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Silver_Dragon

AvioDev: C-101

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Spanish AvioDev team release a teaser of the C-101 trainer aircraft to DCS: World
 

 

After a few months of hard work, the project is progressing nicely, and prior to the official announcement of our C-101 project (coming soon!), we want to present to you a short teaser video showing the behavior of the simulated TARSYN start-up. Stay tuned! 
 
Recommend to wach it in HD 1080

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AVIODEV News:

 

FOR IMMEDIATE RELEASE
 
AVIODEV TO ATTEND IWM D-DAY ANNIVERSARY AIRSHOW
 
VALENCIA, SPAIN – May 22nd, 2014 — AvioDev have announced their attendance at the IWM Duxford D-Day Anniversary Airshow (May 24th and 25th 2014) in co-operation with VEAO Simulations Ltd.
 
AvioDev will be demonstrating their C-101 AvioJet at the airshow in Hangar 2, where the general public will have the opportunity to try the product and ask questions.
 
About AvioDev
 
AvioDev is based in Valencia, Spain, with its development team located in Spain and the United Kingdom. AvioDev create high-fidelity add-on aircraft for the Digital Combat Simulator platform.
 
Please visit our Facebook Page for more information and updates: https://www.facebook.com/Aviodev

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is that thing only an external model or with virtual cockpit?

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With funtional clicleable virtual cockpit. Some photos from VEAO on Duxford show the C-101 of AvioDev.

 
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Official promo of C-101 Aviojet of Aviodev 3rd party on ED forums

AVIODEV-LOGO-TRANS-ED.png
 
Dear Everyone,
 
 
We are excited to announce to the community our first project, the CASA C-101 "Aviojet".
 
 
The CASA C-101 Aviojet is an advanced jet trainer and light attack aircraft, entering service with the Spanish AF in 1980.The C-101 was also operated by the Air Forces of Chile, Jordan and Honduras. Through many years of service, the Aviojet has proved itself as a reliable aircraft, being an excellent platform for training and aerobatic flight, and is used by the premier aerobatic team of the Spanish Air Force, the Patrulla Águila.
 
 
The team behind the C-101 for DCS World is AvioDev, who are located in Spain and the UK. The team is comprised of 4 members:
 
 
Peyvolt : Modeller
Tango : Systems developer
JO : Textures 
Alezmad : Technical Advisor
 
Also you can follow us in our facebook page:
 
 
Development on the C-101 was a painstaking task, in order that the models, textures, and systems accurately matched the real aircraft. Thanks to working directly with pilots and technicians of the real aircraft, we are able to bring you an exceptional simulation. At the current time, the aircraft has been developed with SFM and full clickable cockpit, but AFM is planned, and we are currently looking for an AFM devolper to create the flight model for our C-101 project, and possible future projects. If you would be interested in this position, please contact us via PM.
 
Our C101 project teaser: Recommended to watch it in 1080.

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Aviodev C-101 Technical info:
 

 

AVIODEV-LOGO-TRANS-ED.png
 
C-101 AVIOJET
SYSTEMS SIMULATION OVERVIEW
 
Hi everyone!
 
We are very excited to make this announcement regarding the C-101! The following is an overview of the systems modelling.
 
ELECTRICAL SYSTEM
* All relays, switches and breakers modelled
* All busses modelled with complete switching logic
* Battery drains under load without generator or external power connected (WIP)
* Accurate electrical loads by electrical consumers (the more you try and run on the battery, the quicker it fails) WIP
* Systems highly granular, with sub-systems tied to their respective bus and associated circuit breaker
 
AIR DATA COMPUTER
* Highly accurate air data simulation
* ASI simulates effects of compressibility and effects due to angle of attack
* VSI has lagged response
* Mach meter
* Organic simulation of blocked pitot and static systems - results in accurate "down stream" behavior of altimeter, VSI and ASI without special programming (WIP)
 
HYDRAULIC SYSTEM
* All flight controls dependent upon availability of hydraulic pressure (current SFM limitation means that aileron, elevator, and rudder operate regardless of configuration)
* Hydraulic system manual reversion accurately simulated (WIP)
* Flight controls accurately drain system pressure
 
PRESSURIZATION/AIR CONDITIONING
* Pressurization schedule accurately modelled
* Pressurization affects oxygen usage
* Incorrect configuration leads to pilot blackout (WIP)
* Canopy fogging reacts to ambient conditions/"cold soak" (WIP)
 
OXYGEN SYSTEM
* Affected by cockpit pressurization
* Accurate usage based upon conditions
* Normal and high flow modelled (WIP)
* Oxygen affected by crew member count (WIP)
 
