February 10, 200521 yr Just wondering if there is anybody who can tell me on how to get my jet reverse sounds to roar when doing reverse thrust. Seems it sort of gets muted down when the reverse is applied. Forward sounds and take off sounds are ok. It used to work ok about a few months ago, and I have not used the sim much lately. Now I am back doing such and kinda noticed this occurance.Anyone know the answer to this one?????ChanRak
February 10, 200521 yr I have my reverse thrust assigned to a joystick button, even so I noticed that the button has to be held down (or pressed repeatedly a few times) and not just pressed once for reverse thrust to have maximum effect. Perhaps you are not activating the reverse fully because of this? If so, the sound will almost certainly be limited in effect too.
February 11, 200521 yr Hi Charlie. I have a flight sim Yoke, and use the holy grail FSUIPC to make everything work. I noticed the sounds at take off is fine, and for some reason for pete's sake it seems it is louder in the cockpit rather than outside. Really it should be reverse, lounder outside and more quieter inside. When I use the reverse, it sounds loud in the cockpit but not as loud as the take off. When I change views to check the outside sounds, both ways, it sounds loud at idle, does increase on take off mode, but when I go reverse it sort of gets muted and the sounds does not make any changes to reflect it is going reverse both in pitch and rpm. (The reversers on the engines work fine in the sim showing it is going reverse.) When I go at take off mode, the sounds do increase like it should, to reflect the spool up etc. I checked with my beta aircraft sound manager, and it really does reflect the reverse sound and all the others seems fine with the files there. However, When I use that same sound file, it does not come on in the flight Sim, like I heard from the sound manager which is a stand alone program.Entirely two different sounds.That is why I am totally stumped. Trying to figure out just what is causing the partial muting to take effect in the flight sim game itself and the no changes in the sound and pitch itself while doing reverse????ChanRak
February 11, 200521 yr Hi ChanRak, Is this happening with all jets or just one or a few? What is the beta aircraft sound manager? I did a search in the library and found nothing. I'm wondering if you have one or more wav files missing. Does the plane slow down properly even though you don't hear the reverse sound?
February 14, 200521 yr Hi Charlie; Sorry for the delay, my B-day was yesterday. I am using beta version of sound manager from www.aircraftmanager.com and if you pay for this it is [email protected] I suppose for their e-mail.Anyway it uses FS2000 and Fs2002 and FS9. All three. In this beta you cannot save your changes unless it is registered. Blahhhhhh. Wish I could. As of my problem I looked at two possible suspected areas. One is in the FS9 cfg itself, and searched where the sound is configured. I referred it back to its origins of which I saved inside that game but had // in front of it on all lines which tells it not to read and to ignore etc. Now when I changed it before I had no problem with the other new setting of which I inserted, and it came out better than the Microsoft setup. Changing this I believe really was not the culprit.I suspect something happenned inside my sound.747 file of which contains all my jet sounds. Yes inside this file contains all the original jet sounds taken from my job, the start up from outside and the start up from inside and vice a versa of other such as cruisin inside from the cockpit and cabin etc, operation of all the gears, besides wind sound and announcements of sorts including all my ATC Chatter which is the real McCoy's while inside the cockpit both on the ground and in the air and during the cruise and landing and touchdowns etc.In otherwords the whole ballfield. Anyway I was having a dickens of a time on this trying to figure out why it was muting itself on reverse, when in takeoff it was fine. Incidently--->I did not look of which I just thought of now if the pitch and frequencies somehow ended up being the same. If it did, yes then it will mute itself out because two files cannot be the same or interference will occur causing the self mute itself.So what I did was removed this problem file and put it in another area out of the game itself, and then installed a fresh new one that I had kept way away from the game since it obviously was all my original content, and copied it to the game. I changed the name of the file back to the same deal and funny how it turns out it worked.Now it is working OK. This is so strange. I did check to see if all my sound files are there in comparision, yep it is all there, and checked to see the cfg's in comparision and yep it is all there.The only thing I had not done was compare the frequencies and pitch of the reverse sounds along with the combustion sounds. By the way reverse also runs with combustion at same token to create the roar. If I find that they are OK, then I am at a total loss as to why this particular file somehow got corrupted someplace, somewhere, and somehow, and tracking this down will take ages.So I don't know as of this moment what caused it. Only two places are suspect, one being that fs9 cfg, and the other being that sound file and or possibly that sound cfg. It is one of these three possible scenarios but in only two places or locations.So first I am going to re-insert the suspect sound file back into the game and leave the fs9 cfg alone. If it is still muting then I can scratch out the fs9 cfg as being the culprit. Now armed with this knowledge, then I will change the sound cfg and remove the old and put in the new. Then test it. If no change take place then I know the sound cfg was not the culprit. It obviously will point to the sound files itself. Now to find that baddie of a sound file to me will be the holy grail for my answer. I suspect it being only 8 files total. One of those 8 have to be bad or its frequencies and pitch is identical to another file. If so, then it self muted out. At that point I will wonder how in the hella of a bella it happened in the first place. Mysterys and mysterys.So I will keep you posted and let you know. In the meantime if you have any suggestions let me know.ThanksChan Rak
February 14, 200521 yr Hi Chan Rak, Glad you sorted it. Let me know by email if you have to let me know anything as I will forget to check this thread due to its age.
