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RancidViper

DX10 Landing Lights Positioning Wrong

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Ok and what about the fsx lens flare setting in settings display?

 

Yes that's on of course! Would have been pretty silly of me!  :lol:

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how about temporarily renaming one of the bitmaps in the texture directory.

 

So for example rename flare2.bmp in fsx dir\Texture to flare2B.bmp.

 

Then in DX10 see if you can see a translucent diamond or square.

 

remember to rename it back after the test.

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Nope, doesn't change a thing. Just to confirm, you did want me to rename the .bmp file itself and not the text entry in the suneffect.cfg file yeah?

 

Coz nothing happens when I do that, it's just the same!

 

And Merry Christmas to you!  ^_^

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Capt Speirs reported exactly the same issue and his photos look identical to yours. Reverting to an older halo.bmp from a REX texture Backup resolved it for him so I am fairly confident that's the issue here.

That's right and thank you so much Steve for helping me through that. AI Traffic lights are awesome now.

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I think I may start a new topic on the lens flare issue as it seems it's unrelated now.

 

Hope that's ok Admin! 

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