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How to delete a stock fsx bulding from a .bgl containing multiple buildings?

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I need some advice on how best to delete a building from an object containing multiple buildings.


At Frankfurt there is an object displayed in ADE as a "hangar complex" which consists of multiple buildings. The issue is when you delete the object in ADE the entire set of buildings are removed. Is there a way to specifically remove one building while retaining the rest?


My understanding is excludes in ADE usually apply to autogen but this is an FSX stock object. Would there be a way to disassemble the object (I assume this is part of a .bgl file) remove the erroneous building and the recompile the .BGL?






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It can be done, though not easily and technically not without violating the EULA.


IMO it would be easier to replicate the model from scratch without the offending building.


You could then delete the original object with ADEX and replace it with your new building.




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