June 8, 201510 yr Author Man, best shot I ever seen (seriously) I doubt it Walter but thanks Buddy Rich Sennett
June 8, 201510 yr I didn't know Opusfsi was capable of this, I tested is once and it gave me popcorn clouds and not that much coverage as in the pick. I didn't undertand the system very well. Can you give me some advice? The experience of flying, is the experience of feeling alive!
June 9, 201510 yr Author I didn't know Opusfsi was capable of this, I tested is once and it gave me popcorn clouds and not that much coverage as in the pick. I didn't undertand the system very well. Can you give me some advice? This is what I have changed - all credit to Mark at ftx forums - smart Guy - have fun I have made changes to four lines in the Cloud.FX shader file... followed by deleting and rebuling the shader cache. If you open (take a back-up copy first) the file using Notepad++ and find the lines below... the numbers in red are my new values. 218 diffuse = saturate( float4( 0.65f * colorIntensity.rgb + ( 1.30f * saturate( colorIntensity.rgb - 1 )), colorIntensity.a )); <<< This makes the clouds take on more colour from the light/shadow values and also makes the clouds darker, esp. at dawn/dusk {though sky textues affect that too}. 256 float blendDistance = 500; // Clouds will be fully volumize from 3000 meters, reducing to 0 at 6000 <<< This lowers the distance at which the clouds rotate to face your viewpoint. 293 GetScreenQuadPositions( quad, width*0.60, height*0.60 ); <<< This makes the clouds bigger ... 20% in this case. 305 GetPointDiffuse( Out.diffuse, position, groupCenter.xyz ); <<< Alters the way clouds are shaded... giving more variety of shading [light/dark] Rich Sennett
June 9, 201510 yr This is what I have changed - all credit to Mark at ftx forums - smart Guy - have fun I have made changes to four lines in the Cloud.FX shader file... followed by deleting and rebuling the shader cache. If you open (take a back-up copy first) the file using Notepad++ and find the lines below... the numbers in red are my new values. 218 diffuse = saturate( float4( 0.65f * colorIntensity.rgb + ( 1.30f * saturate( colorIntensity.rgb - 1 )), colorIntensity.a )); <<< This makes the clouds take on more colour from the light/shadow values and also makes the clouds darker, esp. at dawn/dusk {though sky textues affect that too}. 256 float blendDistance = 500; // Clouds will be fully volumize from 3000 meters, reducing to 0 at 6000 <<< This lowers the distance at which the clouds rotate to face your viewpoint. 293 GetScreenQuadPositions( quad, width*0.60, height*0.60 ); <<< This makes the clouds bigger ... 20% in this case. 305 GetPointDiffuse( Out.diffuse, position, groupCenter.xyz ); <<< Alters the way clouds are shaded... giving more variety of shading [light/dark] Thanks a lot! I couldn't have asked for more! The experience of flying, is the experience of feeling alive!
June 9, 201510 yr Author Thanks a lot! I couldn't have asked for more! Welcome pretty cool stuff - first time posting this here also Rich Sennett
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