Everything posted by denali
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A HONEST view on how P3Dv3 performs...
I have been saying this for almost a decade. There is a bottleneck somewhere between 4.5 and 4.8 ghz in the esp architecture. It may not be a fsx p3d issue. But a window fiber management issue i once believed they would fix with windows 10 and offer in dx upgrades.
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Vizio 4K smart TV and a $200 Dell gift card for $549
Wasn't sure where to put this, but some of you may want to know this. I saw it here at arstechnica.com http://arstechnica.com/staff/2016/05/dealmaster-get-a-vizio-4k-smart-tv-and-a-200-dell-gift-card-for-549/ And a direct link to the deal: http://accessories.us.dell.com/sna/productdetail.aspx?c=us&l=en&s=dhs&cs=19&sku=A8620045&dgc=BA&cid=299605&lid=5718620&acd=123092226603601168c94940922&ven3=813203139843088642 No time for me to read closely to find if it is a decent screen. And I wonder if you could do 2 of those deals, use the 2 gift cards to buy a 3rd on the same deal ... ? (for triple monitor fun)
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Why LM still recommends Windows 7 for P3D V3?
Bill Gates didn't really have that much imagination back then.
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HTC Vive vs Rift VR for P3D?
- Windows Aren't Just For Simming Anymore.
https://www.wired.com/2016/05/private-jets-get-door-sized-windows-always-needed/- Multiple monitors camera window calculations help
Nikola, You have a great product. I even recommended it to someone just last night that asked me if my thing would help them with a projected image on a dome issue. I do believe your software is exactly what people need in that situation. And I will not argue with you that much that you have a solution often taken by programs like assetto corsa for flat LC Displays and it is effective. You have worked hard in your software to present a solution. A very pricey one, but also a functional one. Where for projected displays your product is very worthy, but as for an LCD solution I do not think it is fair for you to charge it as a bundled price, as you do, e.i. you must purchase your flagship product at it's premium price. However, that is not up to me, but the markets. And again, if you did not use the math that I have published, you are not getting a 100% geometrically correct solution. Not even "when you put yourself at the designed eyepoint". Your claim is false.- Multiple monitors camera window calculations help
NOT "100% Geometrically Correct". Stretching is still visible in the peripheries of each view. You are only minimizing it's presence with individual views.- Multiple monitors camera window calculations help
If N is claiming that there is "no distortion" or "100% geometrically correct", then there is only one way to achieve that. That way is using the same math I used in my algorithm. The disturbing part to me is that I am aware of discussions between N and one of my alpha testers 9 months or so before N, after his wide search for a solution, shows up here and says he solved the problem first. The alpha tester showed me N's original products and we tinkered with it for due diligence, asking "did they solve the problem" (which I had solved 2 years prior and published). The alpha tester actively communicated with N for that purpose, because of the alpha's passion and interest in the problem is like mine. Then magically N has a "never before done" solution, where he would have to use the math, and argues with me *in my own product thread* that he didn't use the same math, that it is mathematically impossible. Now I'm not planning on having Senatorial hearings nor having my former partner testifying as he did before the Nuclear Regulatory Committee about safety and security in nuclear power plant software. And Synchronicity is just as common as De Ja Vu in this industry. But it would just be nice for N to acknowledge even that his is not the very first software to use programmatic lensing for this display problem. Or admit that his is the solution that is "not geometrically correct" if it does not use the same math. I bring up my partner because after not having talked to him in many years, while were both trying to get out of a creatively stifling and financially limiting field, we both have had the same experiences and concerns practicing "in the wild" where your security clearance no longer protects your work. He joked there should be a hearing on this. (I am nowhere near as qualified as he is, I did not graduate near the top of my class at MIT. I stayed a few nights in Boston at a Sheraton once though.)- Multiple monitors camera window calculations help
In one place you say it isn't possible. In another you say it is, but it's a secret. You have me so confused! But the math is brutally honest. I like Milkshakes too. I know where to get them far cheaper.- Multiple monitors camera window calculations help
