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19129 duplicated (25GB) files through the AVG pc tune up, Delete them or not !

Featured Replies

Hi guys

 

 

Through the AVG tune up PC program today when searched for duplicated files, I've found 19129 duplicated file, most of them are textures, addon exe's, Fsx and P3D related wave sound files, Bmp's, as well as so many tga's. Does the deleting of all these files are dangerous procedure can cause a harmful effect and stop my sims (FSX/P3D) ?

 

 

THX

I guess, potentially one would have to say yes.  Unless the program in some way knows which are redundant then it might well remove the active and/or required ones.  If you know their location then you might manually remove them if you are sure they are no longer required.

 

  • Moderator

A lot of add-ons make backups of the texture files, etc. I would leave them alone.

 

Vic

 

RIG#1 - I9 14900K MSI Pro z790 RTX 5070Ti
40" 4K Monitor 3840x2160 

  • Author

The detailed quistion is, Does the P3D/FSX with the addons using a same named files ? If not then I will delete, I am never ever restore to any of all addons I use except REX.

 

I am talken about 25GB !!!!!!

Does the FSX and P3Dv2.4 During the operation and work use same named files ?

 

------------------------------------------------------------------------------------------------------------

 

Just to keep in my mind these files are restoring points and the simulator not use duplicated files during its operation !

The proper way to do it is to backup the duplicates and place them in a temporary folder. If fsx/p3d runs okay after a few days, then delete the duplicates.

 

Best regards,

Jim Young | AVSIM Online! - Simming's Premier Resource!

Member, AVSIM Board of Directors - Serving AVSIM since 2001

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I7 8086K  5.0GHz | GTX 1080 TI OC Edition | Dell 34" and 24" Monitors | ASUS Maximus X Hero MB Z370 | Samsung M.2 NVMe 500GB and 1TB | Samsung SSD 500GB x2 | Toshiba HDD 1TB | WDC HDD 1TB | Corsair H115i Pro | 16GB DDR4 3600C17 | Windows 10 

 

  • Commercial Member

I'm not sure if this question has popped up on our forums in some time, but in order to do patching between versions we do in v2, we need to keep a copy of the installation files somewhere to check against when the patching occurs.  We did hear your feedback that everyone is not too fond of this approach, so we are reworking how we do patching, and versioning in v3, which should make all this much more seamless.

Wes Bard

Software Manager - Prepar3D® Team

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