June 1, 200521 yr I know this question has probably been asked a million times before but is there a way to remove that line near the horizon? (please look at the screenshots)Both shots were taken at 37000 feet.I know this is the way FS loads the ground textures but it looks terrible! :-(When it
June 2, 200521 yr Am I the only one with this problem? :-hmmmAny tips on how to solve it or is it just the case of "look the other way and forget it Regards, Hugo Bravo LPPT
June 2, 200521 yr Commercial Member Hi Hugo,everyone has this "problem" unless the view distance is decreased to about 30 miles or so.What you see, both on land and over ocean, is the "transition" from the detailed world model (made from vectors and polygons and landclass textures) to a coarse model made from simple land and water class tiles. You can also see the cross-shaped borders very easily when changing to top-down view then zooming out several steps. Why is it like this? Probably to save processing power. Imagine the entire viewshed of 100 or miles around the aircraft shown in full detail. Maybe the next generation of hardware will be able to deal with that amount of data.Cheers, Holger
June 2, 200521 yr Hi Holger,Thank you for your explanation.I had a feeling there was no way around this... :-(Maybe MS will get this among other things right in the next version of FS! ;-)Thank you again.S! Regards, Hugo Bravo LPPT
June 2, 200521 yr >Maybe MS will get this among other things right in the next>version of FS! ;-)More MS bashing, eh? Read Holger's statements more carefully ... reduce the view distance, which 90% of the time is totally realistic anyway. MS are quite right to cut the full loading of textures at that point, given that today's hardware could not cope with it. Sorry, but I think MS do a fantastic and well-thought out job. I get peeved at the "maybe they'll get this right next time" type of posts ... no offence intended!Mark "Dark Moment" Beaumonthttp://www.swiremariners.com/newlogo.jpg _________________________ Mark "Dark Moment" Beaumont VP Fleet, DC-3 Airways Team Member, MAAM-SIM
June 2, 200521 yr Perhaps it's too cloudy, but 1st pic is 37,000', and second is at 46000'. Looks better than jagged straight lines, IMO.L.Adamson -- old Athlon 1900XP/Geforce3Ti500edit: added 3rd pic. 120 mile vis, and 37400+ altitude.
June 2, 200521 yr The biggest reason why I purchased Flight Environment is because it eases this transition. It looks really awesome. Now if only somebody could do this with the land...
June 2, 200521 yr I'm curious if you have the default textures installed, or some add-on textures for Europe. I took a shot at roughly the same coordinates, and the effect is much more subtle (my sight distance was 120NM, vis. unlimited). I have my sky texture package installed--it's the only other thing I can think of on the odd chance your install of my package didn't install properly. It almost looks as if extended terrain textures is unchecked in your shot, even though we see it is checked from your config settings.Only other thing I can think of is your mip mapping level may be too high. In MSFS mine is set at the default 4, and for my video card my LOD is set to -.5. That offers me the best gradual blend of sharp to diffuse scenery as I'd see in real life.To sum up, Microsoft did as good a job as it could matching the untextured scenery in the distance with the texture scenery. Some texture add-ons didn't take that into account. Anyway, here's my shot--roughly the same altitude and view angle, but the ground looks quite different.-JohnEdit: Landclass add-ons can also produce the "mismatched" foreground background effect since the background isn't updated by landclass, only the textured foregroundhttp://forums.avsim.net/user_files/118361.jpg
June 2, 200521 yr Mark:No offence taken! :-)The remark I made about MS was sort of a joke... that Regards, Hugo Bravo LPPT
June 2, 200521 yr Hugo--Most likely it's Lennart's textures. I do see this effect sometimes in flat farmland but the textures have to be the same as far as the eye can see--and it's still a bit more muted. Because of the method used to blend the background with the textures used in the foreground--basically from a hard coded palette of colors, any texture set which differs from the default may not match up.As for vis. vs. sight distance, vis is what you set in weather, where your choices are either unlimited or 50 miles and less. Sight Distance is set via display settings, in the weather tab. It controls how distant the scenery will display when unlimited is set. However, there's a relationship between how good the haze set in vis. appears and the sight distance. I keep my sight distance 120 miles or greater, and use the vis. setting to control haze. Some lower their sight distance to 60 miles, but then that tends to cause a horizon line, even with my textures loaded, when the vis is 50 miles down to about 20 miles.-John
June 2, 200521 yr The visibility setting is controlled in weather settings--same place where you set up winds, cloud decks, etc... There's a slider which you can adjust which allows choices of either unlimited, or 50 miles or less on a decreasing scale. Also, you can set the height of the visibility layer there, so you can simulate rising on top of the haze as is often the case when I fly out of LA :)-John
June 2, 200521 yr Hugo,If you want you don't have to go into the FS Weather page to set visibility limits if you are using ActiveSky, it has that option itself. Look for the limit visibility to setting and set it to 60 miles or less. In the sight distance on my setup I set it to 60 miles also. That helped improve the transistion lines that you showed on your post. I also increased the bandwidth and my textures do load faster. I use FSGenisis mesh and landclass and default textures and I am pretty happy with the results. I have really cut down on this tiling affect problem.Bob
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