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irrics

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  1. I don't think the PS5 Pro will be "required" ... but they also don't even require the XBOX Series X. As someone who had MSFS on a Series S, let me tell ya ... you want at least the X - hah I expect the same on PS5. For MSFS, VR or not, I'd go PS5 Pro.
  2. Same. I've tried (and own) all the Forza's over the last many years and it just doesn't do it for me like GT does. But, I have no other reason to have a PS5, so I don't play GT7 now (despite owning it). If MSFS VR on PS5 (pro I assume) turns out to be great, I may be back onboard. I've always found it to be too much hassle and tweaking (and cost!) to do MSFS VR on PC and would love a more plug & play way to do it!
  3. Holy negativity Batman! I for one am super excited about this coming to PS5, and especially PSVR2! I had a PSVR set up for GT7, and sold it just because I didn't find enough usages for it. This would totally change that!
  4. One thing is for sure -- I have to think one would want a PS5 Pro for VR in MSFS
  5. The really interesting part is that it will be compatible with PSVR2
  6. I just did a Windows 10 IOT LTSC install for a relative on their computer yesterday and I can confirm it’s amazing. First thing I installed was Windows Store and Xbox stuff and all is working great! Someone is giving me a couple-year-old gaming PC that I’m going to do a Windows 10 or 11 LTSC install on myself. Once you add in retro bar and open shell, it becomes the windows I actually like using. The teksyndicate videos on YT are wonderful resources if anyone needs them.
  7. Would have been nice to see something that wasn't just "missions and adventures" ...but I guess this was targeted at the Xbox demographic, so maybe it makes more sense
  8. Sure hope the way planes handle on the ground is addressed That aspect of 2020 is simply horrendous
  9. irrics changed their profile photo
  10. Excellent point. In real life, airports are hard to see at night depending upon angle and location from your aircraft. Very unrealistic to have them so obvious all over and so much brighter than other competing lights.
  11. Can you return it? That's what I did (to Microsoft Online Store in my case)
  12. Hmm... I "guess" we're making progress? ('ol FSX below)
  13. Dan has commented before on the forums there that the Debug tool doesn't do anything for Flyinside as he's already doing all he can with the resolution settings in the FI interface
  14. So true - We see this with a variety of games these days. The only real time to be actually super excited is once the new stuff is out and can be tested beyond hyperbole and internal videos, etc. Hopefully soon. Sounds like a ways off yet (as usual with XP)
  15. That seems a little counterintuitive to me. If anyone is flight simming on 1080p level hardware but expecting to have a great VR experience with P3D it is likely not going to happen unless you dial down all sliders and go with mostly stock everything. (unless you're saying people have very modern hardware *other* than a monitor perhaps?) Anyways - Bashed this one to death. I've seen my experience corroborated in more than a few places online once the initial "rush" of immersion wears off. It's really cool (VR) for certain things, but just not there yet for other things. Really not a hot take or controversial and pretty fair opinion honestly.
  16. Couldn't disagree more. Never ever use close up views of panel in P3D these days, especially since going to 4k. If you're flown at all in 4k, you will be absolutely and completely disappointed with this gen of VR. Not even CLOSE to the clarity and all sorts of compromise and hacks are required. It's going to be wonderful - Just not this generation sadly. (I wanted SO SO badly to love it...just not there for my type of flying this gen) CV1 & Vive 1 are all about the immersion - But are severely lacking in the clarity we are all mostly accustomed to (and need, depending upon the goals)

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