NAVIGATION SYSTEM
* VOR, ILS and TACAN accurately modelled
* "Cone of silence", and range vs. altitude determine reception area
* Each beacon characteristics accurate to their type
* TACAN test mode fully modelled, including failure states
* Terrain masking (WIP)
 
TARSYN SYSTEM
* Highly accurate start-up/shutdown
* Effects of maneuvering/acceleration introduce errors
* Highly accurate self-erect function with inhibit modes implemented
* Independent vertical and horizontal gyros
* Manual modes fully implemented
 
ALTIMETER
* Effect of blocked static port (WIP)
* Vibrator modelled with ability to tap glass (WIP)
* Needle will stick if vibrator failed/no power
 
BACKUP INSTRUMENTS
* Turn coordinator and slip ball will react correctly on the ground
* Turn coordinator will topple if start-up time not observed
* Attitude indicator errors implemented
 
FUEL SYSTEM
* Fuel system fully modelled
* Inverted fuel tank simulated and reacts to g and NOT aircraft attitude
* All fuel tanks correct modelled with complete fuel transfer system and auto logic, as well as manual modes
* Mis-configuration of fuel system can lead to fuel starvation and engine flame-out
* Fuel quantity indicator system fully modelled
* All functions tied to their respective busses and circuit breakers
 
ENGINE SYSTEM
* Engine start/stop logic fully implemented
* Engine ignition system auto/continuous mode fully modelled
* Engine flame outs under certain conditions modelled
* Engine failure if abused/limits exceeded (WIP)
 
NAVIGATION RADIO HEAD
* VOR test mode implemented (WIP)
* Display test mode
* Display dimmer/OFF implemented
* Independent of nav radio - can fail independently
 
VHF RADIO HEAD
* Display test mode
* Display dimmer/OFF implemented
* Blinks on invalid frequency selection
* Independent of comm radio - can fail independently
 
TACAN RADIO HEAD
* Test mode implemented
* TACAN X band implemented
* TACAN able to tune any valid DME source from VOR/ILS/DME in addition to TACAN/DME
* Independent of TACAN radio - can fail independently
 
DME RECEIVER
* Independent DME receiver can fail independently
 
MORSE CODE IDENTS
* All beacon types include correct frequency of tone, keying rate, repeat rate, and interleave
* Audio panel WIP
 
COCKPIT LIGHTING
* Cockpit lighting integrated into model
* Accurate area illumination (within limits of renderer)
* All lights independently modelled (single lights can burn out/fail)
* All lights tied to correct dimmers/switches
 
EXTERIOR LIGHTING
* All external lighting independently modelled (except formation lights)
* Individual lights can fail (except formation lights)
* All lights tied to correct switches
* Multi-stage lighting
 
ADDITIONAL EXTERNAL ANIMATIONS
* Boarding ladders
* Wheel chock
* Pilots helmet(s)
* GPU (when requested)
 
ADDITIONAL INTERNAL ANIMATIONS
* Boarding ladders
* Helmet (WIP)
* GPU All systems are tied to their respective busses, and circuit breaker(s) where installed.
 
Items marked as WIP are experimental, may be missing, broken, or will not make it into the final product.
 
THIS LIST IS NOT EXHAUSTIVE, AND EVERYTHING IS SUBJECT TO CHANGE.
 
We hope you enjoyed reading some of the key features of the C-101 systems and depth of modelling. We aim to bring you the highest fidelity systems simulation possible, thanks to advice and feedback from our real-world pilots and maintenance technicians. We are extremely grateful for their help.
 
Best regards,
Tango.

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Looks great! Lots of neat stuff coming out for DCS world!

 

Rob

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This is great news! I have seen some great aerobatics exhibitions from Spanish Airforce done with this type, and I look fwd to be able to replicate at some MP aerobatics server :-)

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Aviodev C-101 Update
 

 

Un par de capturas del C-101 en EDGE (el nuevo engine para DCS:World). El C-101 se encuentra en fase de testeo interno, antes de ser enviado a los testers de ED.
A couple of screenshots of the C-101 in EDGE (the latest terrain engine for DCS:World). The C-101 is under-going final internal testing prior to being sent to ED testers.
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C-101 Progress report
 
The C-101EB with the Chile colours! Tomorrow starts the test phase on the EB version, being in a very advanced status. After this week, we are going to start the CC version, which inlcudes the capabilities to carry weapons, an engine upgrade, and new systems.
It's going to be very interesting to fly both versions!

 

 
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Primera foto (WIP) de la cabina del C-101CC. Encuentra todas las diferencias con el C-101EB!  Ambas versiones formarán parte del mismo producto C-101 para DCS World.
 
