August 30, 201510 yr I've had FSX since it came out and all the predecessors to it. Using Win7 Prof here with tons of add-ons collected over the years. Since I have fully implemented you DX10 Scenery Fixer, my frame rates at 50% better and my simulator has never looked so good nor ran so well. Thank you, Steve, for this wonderful experience. Ralph ZimmermanColorado Springs, CO USAThe RealATC guy since 1996http://realatc.net/RealATC.htm[email protected]
August 30, 201510 yr can't miss another chance myself to thank SteveFX for doing the job of a thousand developers and bringing it all together in his NO.1 FSX TOOL.
September 1, 201510 yr while we're at it, question for you, SteveFx :wink: Is there anything worth experimenting with among these lines in FSX\ShadersHLSL\Common\Common.fxh? #define D3DCMP_LESSEQUAL 4 #define D3DTADDRESS_WRAP 1 #define MAX_BONES 22 #define MAX_POINT_LIGHTS 5 #define D3DTEXF_NONE 0 #define D3DTEXF_POINT 1 #define D3DTEXF_LINEAR 2 #define D3DTEXF_ANISOTROPIC 3 #define D3DTEXF_PYRAMIDALQUAD 6 #define D3DTEXF_GAUSSIANQUAD 7 bool State_AlphaBlendEnable : STATE_ALPHABLENDENABLE = false; bool State_ShadowAlphaBlendEnable : STATE_SHADOWALPHABLENDENABLE = false; bool State_TextureAlphaBlendEnable : STATE_TEXTUREALPHABLENDENABLE = false; bool State_FallbackAlphaBlendEnable : STATE_FALLBACKALPHABLENDENABLE = false; bool State_FogEnable : STATE_FOGENABLE = true; bool State_ZWriteEnable : STATE_ZWRITEENABLE = true; dword State_ColorWriteEnable : STATE_COLORWRITEENABLE; dword State_ZFunc : STATE_ZFUNC = D3DCMP_LESSEQUAL; bool State_SpecularEnable : STATE_SPECULARENABLE = false; bool State_StencilEnable : STATE_STENCILENABLE = false; dword State_TextureWrap : STATE_TEXTUREWRAP = D3DTADDRESS_WRAP; dword State_MinFilter : STATE_MINFILTER = D3DTEXF_LINEAR; dword State_MagFilter : STATE_MAGFILTER = D3DTEXF_LINEAR; dword State_MipFilter : STATE_MIPFILTER = D3DTEXF_LINEAR; dword State_MipMapLodBias : STATE_MIPMAPLODBIAS = 0; dword State_SrcBlend : STATE_SRCBLEND = 2; dword State_DstBlend : STATE_DSTBLEND = 1; dword State_CullMode : STATE_CULLMODE = 3; bool State_AlphaTestEnable : STATE_ALPHATESTENABLE = false; dword State_AlphaTestFunction : STATE_ALPHATESTFUNCTION = D3DCMP_LESSEQUAL; dword State_AlphaTestThreshold : STATE_ALPHATESTTHRESHOLDBYTE = 255; float State_FinalAlphaBlendFactor : STATE_FINALALPHABLENDFACTOR = 1.0; float State_BlendedEmissiveFactor : STATE_BLENDEDEMISSIVEFACTOR = 1.0; float4 State_BlendConstant : STATE_BLENDCONSTANT;
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