February 24, 200917 yr Hi,I have problem with sounds for An-24 aircrafts in FSX.For Vladimr Zhyhulskiy's An-12BK I have fine AN-26 v.2.0 (by Mike Maarse) package and I don't have Reverse Sounds (indifferently if I press F2 or in Saitek Pro Flight Throttle Quadrant move throttle knob in Reverse position.In all Jets, King Air 350,F1 ATR72 this WORK VERY FINE!)Certainly I checked, all files are in Sound folder, these two(RVR-1.wav and RVR-2.wav) also.For old Samdim An-26 I have "Ivchenko AI-24" package from avsim. Also all files are inside and also no reverse sound effect.But this package works very fine with An-12BK, reverse also!I have found other package of sounds,which in Samdim An-26 reverse works fine but this package is particular nothing.Look at sound.cfg:[JET_ENGINE]type=1flags=2viewpoint=1filename=bearjb4link=xle[xle]type=1flags=2viewpoint=2filename=xbearjb4link=rumble[rumble]type=1flags=4filename=xrumblebearMy favorite aircraft and it depends very on it me, it is Samdim An-26 with Ivchenko Sound!I wrote in this case for author, but I have made no reply. Could you help me? It can is necessary to change some parameters in sound.cfg (or in aircraft.cfg and .air?), I don't know,how make this?I thank for patience very,Best Regards,Wojtek BobrowskiEPKK
February 24, 200917 yr ya same problem for me too :/ depend what aircraft i m using.. so i don t really understand what s going on
February 27, 200917 yr Just wondering if there is anybody who can tell me on how to get my jet reverse sounds to roar when doing reverse thrust. Seems it sort of gets muted down when the reverse is applied. Forward sounds and take off sounds are ok. It used to work ok about a few months ago, and I have not used the sim much lately. Now I am back doing such and kinda noticed this occurance.Anyone know the answer to this one?????ChanRakTake a look at this..............worked for me :( The ReadMe from pjfsxjetset.zip addresses this issue.The whole concept is great. I had his Jet Sounds in FS9.Absolutley ORSUMMM :( Gives you the real sound of all those beer cans, sorry, Coke cans rolling round the cockpit floor during take off roll........Peter James' jet soundset for FSX! October 13, 2006I have been tinkering with soundsets for years now to achieve what I believe is absolute perfection. This soundset is based on the real default soundsets, with a few custom wav files to override existing ones. Installation is simple. Put the wav files into your main sound directory right off the root FSX folder. Then open up each of the four jet zip files, place the two or in some cases no wav files into the appropriate jet's sound folder overwriting the existing one(s). In some cases, no new wav files are included as I have used the default engine set. Then for each plane, copy and overwrite the existing sound.cfg file. You're done! What this sound set brings to life (as I am a real world Beechjet 400A captain now and have studied sounds in jets for two years now) - is a much better cockpit environmental sound set. The default sound set brings no more realisim to your ears. However, mine does! You will hear the overwhelming sound of the cooling fans for avionics, the blowing of air of the environmental system and the famous "ticker" sound from the standby gauges - vibrator that keeps them "loose" so they don't stick! All jets have that. That is most of the noise you hear all the time. Then the engines will drone quitely in the background. Place your cockpit sound slider to around 80%. Engines to around 40%. Environmental to around 50 or 60%. On the taxi to takeoff roll and during landing you will hear the intentionally loud rumble, banging, clanking and thumping of the uneven runway surface. And those ever teeth jarring runway centerline lamps that stick up off the pavement. If you are one of the many that think these sounds are not realistic, then I assure you that you have not piloted jets from the cockpit! Airliner videos rarly capture the pure noise, vibration and whalloping you get in a cockpit approaching Vr! It is loud and rattling, in any jet, I don't care if it's a 747-400 or Lear 45. Ever drive a car on an interstate and bump over those reflectors? Same deal! There are lots of parts in an airplane and they do rattle and clump and clank! Even in Level D sims, they do not have a real sound set!! It's true. It is a generic soundset that I have heard in my Beechjet sim at Simuflite, as well as a 777 and 737 sim I have flown in the