November 30, 201411 yr Hello everyone, Is it possible to use LINDA 2.X and MCP Combo 1, or not at all ? Thanks for you answer.
November 30, 201411 yr Pretty sure that's what my rig is. Works good...though the knobs jump around. Gregg Gregg Seipp "A good landing is when you can walk away from the airplane. A great landing is when you can reuse it." i9 64GB RAM, GTX-5090
November 30, 201411 yr Hi Fensa LINDA 2.5 should work with the original MCP but only limited testing has been completed. Some MCP users have reported a couple of problems that are difficult to diagnose and impossible for me to test. LINDA 1.13 is stable and works well with the MCP so if your set up is working I recommend you stay with it. Andrew Gransden Scotland, UK LINDA Support/Developer - VATSIM and BAVirtual - Airbus Flyer i7 1TB SSD GTX980 - FSX/P3D - Aerosoft Airbus A318/A319/A320/A321 - FS2Crew
November 30, 201411 yr I use 2.0 with mine with no issues...other than the aforementioned knobs issue. Gregg Gregg Seipp "A good landing is when you can walk away from the airplane. A great landing is when you can reuse it." i9 64GB RAM, GTX-5090
November 30, 201411 yr 2.5 fixes the knobs (if I'm allowed to say that). Andrew Gransden Scotland, UK LINDA Support/Developer - VATSIM and BAVirtual - Airbus Flyer i7 1TB SSD GTX980 - FSX/P3D - Aerosoft Airbus A318/A319/A320/A321 - FS2Crew
November 30, 201411 yr 2.5 fixes the knobs (if I'm allowed to say that). Now you have my attention. Gregg Seipp "A good landing is when you can walk away from the airplane. A great landing is when you can reuse it." i9 64GB RAM, GTX-5090
December 1, 201411 yr 2.5 fixes the knobs (if I'm allowed to say that). I installed it. My unit is a SeriealFP V.2/Jet-Liner, which I'm assuming is a 1.0 combo? Tried the knobs and they're as jumpy as ever. So far as I can see, everything else is working fine. Gregg Gregg Seipp "A good landing is when you can walk away from the airplane. A great landing is when you can reuse it." i9 64GB RAM, GTX-5090
December 1, 201411 yr Hi Gregg No, the original MCP looks like this. The knobs can be jumpy due to interactions between the input and display update rate and how fast you rotate them. Andrew Gransden Scotland, UK LINDA Support/Developer - VATSIM and BAVirtual - Airbus Flyer i7 1TB SSD GTX980 - FSX/P3D - Aerosoft Airbus A318/A319/A320/A321 - FS2Crew
December 1, 201411 yr No, the original MCP looks like this. The knobs can be jumpy due to interactions between the input and display update rate and how fast you rotate them. Yeah...that's the one. To mitigate the issue, I created some cheap and sleezy functions that I use for some knobs. Still, not perfect but substantially better in terms of jumping. Gregg function Malibu_HDG_inc () ipc.control(65879, 0) ipc.sleep(40) c = ipc.readUW("07CC") sync_hdg = round(c * 360 / 65536) DspHDG(sync_hdg) end function Malibu_HDG_fastinc () for i = 1, 10 do ipc.control(65879, 0) end ipc.sleep(40) c = ipc.readUW("07CC") sync_hdg = round(c * 360 / 65536) DspHDG(sync_hdg) end function Malibu_HDG_dec () ipc.control(65880, 0) ipc.sleep(40) c = ipc.readUW("07CC") sync_hdg = round(c * 360 / 65536) DspHDG(sync_hdg) end function Malibu_HDG_fastdec () for i = 1, 10 do ipc.control(65880, 0) end ipc.sleep(40) c = ipc.readUW("07CC") sync_hdg = round(c * 360 / 65536) DspHDG(sync_hdg) end Gregg Seipp "A good landing is when you can walk away from the airplane. A great landing is when you can reuse it." i9 64GB RAM, GTX-5090
December 2, 201411 yr Actually, is there any way you can point me to where I could find the default function for tuning frequency/transponder tuning? Perhaps, I can customize it for my needs. Gregg Seipp "A good landing is when you can walk away from the airplane. A great landing is when you can reuse it." i9 64GB RAM, GTX-5090
December 2, 201411 yr Have a look into: "\Modules\linda\libs\lib-fallback.lua" or "\Modules\linda\system\common.lua" In one of these two you'll find something. But transponder could also be very addon dependen and must not be a standard function. Guenter Steiner -------------------------------------------------------------------------------------- Betatester for: A2A, LORBY, FSR-Pillow Tester --------------------------------------------------------------------------------------
December 2, 201411 yr Thanks Guenter. I'll try some things. Gregg Seipp "A good landing is when you can walk away from the airplane. A great landing is when you can reuse it." i9 64GB RAM, GTX-5090
December 2, 201411 yr Hi Gregg The default spd/hdg/alt/vss functions that your wish to overwrite are in lib-fallback.lua. If you place your functions with the same name (ie. HDG_dec) in the new user.lua file in \fsx\modules\linda\aircrafts\{your aircraft name} then this will override the default functions. It will also avoid modifying the base aircraft module and will not be overwritten with the next LINDA update. The default radio functions are in common.lua (ie. Default_XPND_select). These functions can be called from your functions but can not be loaded through the GUI to a specific button. Your will need to edit your config-mcl.lua file (with care). Again I strongly recommend to do not amend common.lua; instead put any functions in user.lua. Andrew Andrew Gransden Scotland, UK LINDA Support/Developer - VATSIM and BAVirtual - Airbus Flyer i7 1TB SSD GTX980 - FSX/P3D - Aerosoft Airbus A318/A319/A320/A321 - FS2Crew
December 2, 201411 yr Interesting... I was monkeying around in my Malibu Mirage module and added a sleep function to the loop... function Malibu_HDG_fastinc () for i = 1, 10 do ipc.control(65879, 0) ipc.sleep(0) end c = ipc.readUW("07CC") sync_hdg = round(c * 360 / 65536) DspHDG(sync_hdg) end What happened was very, very interesting. I moved my knob and watched the heading bug continue to move after I stopped moving the knob. So the clicks are buffered. The ipc.sleep(0) must have a built in delay (perhaps a sync to an interrupt or a minimum value). Doing it this way, I very seldom see a jump...though the knob moves significantly slower. Perhaps there's a way to tweak it. Still pondering this. The default spd/hdg/alt/vss functions that your wish to overwrite are in lib-fallback.lua. If you place your functions with the same name (ie. HDG_dec) in the new user.lua file in \fsx\modules\linda\aircrafts\{your aircraft name} then this will override the default functions. It will also avoid modifying the base aircraft module and will not be overwritten with the next LINDA update.The default radio functions are in common.lua (ie. Default_XPND_select). These functions can be called from your functions but can not be loaded through the GUI to a specific button. Your will need to edit your config-mcl.lua file (with care). Again I strongly recommend to do not amend common.lua; instead put any functions in user.lua.Andrew Hi Andrew, I'm just studying the code for now and using it for ideas for a particular airplane's module. If I can make it work well in a global sense then I'll figure out whether to mod the airplanes individually or make a global change like you suggest. Question. Where's the mechanism that decides which function to call...inc or inc_fast? Is that in compiled code? Gregg Gregg Seipp "A good landing is when you can walk away from the airplane. A great landing is when you can reuse it." i9 64GB RAM, GTX-5090
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