September 4, 201510 yr The Antares was the glider I "flew" the most in Silent Wings. It was very plausibly modeled ( Silent Wings is a great soaring simulator ). Having started to search for good X-Plane add-ons ( again ) I stopped at the Aerobrask site. Any of you with this glider in the hangar ? Opinions really welcomed :-) Flying gliders since 1980 Flightsimming since 1992 AMD Ryzen 5600x, 32GB RAM, GPU Nvidia RTX 3060 Ti 8 GB, 1 TB and 500 GB nvme2 SSD drives, HP 27" 60Hz LED monitor @ 1920x1080, T16000, Hotas from old X52 Pro, Saitek Combat Rudder Pro (2010 model)
September 4, 201510 yr Moderator I bought this shortly after it came out, and would definitely recommend it for glider-nuts (You used to/or still do fly gliders don't you?). It's beautifully modelled and as detailed as it can be for a glider. They only problem is I never knew what to do with it once I'd done a few launches and landed. I know X-Plane doesn't model thermals too well, so I had to exaggerate the settings to keep it in the air (when not using the engine). BTW, Jose, it's great to see you back in X-Plane land ;-)
September 4, 201510 yr Author Thx Tony, and you don't even imagine how happy I feel for having returned. I bought the D/L version from LR, and after installing and configuring, my new graphics card revealed it's tru potential with XP10, and I am really enjoying now that great w2xp Europe and Americas scenery :-) I will certainly give the Antares a try. IRL I have been flying a lot less than I would like to. Practically only to maintain the license :-/ but better than nothing.... There is a very interesting plugin to enhance the soaring experience in XP10, creating some very effects, which are described by the programmer here: "Advanced concepts already implemented: - Regular Thermals (not dynamic lift) tend to have a strong core of lift followed by outward softer layers of lift. - Thermals drift with the wind as they gain altitude. - Thermals rise till they reach cloudbase or the top of the lift. At this point they dwindle off. - When a wing of a plane hits a thermal and the other wing does not, the plane tends to roll against the lift. - When the wing of the plane is on a roll, the thermal roll factor is reduced (less arm momentum) - Thermals gain and loose strength along with the height of the sun in the sky (accounting for seasons) A random thermal generator menu allows the user to select quantity of thermals, size and strength. The thermal placement is random, but smart enough not to set thermals above water surfaces. A thermal visualization aid (shows markers where the thermals are) exists with an option to turn it on/off on the plugin menu Todo: - Thermals have cycles, begin, middle, end and they tend to keep a basic timming. - Thermal streets - Clouds at the top of the thermal (* this is a big one, but I dont know how to do it yet) - Read Thremals from a user given CSV file " Grab it from: https://github.com/alexferrer/xplane_thermals Flying gliders since 1980 Flightsimming since 1992 AMD Ryzen 5600x, 32GB RAM, GPU Nvidia RTX 3060 Ti 8 GB, 1 TB and 500 GB nvme2 SSD drives, HP 27" 60Hz LED monitor @ 1920x1080, T16000, Hotas from old X52 Pro, Saitek Combat Rudder Pro (2010 model)
September 4, 201510 yr Commercial Member I bought the Antares awhile ago, with the full intent of trying it out. I have yet to do so... Thanks for this conversation guys, it's reminded me to take a run at this!! Jim Stewart Milviz Person.
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