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P3D PMDG Shadow issues

Featured Replies

Hello Gents,

 

Just a quick one.

When using my beloved PMDG 737 in P3D I am getting odd shadow cast of the aircraft on the ground from the VC.

(Only showing bits of the plane) The other view points are not effected.

Did do a search and believe it could be a P3D rendering issue.

Anyway, If someone has some tricks or tips it will be appreciated.

 

Have a complete clean install and not using Nvidia Inspector at this time.

 

To all the PMDG staff I very much appreciate your wonderful products.

 

Thank you,

Cheers, Rick

RICK MELCHER

Melbourne, Australia

Frustrated armchair Pilot

Boeing777_Banner_Pilot.jpg

Are you on a Taxi-way?

 

What shadows do  you have enabled?

 

Cheers, Rob.

  • Commercial Member

 

 


Just a quick one.
When using my beloved PMDG 737 in P3D I am getting odd shadow cast of the aircraft on the ground from the VC.
(Only showing bits of the plane) The other view points are not effected.
Did do a search and believe it could be a P3D rendering issue.
Anyway, If someone has some tricks or tips it will be appreciated.
 
Have a complete clean install and not using Nvidia Inspector at this time.

 

This is a limitation of the VC model itself within the program from what I understand.

Kyle Rodgers

  • Author

Hello Rob,

 

It makes no difference, taxi way, runway, apron area.

My Lighting settings are as follows

Shadow quality - medium

Enable terrain to receive shadows (ticked)

No - Terrain shadow cast

No - Cloud Shadow cast

Object shadow cast 6000m

 

Internal Vehicle   Cast   Receive

External Vehicle  Cast  Receive

 

and the rest un ticked.

 

Tried every possible selection without luck.

I remember encountering same issue with Milviz 737

 

Thanks, Rick

RICK MELCHER

Melbourne, Australia

Frustrated armchair Pilot

Boeing777_Banner_Pilot.jpg

I had the same "problem" when I first loaded up the 777 into Prepar3D in a dawn/dusk situation with the sun coming from the back. 

As I understand this "limitiation of the VC model", P3D only simulates the shadows of the model that is loaded right at this moment, which would be either the external, or the internal (VC), not both. (feel free to correct me if I'm wrong)

When you move "outside" of the VC (like through the windows if you understand what I mean) by using EZDOK or just the key-commands from P3D you will see what is model and only this will cast shadows!

The only two ways I see this problem to be solved would either be PMDG adding the whole external model to the VC, which would probably be a hard hit on the framerates, or the guys behind Prepar3D find a workaround in the code of the simulator itself to combine both models for the shadows to display correctly!

Hope this helped you.. ;) 

Carl-Johann Winkler, DWaviation
Boeing777_Banner_Pilot.jpg
System Specs: ASRock Z77 Extreme4 | Intel Core i5 3570K 4x4.2GHz | MSI GTX970 Gaming 4G | Corsair XMS3 2x4GB RAM |

                           Samsung 850EVO 120GB & 250GB SSD | Seagater Barracuda 1TB & 3TB | ASUS VS248H FullHD | Noctua NH-D14 CPU-Cooler

  • 9 months later...

However the FSX gives the whole shadow of the aircraft when in VC.

 

Will that be some coding error when building the model or shadow casting system for the new P3D model for the PMDG?

Bai Jian

  • Commercial Member

However the FSX gives the whole shadow of the aircraft when in VC.

 

Will that be some coding error when building the model or shadow casting system for the new P3D model for the PMDG?

 

Differences in the platforms.

 

Full names - first and last - in the forum, please.

Kyle Rodgers

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