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DCS: F/A-18C

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***From DCS FB Page***

”Today was a big step forward with the advisory and caution system in that we committed it into the rest of the Hornet simulation. Unlike yesteryears when such systems based on simple scripts, the system being created for our Hornet is all being based on all detail simulated sub-systems and all the correct display, clearing, priority logic. While being something that may appear from the outside as rather mundane and simple, it’s been far, far from it. With it now being “live” in the rest of the Hornet simulation, we can begin the process of debugging this complex system. At the same time, this a big step toward completing the sub-systems damage modeling.”

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Patrick

  • Replies 411
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***From DCS FB Page***

In just 24 hours since the Caution and Advisory system was moved into the simulation, the team has already rocketed through almost half conditions. Here you can see the right engine started, but not the left yet. I’m just waiting on a few key audio elements now before I can get started on the Hornet start up video.

Getting close! :)

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Patrick

***Mini Update*** 

As much of the code team is busy working on the caution and advisory system (the last and toughest ones are always the worst), the art team has been working on the new stores for the Hornet. While there are many stores existing in DCS World that we can use, there are several that we are creating from scratch.

While not as interesting as a new bomb or missile, a new external fuel tank has been badly needed for the Hornet.

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Patrick

***Mini Update***    

"

A well-known visual characteristic of the Hornet has always been the vaps down the length of the Leading Edge Extension (LEX) during hard maneuvering. As has been eluded to earlier, we’ve been working on a new effect to properly implement this in DCS World. Rather than a simple shape file, we’ve used a partical-based system to allow the vaps to be very dynamic and variable based on aircraft maneuvering and the humidity. Not only are vaps based on the AoA of the aircraft, the humidity level is also a huge factor. In addition this effect working along the LEX, it is also being used for over the wings when appropriate.

Attached is an early work in progress image of this effect.

In addition to the Hornet, we plan to apply this effect to other aircraft, and this tech has been passed to our 3rd parties to use for their aircraft."

      

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Patrick

Very nice looking effect...cheers.

 

...really digging your updates here...

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Hello,Boomer......I wish I had more:biggrin:

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Patrick

 

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Patrick

Nice video, horrible choice of ordnance as noone would use rockets in the real world...too close in and inaccurate.. ;-)

 

Cheers

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Yes,I agree,They probably do not have other  armament systems fully capable yet to do a accurate video.

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Patrick

3 hours ago, Phantom88 said:

Yes,I agree,They probably do not have other  armament systems fully capable yet to do a accurate video.

Fair enough brother, thanks again.  Jet looks super.

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***mini update***. 

One of the planned air-to-air weapons for the Early Access will be the AIM-7 Sparrow. In addition to the M version, we also plan the F and P versions. While still very much work-in-progress, the AIM-7 SMS page is taking shape and some of the basic HUD symbology. Still Sparrow work to do on radar integration, along with FLOOD and HOJ modes.

Work on the caution and advisory system continues with good progress; this has been a very complex and time-intensive undertaking. Other areas being worked on are the bombing HUD modes, A/A radar, INS waypoint system, RWR, and countermeasures.

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Patrick

***Mini Update***.  

There have been a lot of questions regarding what sensors and weapons will be available at the launch of the early access DCS: F/A-18C Hornet. This decision is based on balancing a great, first experience, while getting quickly into the hands of those prefer early access adoption. We realize that early access is not for everyone,  but for many, it is. If you prefer a completed product, we ask that you wait for the final release. Take that time to monitor previews and early access reports to make an informed purchase.

We believe that starting with the more “simple” systems at early access roll-out allows a more shallow learning curve at the start. By then adding new systems gradually, it introduces the Hornet’s sensors and weapons in a more structured manner… much like what a real Hornet pilot goes through when learning the aircraft. This also allows us more time to fully develop the more complex systems in a way that delivers the most realistic experience possible.

Note that this is all very much subject to change for our mid-2000s F/A-18C USN Hornet.

Sensors:
A/A radar with RWS, STT, and ACM modes

Weapons:
Mk-82 series
Mk-83 series
Mk-84 series
Mk-77 Fire Bomb
CBU-99 and Mk-20 Cluster Bombs
BDU-33 Training Bomb
BDU-45 Training Bomb
2.75 inch rockets
5 inch rockets
20mm cannon
AIM-9L/M and CATM Sidewinder
AIM-7F/M/P Sparrow

Following the early access release, we plan to include many more sensors, weapons, and decoys for the final product. Please note that this list is also subject to change:

Sensors: 
A/A radar with TWS, SCAN RAID, AZ/EL
A/G radar with MAP, EXP1, EXP2, EXP3, SEA, GMT, PVU, AGR, IRA, and TA
AN/ASQ-228 ATFLIR Targeting Pod
Joint Helmet Mounted Cueing System (JHMCS)
Link-16
AWW-13 Datalink Pod

Weapons:
AGM-88C HARM
AGM-45A/B Strike
AGM-84D Block 1C Harpoon
AGM-84E SLAM
AGM-84H SLAM-ER
AGM-65E Maverick
AGM-65F/G Maverick
AGM-154A JSOW
AGM-154C JSOW
Walleye I ER/DL
Walleye II ER/DL
GBU-10 Paveway II
GBU-12 Paveway II
GBU-16 Paveway II
GBU-24B/B Paveway III
GBU-38 JDAM
GBU-31 JDAM
GBU-32 JDAM
AIM-9X Sidewinder
AIM-120B/C AMRAAM
Mk-40 Destructor Sea Mine
Mk-63 Quickstrike Sea Mine

Decoys:
ADM-141 TALD
GEN-X

Thanks

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Patrick

Hoping for EA before year end (2017).

...excellent update, brother, very much appreciated

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4 hours ago, Phantom88 said:

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Can I get a link for that Hornet exterior shot in your last post please?  I just found my new desktop wallpaer.

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Sure............

 

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Patrick

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