But you are saying this is not possible mathematically through more than one display? That is exactly what my algorithm in the other thread does. It is limited by Prepar3d's FOV limit, but if you use multiple monitors spanning up to about 155 degrees you can achieve it in one graphical view spanning 3 displays. There is no bezel adjustment at this moment, no precise accounting for the angle of the monitors relative to each other, but that can factored into the algorithm. If you wish to go further than the limit of 179 degree limit imposed by Prepar3d you will need another graphical view. But that is easily accomplished by opening another view in Prepar3d. I cannot see how you could accomplish perfect geometry unless you used the algorithm I wrote, or rather the math I used, and published in this and Prepar3d's forum about 2 years ago. Can you please explain how your method is different, how specifically you achieved perfect geometry, regardless of whether it is over one display or multiple displays?- Multiple monitors camera window calculations help
Does this correct the stretching that you find at the edge of a wide display? Specifically, does an object in the center of a display maintain the same pixels, same dimensions in pixel height and width, as the view is panned and the object moves to the edge of the display?- The new Nvidia GTX 1080 could be perfect for triple monitors
denali replied to FlyIce's topic in Video Hardware: Monitors | Multi-Monitors | Video Cards | Drivers etcNo. You will hit the CPU clock with Flight Simulation. Most games have nowhere near the scope of computations to do as a simulator has. Because they can, in fact, pick and choose what parts of reality to render, exploiting the next shiny thing that comes along for the story line. In flight simulation, especially with us whiny types, it's demanded to be as real as it gets as far as the eye can see, and as far as the plane can pretend to feel the wind on it's wings. Even in the sense of multi-player, each AI a/c is the same as another player functionally, the computational demands are not the same as gaming ai, where a script controls the timing. They're structurally more like pvp demands than pipelined ai of other games. Comparing apples to oranges. Remember, LM's pvp is not for gaming. P3D, like FSX is not a game, them's fightin' werds.- The new Nvidia GTX 1080 could be perfect for triple monitors
denali replied to FlyIce's topic in Video Hardware: Monitors | Multi-Monitors | Video Cards | Drivers etcOk, looking at this again, it could be pretty nice. I don't know if an application has to be written to work, but it looks like it also takes into account the angle of the monitors. The display comes out much as if you are in the middle of a bay window. It also does not appear to have a curvature of the earth on the horizon line as my current algorithm does. Nice! I'm still going to finish out my project eventually in case we'd have to wait for LM to write in that functionality for P3D. OK, so the number of viewports, stil along a binary 2 4 8 16 32 etc line, is 16. 16. http://www.ubergizmo.com/2016/05/nvidia-simultaneous-multi-projection/- The new Nvidia GTX 1080 could be perfect for triple monitors
denali replied to FlyIce's topic in Video Hardware: Monitors | Multi-Monitors | Video Cards | Drivers etcActually, they're my heros. What they're doing is like trying to tame a 10 armed sea monster. We are two of those arms, heh. I'm sticking with my 2 GTX 780 SCX's for about a year moar. I really need a CPU I can OC over 5ghz, maybe a few moar cores, and MS to truly open up their DX12 fiber fixes, before I can justify moar GPU.- The new Nvidia GTX 1080 could be perfect for triple monitors
denali replied to FlyIce's topic in Video Hardware: Monitors | Multi-Monitors | Video Cards | Drivers etcAlso, the "distortion correction" for triple monitors (or more) will not actually correct the distortions. It will just make them less noticeable by doing things the old way, creating new viewports and running those viewports in parallel on the card. VR is what every company is betting on now; most people don't know just how much in phone, processor, graphics hardware and software development is going into the race to VR. But it is *dominating* all the large players business plans now. It's what is pushing the bleeding edge in tech, even though the fruits aren't ready yet. Your phone has that high res screen because of VR more than anything else. And now all processing gains, GPU and CPU, are tailored for VR. And like all good races, much of it is being done in secret. There isn't any reason for anyone to update their phones anymore, and they're all looking to give you your next hook. I would say though when we here at this forum are truly pleased, that's when they'll have it dialed in. We are like the shockwave pushing before the bleeding edge. Believe it. Until then, I hope to get my triple monitor distortion fix dialed at some point when my life gives me a chance to think clearly again (It never seems to come, must be PTSD or something.) Now if they could get my tea, earl grey, hot! The cards are specifically designed to do just that. That is why Nvidia is making the 2x faster than Titan claim. The parallel rendering pipeline is for that specifically (8 viewports I would guess, with some of those being used for anti distortion within a larger view).- Look Mom, no Mouse Look ... ?
