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ypaul123

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  1. Platform: MSFS 2024 Add-ons: FSLTL Traffic Injector, Navigraph Unlimited Issue: I’m currently using FSLTL Injection for my AI traffic within MSFS 2024. I also have an active Navigraph Unlimited subscription (which updates my simulator's navdata). I am experiencing an issue where a significant number of AI aircraft are performing go-arounds or landing on the wrong runways (often preferring inactive or shorter runways over the active ILS runway). This seems to happen primarily when Navigraph is updating the simulator’s internal database. What I’ve Tried: I have attached my fsltl-traffic-injector-config.json settings for reference. I am unsure if this is a conflict between the FSLTL injection logic and the updated Navigraph runway data, or if there is a specific setting within FSLTL that I need to adjust to tell the AI to prioritize the Navigraph data correctly. Questions: Are there specific settings in the FSLTL config that relate to "Runway Selection" or "Approach Logic" that I should be tweaking? Does FSLTL rely on the default MSFS scenery data or the Navigraph data for runway selection? If it relies on the default, could the Navigraph update be causing a mismatch? Is there a specific load order or cache clear I should perform to ensure FSLTL reads the updated runway data properly? Any advice would be greatly appreciated. Let me know if you need any more details from my end. Thanks in advance. fsltl-traffic-injector-config.json: { "livefeed": "navigraph", "realtraffictoken": "", "ifraircraftlimit": 80, "vfraircraftlimit": 0, "spawnradiusair": 150, "spawnradiusground": 50, "sids": "Yes", "stars": "Yes", "separation": "Yes", "forceappalt": "", "secstilremove": 120, "flightplannerdbapikey": "", "userflight": "", "staticaircraftlimit": 0.1, "staticaircraftlimitmax": 30, "staticaircraftgalimit": 0.1, "staticaircraftgalimitmax": 15, "nofallback": "Yes", "nogenerics": "Yes", "fstraffic": "", "modeloveride": "", "consoledebug": "", "defaultsim": "2024", "silent": "Yes", "allreg": "" }
  2. Hi, My current HOTAS Warthog has been having some issues—mainly with accuracy. Can anyone recommend a setup that performs similarly to the Honeycomb system but offers better precision and build quality? Thanks.
  3. Lol @ this post still active... The BATC guys shouldn't have trolled and banned me from their discord...I guess they deserve this.
  4. How is choosing a better platform considered "tribalism" exactly ? Seems to me you're the one being 'divisive' here.
  5. FS2020 is superior to 2024. Maybe within a year from now, the tables will turn.
  6. Hi, Rex core crashes when I try to run it on SU4. Is that a known issue, please ?
  7. Hi, I'm using Active Sky FS with FS2020. Is there a way to completely disable snow ground coverage? There's an option in the menu to set a temperature threshold, but it's not very effective or broad enough. Does anyone know of a mod or setting that completely eliminates all ground snow coverage? Thanks in advance!
  8. I had such a good time flying FS2020 after all the frustration with 2024. What a shame more and more devs and leaving it at this time. Ah, yes - and this is from the new BATC update - guess what's wrong with it now...Yes, I realize this is an exp. version, but I don't care. It's been a really long time and these kind of bugs are unacceptable.
  9. If these are platform limitations, why has nobody bothered to update me about them ?
  10. Actually, SU3 is pretty stunning. And this comes from someone who thinks that FS2024 is an abomination. Give it a shot.
  11. Perhaps, but these issues don't occur mainly on the ground. For example:
  12. Clam down, bob - Nobody's blaming anyone. You can rate my posts however you'd like. I'm simply pointing out my issues with the program, and yes—these posts are mainly due to the poor customer treatment I received from their staff on Discord. I will continue posting until they fix these bugs (if possible). Only then will I stop making these posts.

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