past! So for all you experienced simmers out there that have flown real level-D sims and may even be private pilots, you must believe me when I tell you my 3+ years of work in making this sound set (I used it in FS9) - the ground effects especially - are real! But with clever attention, and tweaking I have modified all of my work for the new sound system in FSX. Reverser sound is hard to play with FS as the engine they have for that is not well done. I have eliminated the bland recording only of a wav file, so that I can hear in the background the real sound of the engines spool up...over a steady sound of additional noise that usually comes through the packs and environmental system that always blows a loud airflow out of the vents, reversing blows more air and it is often stinky, jet-a odor accompanies it as well (non-simulatable yet!).NOTE: for max realsim, edit your favorite jet's aircraft.cfg file section that is for minthrottle limit. Usually defaulted to -.25, it should be upped to -.35 to -.55 for max realism. I have done this to all my jets, and get more reversing power out of the engines, and it sounds better too! I don't know why MS defaults reverse to only a small fraction of what a real jet can do in reverse. The Beechjet I fly revs up to 78% N2 at max reverse, sometimes up to 80% - and she will stop rapidly, with no brakes. In fact you feel yourself being tugged forward! A 747 will rev up to over 70% in reverse also. So, change your values for better realism and sound!I hope you enjoy this. I will be on Avsim forums to answer any questions I can get to.Sincerely, Peter James / [email protected]One of the first files I installed after getting my new system to run FSX.Mega :( Old enough to know better... ...young enough to do most of it again! System: Chillblast (Matt Davies designed) Intel i5-6600 Sklylake CPU O/C to 4.4 GHz; Liquid Cooled; Asus Z170 PRO GAMING MoBo; MSI GeForce GTX 1660Ti 6Gb; 16Gb Corsair Crucial DDR4 RAM; SSD plus SSHD drives; Windows-10. GF MCP-Pro and EFIS + 8 other GF Modules, Honeycomb Alpha & Bravo units, Saitek Pedals, Iiyama 19" x 2, 40" smart TV.
February 27, 200917 yr Take a look at this..............worked for me :( The ReadMe from pjfsxjetset.zip addresses this issue.The whole concept is great. I had his Jet Sounds in FS9.Absolutley ORSUMMM :( Gives you the real sound of all those beer cans, sorry, Coke cans rolling round the cockpit floor during take off roll........Peter James' jet soundset for FSX! October 13, 2006I have been tinkering with soundsets for years now to achieve what I believe is absolute perfection. This soundset is based on the real default soundsets, with a few custom wav files to override existing ones. Installation is simple. Put the wav files into your main sound directory right off the root FSX folder. Then open up each of the four jet zip files, place the two or in some cases no wav files into the appropriate jet's sound folder overwriting the existing one(s). In some cases, no new wav files are included as I have used the default engine set. Then for each plane, copy and overwrite the existing sound.cfg file. You're done! What this sound set brings to life (as I am a real world Beechjet 400A captain now and have studied sounds in jets for two years now) - is a much better cockpit environmental sound set. The default sound set brings no more realisim to your ears. However, mine does! You will hear the overwhelming sound of the cooling fans for avionics, the blowing of air of the environmental system and the famous "ticker" sound from the standby gauges - vibrator that keeps them "loose" so they don't stick! All jets have that. That is most of the noise you hear all the time. Then the engines will drone quitely in the background. Place your cockpit sound slider to around 80%. Engines to around 40%. Environmental to around 50 or 60%. On the taxi to takeoff roll and during landing you will hear the intentionally loud rumble, banging, clanking and thumping of the uneven runway surface. And those ever teeth jarring runway centerline lamps that stick up off the pavement. If you are one of the many that think these sounds are not realistic, then I assure you that you have not piloted jets from the cockpit! Airliner videos rarly capture the pure noise, vibration and whalloping you get in a cockpit approaching Vr! It is loud and rattling, in any jet, I don't care if it's a 747-400 or Lear 45. Ever drive a car on an interstate and bump over