared  to be sitting on tiles.  I pressed the F12 key for the top-down view and as I pressed the minus key pulling back I could see the textures as they sat as mip maps starting from the smallest (where I was located) to very large tiles outside my view.

 

I posted at the Orbx site and the reply was simply that it was a default FSX issue.

 

I then decided to run FSX in DX9 mode and the water appeared normal.  Here is what it looks like with DX10 active:

 

cddbb795-575d-4b3c-bf75-0c2df8bd2940_zps

 

Some files were converted when I ran the DX10SF utility but the water texture remains the same and has me stumped.  I can live with the water night time textures being this way for the time being.  I am wondering if anyone is experiencing the same issue with or without the DX10 SF utility?

 

Probably going to have to reinstall Global, I am wondering if there is an issue with the LCLOOKUP file?

\Robert Hamlich/

 

  • Author

I have installed DXT5 textures from ActiveSky and REX.  When I set each to install the back-up default textures the night water texture hadn't changed.

 

So it leads me to believe that FTX Global has a set of water textures that it installs.  If it doesn't then it is a quick fix because I have the generic FSX textures backed up and would simply have to drop them into the FSX\Textures folder.

\Robert Hamlich/

 

  • Author

I checked FTX Global and there aren't any replacements for water.  I uninstalled DX10 libraries, copied bkg.bmp and envmap.bmp from my backup folder into the Texture folder, re-installed DX10 libraries and there is no change.  I am going to leave this as is.  Thanks for your help Steve.

\Robert Hamlich/

 

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