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About whoispankaj

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    California, US
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    Flight Simulation

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    Flight Sim Enthusiast FullTime, Software Engg Part Time from India

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  1. Turbulent Designs is indeed impressive..I was massively impressed with KMBS.. Especially when you are on runway for the take off roll.. The runway textures looked very real.. For me, they are on par with fly Tampa etc..
  2. From what I know of is that there weren't any technical complications in making it.. It's the licensing part of the data that would make it cost prohibitive.. The cost would go significantly high.. This is what pmdg had explained..
  3. I think p3dv3 had pretty much max 2 years to live.. After which ,developers will stop developing v3 add-ons...
  4. I think they use a compact SQL database from Microsoft to do their data management. So they will have to modify the code which handles the data operations to sql...
  5. Thats just the cost of p3d..You will have to consider your add-on's cost too along with it since you are on FSX..Or you could slowly build it up over time.
  6. OC complaining of orphaned texture folder found for p3d v4.. what to do?
  7. may be clear your browser cache and try..
  8. Is it a fps hit on the ground or in the air too?
  9. When you are involved with dog fights in a war you don't have time to appreciate what is realistic or not... So running the sim stutter free is more important than seeing trees and houses
  10. They don't need to see building and trees for their manoeuvres.. As long as they can see the sky and the ground they are ok...
  11. If you use windowed mode you don't need vsync.. It should solve your screen tearing issues
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