whoispankaj
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Everything posted by whoispankaj
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From what I know of is that there weren't any technical complications in making it.. It's the licensing part of the data that would make it cost prohibitive.. The cost would go significantly high.. This is what pmdg had explained..
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I think p3dv3 had pretty much max 2 years to live.. After which ,developers will stop developing v3 add-ons...
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I think they use a compact SQL database from Microsoft to do their data management. So they will have to modify the code which handles the data operations to sql...
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Turbulent P3D v4 installers released (KMBS, L35, 2O3, Terminal)
whoispankaj replied to ralinn's topic in The Prepar3d Forum
Thank you ...Your KMBS is really good.. -
Thats just the cost of p3d..You will have to consider your add-on's cost too along with it since you are on FSX..Or you could slowly build it up over time.
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[01JUL17] Updates for 747-400 and 777-200LRF released today
whoispankaj replied to rsrandazzo's topic in PMDG General Forum
Ok..I just chose to overwrite the texture folders.. -
[01JUL17] Updates for 747-400 and 777-200LRF released today
whoispankaj replied to rsrandazzo's topic in PMDG General Forum
OC complaining of orphaned texture folder found for p3d v4.. what to do? -
Who have same problem? :D
whoispankaj replied to Hegedus Marton's topic in The X-Plane General Discussions Forum
Looks like you slept off in the climb out... -
may be clear your browser cache and try..
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Is it a fps hit on the ground or in the air too?
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Interesting report on FOX about Prepar3D as F-35 simulator!
whoispankaj replied to Nytro's topic in The Prepar3d Forum
When you are involved with dog fights in a war you don't have time to appreciate what is realistic or not... So running the sim stutter free is more important than seeing trees and houses -
Interesting report on FOX about Prepar3D as F-35 simulator!
whoispankaj replied to Nytro's topic in The Prepar3d Forum
They don't need to see building and trees for their manoeuvres.. As long as they can see the sky and the ground they are ok... -
New iMac Pro should be great for P3Dv4 in Windows Bootcamp
whoispankaj replied to Skywolf's topic in The Prepar3d Forum
Add the taxes and shipping :-D -
New iMac Pro should be great for P3Dv4 in Windows Bootcamp
whoispankaj replied to Skywolf's topic in The Prepar3d Forum
Man I could get a PC, ACE yoke and perhaps throw some money to get a FSC throttle quadrant... -
New iMac Pro should be great for P3Dv4 in Windows Bootcamp
whoispankaj replied to Skywolf's topic in The Prepar3d Forum
5300$ ? -
Somehow we have forgotten to encourage people no matter how uphill the task is. May be he will/will not succeed. Atleast we could cheer for him
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Exactly..This is the cost of running a business..Else all we will see down the road is 2-3 developers left for flight Sims..To me logically, when a product is developed it's developed for one version of simulator..And any fixes are free for that version of simulator...That's the only implicit commitment from developer.And for any sim major version upgrade ,they can and should charge a fee. it will not be just porting your stuff to new version but also fixing bugs for it.And then another version comes along..Do we really expect them to keep porting airports, fixing minor stuffs for free all the while.When they made an airport it was for p3d v3...That's it..Don't expect free upgrades for v5/6/7 etc ..I don't expect them to charge full price.but a fair price for the amount of work needed to port and fix any issues for the life of new version of p3d.. Even if there are no changes needed to port ,I would imagine the below tasks that they need to be doing: 1. change the installer script to support new version. 2. make sure the installer works on a couple of systems atlas. 3. spend a few man hours to verify the airport in the sim. 4. Fix any minor issues, implement the dynamic lighting and test. In the best case, even if it takes them 8-10 hours to test they need to pay the developer/tester/distributor for it.A one man business cannot absorb all these costs unless they have sold a lot many copies. .....
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Maybe they just cannot be fixed without significant code change..
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P3D v4 graphic settings for best overall performance/visuals
whoispankaj replied to captain420's topic in The Prepar3d Forum
And I fail to understand the importance of speed trees in the context of flight simulation..I understand a wind sock moving with the wind. But speed trees? And that was on the top of the list to be implemented.. -
you are good..