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Anyway to increase the LOD distance?

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Setting the affinity mask so all cores are used (core 0 being the most important!) will help with textures loading sooner (for instance 15 for 4 cores, 255 for 8 cores (4 cores with HT on). 

 

 

I've a question, at what LOD setting in FSX does it become pointless. For instance for a long time I was running at 8.5, but this last month I've been running at 10, and I'm not sure if I'm seeing actual improvement or if its just my mind playing tricks.

 

If you can't see the difference, then go back to 8.5, I'd say.  ^_^ The changes are less huge than most people think. I've done a lot of testing when I was still using FSX and the difference between for instance 4.5 and 6.5 is something like 100 meters or so in the virtual world. The best way to figure this out is to save a paused flight in the mountains, set the LOD, load the flight, take a screenshot, repeat with different LOD and then compare the screenshots: you will clearly see the differences and also that those differences aren't that big. 

Something else to remember is there is currently a bug in P3D that makes the Anisotropic Filtering revert to 4x regardless of the setting displayed, each time you restart the sim. So, no matter how high the LOD is, the distant terrain will never look sharp unless you change the setting each time you fly... I guess some may think the LOD is worse than it is due to this; not that I'm saying it should not be extended.

 

I'm hoping the AF bug is fixed in 2.3.

Other options to requesting LOD control in the LM forum:

     Go line by line in the P3D executable with a disassembly debugger to find the variable limiter and change it.

     Execute a hostile takeover of Lockheed Martin.  Send the changes in a note to the P3D department.

Disclaimer:  [email protected] on Asus Maximus X Formula, G.Skill TridentZ RGB 4x8GB 4266/17 XMP, EVGA 2080 ti Kingpin (8400/2160Mhz), Samsung 960 EVO 250GB PCIe M.2 NVMe SSD , 28TB HDD total - 4TB+ photoscenery, Romex Software PrimoCache RAM and SSD cache (must have!), 3x1080p 30" monitors, Samsung Odyssey VR HMD, Pimax 4k & BE HMDs, Samsung Gear VR '17, Homdio v1, Cardboard, custom loop 2x 360x64ML Rads, Thermaltake View 71, VRM watercool, Thermal Grizzly Conductonaut CPU (naked die), Fujipoly / ModRight Ultra Extreme System Builder Thermal Pad on MB VRM. 8x Corsair ML120 (slight positive pressure). 🙂

Good advice. Yeah going from LOD 4.5 to 8.5 I see a big difference with MSE, going from 8.5 to 9.5 or 10 not so much.

 

 

 

 

 

Setting the affinity mask so all cores are used (core 0 being the most important!) will help with textures loading sooner (for instance 15 for 4 cores, 255 for 8 cores (4 cores with HT on). 

 

 

 

 

If you can't see the difference, then go back to 8.5, I'd say.  ^_^ The changes are less huge than most people think. I've done a lot of testing when I was still using FSX and the difference between for instance 4.5 and 6.5 is something like 100 meters or so in the virtual world. The best way to figure this out is to save a paused flight in the mountains, set the LOD, load the flight, take a screenshot, repeat with different LOD and then compare the screenshots: you will clearly see the differences and also that those differences aren't that big.

 

Chris Strobel KSNA

original.jpg

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