May 15, 201412 yr Setting up NE for the first time? this is the frequently asked section for Night Environment
May 21, 201412 yr I am running global and vector - will NE work with all of this?Yes it will, with vector and global you actually get even better results with NE simply because we use real world data to place our lights fsx doesn’t have all this current information in its DB with vector and global this data is available and NE lighting becomes even better since all light now appear on roads with fsx only, some lights don’t have road under them Will I get double lighting with Vector/Global enabled?The answer is No, once Night Environment is activated over any Vector/Global enabled region It automatically disables Vector/Global lighting for the active region While maintaining Vector/Global lights active in uncovered regions Once NE is deactivated; Vector/Global lights will become active No special configuration or user input required for this to take place
May 27, 201412 yr What about if you have Ultimate Terrain? Does Night Environment work across the FSX globe or just in specific places? Mark CYYZ
May 27, 201412 yr Hi Mark; the answer is Yes but we haven’t completed covering the globe yet due to the complexity of producing a region; these are country base packages in some cases we bundle few together; it varies by the regions size we are covering for example, Germany was packed as a single product due to the size of the region and the final project on the other hand; Belgium, Netherlands and Luxemburg were all bundled into one product we named BeNeLux as for Ultimate terrain; same as Vector/Global goes we are very friendly and play along nicely with everyone; there's isn’t an addon yet that’s been found incompatible as of writing these words
July 20, 201411 yr Hi Mark; the answer is Yes but we haven’t completed covering the globe yet due to the complexity of producing a region; these are country base packages in some cases we bundle few together; it varies by the regions size we are covering for example, Germany was packed as a single product due to the size of the region and the final project on the other hand; Belgium, Netherlands and Luxemburg were all bundled into one product we named BeNeLux as for Ultimate terrain; same as Vector/Global goes we are very friendly and play along nicely with everyone; there's isn’t an addon yet that’s been found incompatible as of writing these words Hi Chris, Awesome job! This is THE PRODUCT I was long waiting for. Aesthetically it is extremely pleasing but technically I am getting OOMs every time when I had all the layers on. Is there anyway I can avoid the OOMs? Will it perform better in P3D? Why there is 2-4 different layers of lights….can you explain? Cheers, Ronnie
July 20, 201411 yr Hi Ronnie and thank you for your kind words and for posting in our FAQ section To answer some of your questions; i will start with OOM issue It is not specifically NE that’s causing your OOM’s but rather contributing to the condition Each add-on you turn on in during your flight adds its own usage to the global memory bank This bank is made of theoretically 4GB; that’s it It’s the first 4GB the system recognized that’s your bank You can have 16GB available; any 32bit application can only see the first 4GB Fortunately for night flight; there are many add-ons and scenery you can deactivate As these aren’t apparent at night anyway and can be turned off to better performance There is a nice tool called SimStarter I highly recommend using The tool allows you to launch FSX with a preconfigured custom profile (10 profiles you can set) I create my custom night profile that doesn’t include unnecessary scenery and addons SimStarter can be found here http://aviation.pero-online.de/ You should have read the manual carefully You should never have all layers turned on at once This is probably the reason your running into OOM’s “Base” folder is required to be active; whenever folder 1,2 or 3 are active inside Levels 1-3 folders are our DB for lights instructions our model will use when base folder is turned on along with any one of Level 1-3 light instructions will be performed based on the DB in the level folder, if base is on but 1-3 are off no lights will be turned on; since instructions DB are turned off Be advised! The level do not compound over each other Level 3 has 100% instructions Level 2 has 50% off level 3 Level 1 has 50% off level 2 Do not check levels 1-3 along with each other; only with base and or level 0 “Level 0” only hold the Nightmap textures, aka "ground Splash" you can select to work with NE nightmap without our 3D lights turn on only level 0, or in any combination with any of the levels 1-3 Note that NE Night Map (level 0) doesn’t change with the different levels of intensity (1-3) you can also select to run the 3D lights without our ground splash (level 0 off) this will allow any other night map to be active; be it default fsx or third party PR nightmap either way you have great flexibility with NE to completely customize night lighting to your preference in regards to NE's performance in P3D we are expecting a much improved performance under P3D v2.3 and on the issue we had was resolved and further optimized for enhanced performance Yes, you can expect a big improvement for NE Series with P3D v2.3
October 10, 201411 yr Hi Grahamthe suggested setting with Steve's DX10 Fixer are as follows(be advised settings location may slightly change since we last documented these)set bloom sliders to 60% to gain about 25% in performance under DX10for more in depth analysis and advance setting guidelinesi suggest consulting Neptune’s threadoriginal post herehttp://www.pilote-virtuel.com/viewtopic.php?id=60774 it is in French; i use google to translateexcellent info there; well worth the effortTranslated to english herehttp://translate.google.com/translate?hl=en&sl=auto&tl=en&u=http://www.pilote-virtuel.com/viewtopic.php?id=56949
January 23, 201511 yr I have strong lags with NE -Germany and P3D 2.4. I can't even land. The lag always come into existence during the landing approach . With the Dash ( which further accelerates ), it is impossible to land. The hole Simulator stands still for a Second and then continues. My system runs clean and nice... I uninstalled NE-G now... Just for Info: i5 3570K @ 4Ghz 8GB Ram GTX 970 Stock Guido Paulitz
January 24, 201511 yr I'd look into reducing some sliders to remedy thisthe possibilities are virtually endless to what is causing thisit is not NE per say; as no issues have been reported so farby the sounds of it; you might be pushing your sim to its limits with your current settingsdoes this happen when you run on level 1 as well?
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