those reflectors? Same deal! There are lots of parts in an airplane and they do rattle and clump and clank! Even in Level D sims, they do not have a real sound set!! It's true. It is a generic soundset that I have heard in my Beechjet sim at Simuflite, as well as a 777 and 737 sim I have flown in the past! So for all you experienced simmers out there that have flown real level-D sims and may even be private pilots, you must believe me when I tell you my 3+ years of work in making this sound set (I used it in FS9) - the ground effects especially - are real! But with clever attention, and tweaking I have modified all of my work for the new sound system in FSX. Reverser sound is hard to play with FS as the engine they have for that is not well done. I have eliminated the bland recording only of a wav file, so that I can hear in the background the real sound of the engines spool up...over a steady sound of additional noise that usually comes through the packs and environmental system that always blows a loud airflow out of the vents, reversing blows more air and it is often stinky, jet-a odor accompanies it as well (non-simulatable yet!).NOTE: for max realsim, edit your favorite jet's aircraft.cfg file section that is for minthrottle limit. Usually defaulted to -.25, it should be upped to -.35 to -.55 for max realism. I have done this to all my jets, and get more reversing power out of the engines, and it sounds better too! I don't know why MS defaults reverse to only a small fraction of what a real jet can do in reverse. The Beechjet I fly revs up to 78% N2 at max reverse, sometimes up to 80% - and she will stop rapidly, with no brakes. In fact you feel yourself being tugged forward! A 747 will rev up to over 70% in reverse also. So, change your values for better realism and sound!I hope you enjoy this. I will be on Avsim forums to answer any questions I can get to.Sincerely, Peter James / [email protected]One of the first files I installed after getting my new system to run FSX.Mega :(Yes Ken but, the installation instructions are missing? Dave Taylor
February 27, 200917 yr Yes Ken but, the installation instructions are missing?Hi Dave,coming down your way maybe April/May..................Ref the sound file.From memory........After you have unzipped you have an "instruction/installation" guide.There are a number of .wav files which are added to the FSX\sound folder.In the additional four zipped files to cover the A320, B737, B747, CRJ are some wav files to be added to the relevant aircraft\sound together with a sound.cfg file to replace the existing file.Then you go make some noise.With regard to the reverse thrust effect, I have amended ALL of my aicraft.cfg files to show a figure of -0.45.All aircraft now produce a quite hefty noise on reverse thrust and I can now travel in "reverse gear" if I want to which I could never do previously.Very handy if there are no pushback tugs available :( Cya :( Old enough to know better... ...young enough to do most of it again! System: Chillblast (Matt Davies designed) Intel i5-6600 Sklylake CPU O/C to 4.4 GHz; Liquid Cooled; Asus Z170 PRO GAMING MoBo; MSI GeForce GTX 1660Ti 6Gb; 16Gb Corsair Crucial DDR4 RAM; SSD plus SSHD drives; Windows-10. GF MCP-Pro and EFIS + 8 other GF Modules, Honeycomb Alpha & Bravo units, Saitek Pedals, Iiyama 19" x 2, 40" smart TV.
February 27, 200917 yr Yes Ken but, the installation instructions are missing?Extacts from the readme.txt, Dave:- Installation is simple. Put the wav files into your main sound directory right off the root FSX folder. Then open up each of the four jet zip files, place the two or in some cases no wav files into the appropriate jet's sound folder overwriting the existing one(s). In some cases, no new wav files are included as I have used the default engine set. Then for each plane, copy and overwrite the existing sound.cfg file. Place your cockpit sound slider to around 80%. Engines to around 40%. Environmental to around 50 or 60%. NOTE: for max realsim, edit your favorite jet's aircraft.cfg file section that is for minthrottle limit. Usually defaulted to -.25, it should be upped to -.35 to -.55 for max realism. You're done! Beautiful sounds, Ken! Many thanks! i7 [email protected] | 32GB RAM | EVGA RTX 3080Ti | Maximus Hero VII | 512GB 860 Pro | 512GB 850 Pro | 256GB 840 Pro | 2TB 860 QVO | 1TB 870 EVO | Seagate 3TB Cloud | EVGA 1000 GQ | Win10 Pro | EK Custom water cooling.
Create an account or sign in to comment