January 4, 201511 yr How to make a good quality aircraft for P3d? What tools can I use to make the model, the instruments, the systems, .air file etc? Thanks!
January 4, 201511 yr This is usually done by a (small) team of people, not a single individual.. Each of these areas requires different skills, and tools. Start by reading here: http://msdn.microsoft.com/en-us/library/cc526948.aspx Bert
January 4, 201511 yr Hello teopereira,Gmax ( Freeware ) or Flight Sim Design Studio 3.5 - for Geometry - along with the Flight Sim Sdk - And You will need Gimp or Photo Shop ( Ps Cs2 is Free on the Web site ) - Google it - These Packages have the Largest Number - and Best - Tutorials . Check out the FSDeveloper web site - and Here - a Gold mine of Information !! Good Luck Grasshopper !! Johnman
January 10, 201511 yr I have not gained much experience as an aircraft developer, but from a scenery designer stand point with a lot of know how in FS, here's some of what you might want to know to make some high quality aircraft:- Advanced modelling skills (Gmax/3DS Max/Blender, Sketchup is not an option for aircraft to my knowledge)- Advanced texturing skills (Layering, paintkit development, bump mapping, ambient occlusion baking)- Advanced/Complete understanding of XML or C+ for gauges- Complete understanding of what an air file is and how it works- Complete knowledge of the limits of P3D (i.e. animation limits)- Complete understanding of almost every detail/measurement/piece of data about the aircraft in question- Advanced/Complete understanding of real vs. simulated flight dynamicsAnd more!Don't be overwhelmed, start slow and work your way up, it's all a learning process that's supposed to be fun, not work B)Remember, even PMDG started from their lowly B1900C/D FS2004 Forever
Create an account or sign in to comment