Sign in to follow this  
theskyisthelimit

HTC Vive vs Rift VR for P3D?

Recommended Posts

Having pre-ordered an Oculus Rift Retail version.. i had already thought i was set on the Rift as it had slightly higher resolution.  But reviews overall (for gaming) seem to point to Vive.. slightly less resolution but 360 degrees of view vs 180 with Rift, though i dont think this is a deal changer for Rift, as in my cramped office this would be more ideal for Rift (still hoping my area isnt too small.. a 10x12 room with maybe 6 x 6 for the desk area).

 

At any rate.. i know there is this FlyInside software for making Rift work better with P3D.. but has anyone looked into Vive.. does it also work.. which works better and feels more real with P3D?

EDIT: looks like they added Vive support..

 

Curious on any real experience so far?

 

Thanks

Share this post


Link to post
Share on other sites
Help AVSIM continue to serve you!
Please donate today!

I have both and have used both with Flyinside. I recommend the Rift as better for sim with P3D. IMHO the screen is a good bit better as I can read all the dials and frequencies without leaning in. Since you are not moving around most of the pluses for the Vive go away.

 

Terry

Share this post


Link to post
Share on other sites

I've heard rumours from youtube that the brightness of the Vive image is better than rift. Does the Rift reproduce natural colours, contrast and brightness convincingly or does it feel like you are looking the world through thick sunglasses?

Share this post


Link to post
Share on other sites

Any update on this?  I have a rift due in the next few weeks but I am unsure about it now and I am considering cancel that order and going with vive... anyone had some air time with both?

Share this post


Link to post
Share on other sites

What is the general feedback on which is best in sim?  The reports I read say the rift has a larger area where the image is in focus and very clear - which is what you want in a sim.  Vive is much smaller which can result in viewing issues in big jets etc.  Anyone got any feedback on that?

Share this post


Link to post
Share on other sites

I also thought about VR for P3D, but you need nearly twice the performance as with a monitor. Hardware is just not ready to enjoy VR in high resolution and decent FPS

Share this post


Link to post
Share on other sites

I also thought about VR for P3D, but you need nearly twice the performance as with a monitor. Hardware is just not ready to enjoy VR in high resolution and decent FPS

I'm in line with this, tech just isn't there yet to make me want to replace a nice widescreen monitor.

 

Even taking out the PC performance aspect, I think generation 2 or 3 of these will be when things might start to change.

Share this post


Link to post
Share on other sites

I also thought about VR for P3D, but you need nearly twice the performance as with a monitor. Hardware is just not ready to enjoy VR in high resolution and decent FPS

 

I see plenty of people on here running 2 or even 3 screens?  VR runs 1080 x 1200 x 2 so not that crazy really.I suspect 1080 or 1080ti will cope with that. 

Share this post


Link to post
Share on other sites

Maybe someone is an owner of Vive/Rift and GTX 1080 and can write about flight sim experience?

  • Upvote 1

Share this post


Link to post
Share on other sites

I had the rift and used it with flyinside for about a week before returning it.

 

The immersion and feel of flying is wonderful. The resolution on the screens is just too frustratingly low which makes any sort of flying beyond helicopters and sightseeing just too cumbersome for me.

 

Seeing things in the distance clearly requires using various assists and even a general instrument scan is very difficult due to the resolution and some gauges been really hard to read.

 

I would recommend getting it from a place where you can return it. Version two of these headsets with higher resolution will be when this really takes off for serious flight simulation usage. The immersion is game changing...just needs a bit more resolution for me.

Share this post


Link to post
Share on other sites

Why not set up EZDOK views with the Rift if the resolution is a bit low?

Share this post


Link to post
Share on other sites

The 11K screen looks so cool for VR... Low screen resolution is pretty much the single most deficit with recent VR gears. At 11K we'll definitely be in heaven. 

 

Of course, not sure which monster computer can push even mere 30fps of P3D at 11K VR. 

Share this post


Link to post
Share on other sites

Why not set up EZDOK views with the Rift if the resolution is a bit low?

Honestly, once that stuff starts creeping in, it's losing the appeal to me of feeling like I'm actually flying a real airplane (which I do in real life).

 

The more "virtual stuff" and "assists" and "hacks" that have to be done just take me more and more out of the "feels like the real thing" immersion that's the appeal to begin with.

 

Also - Beyond the gauges stuff, you can't just relax and "enjoy the view" as its' a muddy, pixelly "mess" in the distance, so again, the real world, kicking back, monitoring the gauges, enjoying the view...

 

...that just isn't there in this generation of VR unfortunately.

Share this post


Link to post
Share on other sites

Here is a review about rift and flight sim.

 

You need about 95 fps to make the flight sim experience enjoyable, but the flyinside software helps to archive that.

 

It appears to be amazing.

Share this post


Link to post
Share on other sites

 

 


Here is one of my experience post on flyinside forum

 

Nice post thanks. Binocular mode looks promising. Was the simulator smooth at 30-40fps as well?

Share this post


Link to post
Share on other sites

Yea the simulator is smooth..the runway PAPI/VASI light will look like some huge blob of light while making an approach.but within 2-3 miles you will start seeing the runway.And you will have the height perception..good for IFR :) .

One difference i saw in the text readability is i increased the resolution to maximum inside flyinside and increased the anti aliasing to ultra inside its settings..this made a difference.i can read a2a cessna 182 dials well. For the heading indicator i need to peep in a little or use binocular mode..radios are pretty much readable in cessna 182. For GTN you will have to use binocular mode. The rotating clouds issue is p3d becomes all the more visible.their movement look like curtains opening in a theatre.And if there is a nice huge blob of rotating clouds in front of you you start feeling disorientated as they do the huge dance in front of you

Share this post


Link to post
Share on other sites

 

 


Yea the simulator is smooth

 

Do you think the Rift is bright enough and produces natural colours well enough for reproducing the sky and landscape colours convincingly?

Share this post


Link to post
Share on other sites

Do you think the Rift is bright enough and produces natural colours well enough for reproducing the sky and landscape colours convincingly?

 

I have used Oculus DK2 with P3D. The color and contrast of OLED screen is outstanding. It's even more impressive during the night - brightness, shadows and nuances are nearly perfect.

 

The only kill is the low resolution and low fps. Well, hope we'll be there someday soon. 

Share this post


Link to post
Share on other sites

The only kill is the low resolution and low fps. Well, hope we'll be there someday soon. 

 

That's the reason why I am holding back. I cannot even stand lowish fps (<60fps) with TrackIR using a G-sync monitor. Makes me dizzy after while and it is eye-taxing.

  • Upvote 1

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this