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New GPU, strange fps results!

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  • Commercial Member

I upgraded from Gigabyte GTX 560 to ASUS Strix GTX 960, and I saw unexpected results in DX10 with the fixer.

 

Default situation, without AI traffic to avoid variation of AI and fps. Trike on runway 34 on LSZH, unlimited frames just for test, then load the NGX.

 

          GTX 560  /  GTX 960

Trike       86       /      170! (wow)

NGX       43       /        43

 

 

I really ca't see any kind of logic here. There should be change in fps with the NGX too, since with the Trike improvement in performance is amazing. Now when my GPU have 2gb or RAM I will try to disable bufferpools and see is there any difference, bu I'm still completely confused by the test. Any idea?

 

Current system: ASUS PRIME Z690-P D4, Intel 12900k, 32GB RAM @ 3600mhz, Zotac RTX 3090 Trinity, M2 SSD, Oculus Quest 2.

 

 


bu I'm still completely confused by the test. Any idea?

 

Just a quick guess... With the trike, the CPU is loafing so the limiter is your graphics card and things, well, fly with the newer, better GPU!  Load the NGX, and suddenly you're CPU limited.  The graphics card is now under-utilized as things remain bottlenecked by your CPU, thus your results are as they were before.

 

Good ol' FSX.

 

Scott

  • Author
  • Commercial Member

Just a quick guess... With the trike, the CPU is loafing so the limiter is your graphics card and things, well, fly with the newer, better GPU!  Load the NGX, and suddenly you're CPU limited.  The graphics card is now under-utilized as things remain bottlenecked by your CPU, thus your results are as they were before.

 

Good ol' FSX.

 

Scott

 

Yep, possible scenario. Well I'm quite safe on my i3770k @ 4.6ghz, never below 30fps in ANY situation, loaded with AI traffic. so I'm not complaining. Now I'm itching my fingers should I test bufferpools=0 tweak? Hmmm....

Current system: ASUS PRIME Z690-P D4, Intel 12900k, 32GB RAM @ 3600mhz, Zotac RTX 3090 Trinity, M2 SSD, Oculus Quest 2.

  • Author
  • Commercial Member

PoolSize=0 did not made any difference in framerate, smoothness or anything whatsoever, with Low or High water setting. I left it in fsx.cfg for further testing during longer flights.

Current system: ASUS PRIME Z690-P D4, Intel 12900k, 32GB RAM @ 3600mhz, Zotac RTX 3090 Trinity, M2 SSD, Oculus Quest 2.

The NGX has 1260 draw calls to issue. The trike has 12. That's why.

 

The trike doesn't have much CPU work to do, so it can spend more time rendering other things.

Jeff Thomson

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