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glaspere

Using FTX Global Vector or UTX with Megascenery for better coastlines

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I love Megascenery Earth but find the water masking lacking in many regards (missing lakes, rivers, islands, inaccurate coastlines, etc.) which results in the underlying landclass scenery "showing through" in areas that should be rendered as FSX/P3D water.  Would using a product like FTX Global Vector or Ultimate Terrain X  BENEATH the Megascenery layers result in water bodies lining up more accurately?  The anomoly is shown in the illustrations linked below.

Example 1

Example 2

 

My thinking is since the underlying landclass/vector scenery is "showing through" the water areas of the photo scenery replacing the underlying scenery with more accurate coastlines/hydrology would reduce these artifacts?

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I used UTX with TileProxy and MSE with no issues. Just make sure it's below the photoscenery layer. The night street lighting is an added bonus.

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But does it improve coastlines/hydrology?

 

I used UTX with TileProxy and MSE with no issues. Just make sure it's below the photoscenery layer. The night street lighting is an added bonus.

Does it improve coastlines/reduce "bleed through" of the landclass beneath?

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