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I've had FSX since it came out and all the predecessors to it. Using Win7 Prof here with tons of add-ons collected over the years. Since I have fully implemented you DX10 Scenery Fixer, my frame rates at 50% better and my simulator has never looked so good nor ran so well. Thank you, Steve, for this wonderful experience.

Ralph Zimmerman
Colorado Springs, CO USA
The RealATC guy since 1996
http://realatc.net/RealATC.htm
[email protected]

can't miss another chance myself to thank SteveFX for doing the job of a thousand developers and bringing it all together in his NO.1 FSX TOOL. 

while we're at it, question for you, SteveFx :wink:
 
Is there anything worth experimenting with among these lines in FSX\ShadersHLSL\Common\Common.fxh?

#define D3DCMP_LESSEQUAL 4
#define D3DTADDRESS_WRAP 1

#define MAX_BONES  22

#define MAX_POINT_LIGHTS 5

#define D3DTEXF_NONE          0
#define D3DTEXF_POINT         1
#define D3DTEXF_LINEAR        2
#define D3DTEXF_ANISOTROPIC   3
#define D3DTEXF_PYRAMIDALQUAD 6
#define D3DTEXF_GAUSSIANQUAD  7

bool  State_AlphaBlendEnable         : STATE_ALPHABLENDENABLE         = false;
bool  State_ShadowAlphaBlendEnable   : STATE_SHADOWALPHABLENDENABLE   = false;
bool  State_TextureAlphaBlendEnable  : STATE_TEXTUREALPHABLENDENABLE  = false;
bool  State_FallbackAlphaBlendEnable : STATE_FALLBACKALPHABLENDENABLE = false;
bool  State_FogEnable                : STATE_FOGENABLE                = true;
bool  State_ZWriteEnable             : STATE_ZWRITEENABLE             = true;
dword State_ColorWriteEnable         : STATE_COLORWRITEENABLE;
dword State_ZFunc                    : STATE_ZFUNC                    = D3DCMP_LESSEQUAL;
bool  State_SpecularEnable           : STATE_SPECULARENABLE           = false;
bool  State_StencilEnable            : STATE_STENCILENABLE            = false;
dword State_TextureWrap              : STATE_TEXTUREWRAP              = D3DTADDRESS_WRAP;
dword State_MinFilter                : STATE_MINFILTER                = D3DTEXF_LINEAR;
dword State_MagFilter                : STATE_MAGFILTER                = D3DTEXF_LINEAR;
dword State_MipFilter                : STATE_MIPFILTER                = D3DTEXF_LINEAR;
dword State_MipMapLodBias            : STATE_MIPMAPLODBIAS            = 0;
dword State_SrcBlend                 : STATE_SRCBLEND                 = 2;
dword State_DstBlend                 : STATE_DSTBLEND                 = 1;
dword State_CullMode                 : STATE_CULLMODE                 = 3;
bool  State_AlphaTestEnable          : STATE_ALPHATESTENABLE          = false;
dword State_AlphaTestFunction        : STATE_ALPHATESTFUNCTION        = D3DCMP_LESSEQUAL;
dword State_AlphaTestThreshold       : STATE_ALPHATESTTHRESHOLDBYTE   = 255;
float State_FinalAlphaBlendFactor    : STATE_FINALALPHABLENDFACTOR    = 1.0;
float State_BlendedEmissiveFactor    : STATE_BLENDEDEMISSIVEFACTOR    = 1.0;
float4 State_BlendConstant           : STATE_BLENDCONSTANT;

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