First picture (WIP) of the C-101CC cockpit. Spot all the differences with the C-101EB! 
Both versions will be part of the same product C-101 for DCS World.
Pictures taken from ver.: 1.2.10
 
C-101CC
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C-101BB
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C-101 Aviojet, release january 15/ 2015
 
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DCS: C-101 Beta Release on January 15th, 2015
VALENCIA, Spain, December 31th, 2014</ b > - DCS: C-101 Beta will be released on January 15th, 2015!
Lanzamiento de DCS:C-101 Beta el 15 de Enero de 2015!
-------------------------------------------------------------------------
DCS: C-101 will include both the C-101EB and C-101CC models. The C-101EB model is the primary jet trainer and aerobatic display aircraft of the Spanish Air Force, whilst the C-101CC model, with its 7 hard-points and uprated engine, is a versatile light attack aircraft that has seen combat with the Honduras Air Force against drug traffickers. It is also in service with the Jordanian and Chilean air forces.
The two models of the C-101 have many similarities that include cockpit layout, core-systems operation, and aerodynamic design. This commonality brings something for everyone to include lead-in jet training, advanced aerobatics, and light attack.
The C-101EB model is now complete, with the light attack C-101CC version close behind. The AvioDev Technical Team is comprised of rated pilots and engineers that are dedicated to providing the highest level of accuracy and realism.
The Beta of the C-101CC is scheduled to be released by the end of February 2015. Advanced flight models are currently in development and will follow the release of the C-101EB and C-101CC.
Features of DCS: C-101 include:
• Complete electrical system modelling
• Complete circuit breaker simulation with correct failed systems behaviors
• TARSYN gyro system replicated with exacting detail
• Accurate flight director system
• Custom air data simulation (airspeed/altimeter behaviors, etc.)
• Custom navigation system simulation
• Complete fuel system modeling
• Complete hydraulic system modeling
• Flight controls/landing gear can sustain damage if poorly handled
• Accurate pressurization system
• Accurate oxygen system
• Icing model
• Fully adjustable cockpit and exterior lighting
Additional features of the C-101CC model include:
• HUD/Gun sight
• Complete weapons system modeling
• Custom ADF navigation radio system
• AoA indexer and AoA indicator
• Standby airspeed and altimeter incorporating unique physics
• Radio altimeter
• Advanced flight director system
ABOUT DCS WORLD
Digital Combat Simulator World (DCS World) is a free-to-play digital battlefield, focusing on military aircraft simulation. It includes a FREE TF-51D and an Su-25T attack aircraft. DCS World includes a vast mission area of the Caucasus region that encompasses much of Georgia - the location of the 2008 conflict. Further maps will be available in 2014. Additionally, DCS World includes:
• Powerful mission and campaign editors
• Multiplayer
• Massive inventory of air, land and sea combat units and weapons
• Advanced AI
• Fast mission generator
• Dynamic weather and seasons
• Training missions
• Mission replay system
• Pilot log book
This exceptionally detailed and realistic world simulation engine guarantees an engaging, real-world combat experience in this flashpoint region. DCS is a true "sandbox" simulation that can and will cover multiple time periods covering many types of aircraft and ground vehicles. DCS World allows both realistic game play and more casual play styles to suit the player.
Download DCS World for free from: www.dcs-world.com
About The Fighter Collection
The Fighter Collection, as well as developing software for the entertainment and serious game markets, also operates, rebuilds and maintains Europe's largest collection of airworthy WWII fighters and is based at Duxford Airfield, in the UK. For more information visit our websites: http://www.fighter-collection.com/
Contact: dcs@fighter-collection.com
About AvioDev
AvioDev are a group of engineers, cartographers, electronics specialists, active commercial and military pilots, and technicians. AvioDev develop simulation software for both the entertainment market, and professional flight training. By combining their respective skill-sets, and shared passion for all things aviation, they deliver market-leading training solutions.
Contact: solutions@aviodev.com

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The video makers get the Aviodev C-101

First video (star-up and take-off)

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Great!!! Tell me, will it be released with Advanced Flight Model?

 

And... what strange language are they talking in that video??? Might it be Merkleese?

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My doubts are increasing now :P

In short, isn't the Hawk similar to the LZ-39 and the C-101 avionics and weapons wise?

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The video maker has German (expected see others English video makers coming soon). The AFM to the C-101 coming later.

Exclusive weapons to the C-101 coming to the CC version (The video has maked with the EB training version).

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Congratulations Silver Dragon!

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I definitely plan on getting this module really soon. I don't know much about the aircraft at all but that's the point, right!? I'm anxious to get to know it and learn about it. Thank you to the developers.

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Bought it as soon as i could, made a flight with another friendly guy in a server, we ran the checklist together and then we made a small circuit around :)

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Is the cockpit "clickable" ?  How did you find the flight dynamics model ?

 

It mentions having detailed flight director - did you use it, for instance, for a coupled approach / landing ?

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