This is my mouse. http://www.amazon.com/dp/B00BFOEY3Y/ref=pd_lpo_sbs_dp_ss_1?pf_rd_p=1944687742&pf_rd_s=lpo-top-stripe-1&pf_rd_t=201&pf_rd_i=B003VAM32E&pf_rd_m=ATVPDKIKX0DER&pf_rd_r=14CDZ77RR6GAQV74GGQF It is cordless, but its very power hungry, so I have it plugged in with a 1' USB cable to my Yoke, http://www.amazon.com/Saitek-CES432100002-02-Flight-Cessna/dp/B0058FAEAS , which has ports on the right side. I'm using either Eneloop or PowerEX batteries, so that's probably not the issue. Also, it works in Windows in general, and being digital and all I don't think it's going to have an analog "kind of on but not really" kind of problem. Thanks for the idea though. I haven't been simming in a while, and this showed up after a couple of months not touching P3D. I guess I'm going to refresh the OS, as I broke something else too (IRST), although I can't see how that can be related. After taking a break, one can really see how nice Prepar3d has become. It's quite a treasure. Thanks to everyone here, this community, that keeps pushing that envelope.- Look Mom, no Mouse Look ... ?
Anyone have any idea why mouse look in P3D 2.3, most recent release, would stop working with no changes done to the sim? I press the space bar and I see the crosshairs, but no response to mouse movement. Files I could look in? I uninstalled a registered version of FSUIPC, no luck- Is it best to have a separate ssd for P3D?
I use Primocache: https://www.romexsoftware.com/en-us/primo-cache/- We are all flying in 'slow motion'
All of the above. There is a distortion in the view, things in the middle of a view do not move as fast as they should across the arc of view. There is less detail to "grab hold of" with your eyes. The sprites are acting at a distance from the cockpit, I imagine so as not to clip/bleed into it. That last one is the big one. You can't get your eye on anything easily, but when you can, it doesn't come near you,it doesn't fly over your shoulder, and your perspective of it does not change because sprite. It's like somebody walking around you at half the free throw line; the ball never comes at you. They can all be fixed, but for that we are probably at the limits of 32bit before we get there. (architecture student before becoming a computer geek, stupid CAD Lab)- Prepar3D v3.2 is out !
I am pretty sure my 2yo has been trying to tell me something about these things through insisting on binge watching all "bears" episodes, repeatedly, endlessly ... you know, like out of the mouth of babes. (sorry for digression) I experience the same thing with geography. I was the kind of kid that knew the names of all the States capitals at age 9 (this is Amehrika!) But since those years when I was fascinated with globes, google earth (still fascinated) has been leading me into an altered universe from the one I swore I knew so well.- Prepar3D v3.2 is out !
At first glance, I mean instantly it looked to me as if LOD was increased that makes photoscenery clearer further out. Placebo?- Prepar3D v3.2 is out !
I just did the client portion, waiting for activation. Later if I get time I'll do the scenery and content in a sandbox to see what they do. My download didn't go so well (never does ..hrmmnn ... always corrupted files) so maybe not. I use Sandboxie as a sandbox, install to a safe place where it doesn't really install.- Prepar3D v3.2 is out !
Yes. My prescription.- Prepar3D v3.2 is out !
I'm on a prescription based license, download was good to go, but activation is officially borked. Sent an email, tapping fingers ... Licenses that are not prescriptive should be OK, as far as I understand.- Question for the people running super machines
nm - Windows Aren't Just For Simming Anymore.