tttocs
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Viewing Topic: FS2024 - How to Eliminate "Melted Buildings"?
Everything posted by tttocs
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A2A Lancair Legacy pushed back to Q3 2026
Nice to see someone's gonna integrate the Avidyne unit. I've no idea how I'll feel about it compared to the Garmin 750, but I've been hoping a plane I'd want would come along that featured the it. This one should be fun. As for the delay, if there's one attribute I've picked up as I've gotten older, it's patience. I can wait for quality. Scott
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FS2024 - How to Eliminate "Melted Buildings"?
This cannot be emphasized enough. I keep seeing folks saying things like "it can't be bandwidth, I've got a 2 terrabit internet connection". That's all well and good, and, in fact, overkill on your side. MSFS doesn't really require anything more than average (by today's standards) bandwidth on your end. But mongo bandwidth on your end doesn't help when the servers you're accessing don't have the necessary capacity and/or your path to those servers has bottlenecks. Even here in the SE US, where MS server capacity seems well above average, I'll occasionally note a bit of softness on weekends when server load tends to be higher. Scott
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Phenom 300 fsreborn flightplan
Depending on where you're trying to import, there are two places on the Phenom where you need to enter your Simbrief credentials. The most obvious one is in the EFB, but if you import directly from the Garmin units (specifically the GTC interface) you'll need to input your credentials there as well. Other than that, verify that you are using your account name (not email address), double-check the password and be sure you have a recent FP to import. Can't think of anything else offhand, Scott
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FS2024 - How to Eliminate "Melted Buildings"?
I think you missed the point I was trying to make, which basically mirrors what you're saying here. PG is a tradeoff. There's good, there's bad and how those balance is going to vary depending on personal preferences and the kind of flying being done. As you say, it is what it is. I don't personally see that many melted buildings around the airports I typically fly into, but the trees? Yep and ugh! I use Bijan's seasons, so at least some of these are being eliminated as he's actively working to remove them around airports. It's a work in progress and a very big world, but it does help. And BTW, some people DO fly cities like they're giant air race courses (even if you or I don't), and if that's what someone wants to do, no judgement on my part. * But they will see the world differently than I do. That's what I was getting at with Chicago. And obviously, as noted, helicopter flying is a whole 'nother thing. The city looked great to me on a beautiful sunny day, from a real world GA VFR flight perspective. Scott Edit: - * oh, OK. Maybe a little judgement. 😆
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FS2024 - How to Eliminate "Melted Buildings"?
Things HAVE been improving, as the PG in the newer "cities" updates have been generally higher quality. Still doesn't mean you won't see issues up close, of course. That said, I do wonder how some of you fly. I'd seen criticisms of the PG in the new update of the Chicago area, so I did a nice VFR flight yesterday afternoon from Indianapolis to Green Bay, WI. Along the way, I did the Chicago "Skyline Tour" just as I would in RL, down to 2000' to get under the O'Hare Bravo and the Midway Charlie, and about a half mile out over the lake. The city looked terrific to me, but then - I wasn't flying pylons between the downtown buildings, I was doing what I would/could really fly in a fixed wing AC. As others have noted, investing in some of the payware cities is one solution if things really bug you, but there's a cost, both in $$ and performance in some cases. Drzewiecki Design's Chicago product, for example, is a bit heavy on frames for my tastes and system, especially when combined with their KMDW. I'm perfectly happy with the new default version, but YMMV. My apologies to those of you who fly helicopters, as you do live in a different world. Bottom line for me remains that PG is a tradeoff with good and bad aspects. For me, the good far outweighs the bad in most places. Some fall on the other side of the fence. Scott
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MSFS | Expert Series 2: The Piper M600 by FSReborn
Wait, what? Really? That is VERY good news. LOVE the BS TBM, but the sounds are by far its weakest point. Scott
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MSFS | Expert Series 2: The Piper M600 by FSReborn
The rental idea is an interesting one, but it has it's limits, time being the biggest. And it's not a matter of just "listening to others". Over the years, most knowledgeable people learn how to read reviews/opinions and filter the highs and lows. In a forum like this, we also get a feeling for posters who's tastes and use models are similar to our own - as well as those that are not. There's value in that. It's not a matter of blindly adhering to others' thoughts, it's taking in available information and considering it. That's what this group is for, after all. Scott
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City Update 15: Illinois, Minnesota and Wisconsin
Just took a quick look at DD KMDW and didn't see any glaring issues - this was on the ramp at Signature. Didn't check out the terminal area. Scott
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MSFS | Expert Series 2: The Piper M600 by FSReborn
Just absorbing information for a potential buying decision on an add-on I'm interested in. When experienced users who's opinions I generally value see issues, I have concerns. I also have concerns about not having support directly from FSR. That's not drama, it's absorbing information and discussing it. Your input is appreciated and considered as well, of course. Scott
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MSFS | Expert Series 2: The Piper M600 by FSReborn
That is just awful! Graphics that poor in a 2026 product is well below my buy/no-buy line. Add in bugs which may be addressed eventually, but may not given the support structure? Hard pass and as noted above VERY disappointing. Scott
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MSFS | Expert Series 2: The Piper M600 by FSReborn
Well, this is highly disappointing. I never picked up the 500 due to the FSR branding (a minor thing since I know it can be addressed by community mods) and the lack of the standby AI. I had high hopes that the 600 would be an exciting, and better, alternative. Sounds like no, and with no direct support from FSR itself? Yikes. Thanks for the heads-up guys! Scott
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Black Square - Commander 114
I'm also very much looking forward to this one. I'll never forget the first time I sat in a 114 cockpit at Oshkosh many long years ago. I had no idea a single engine piston cockpit could be so wide and comfortable. No, it's not a speed demon, but you arrive at your destination in style and comfort. Should be a great addition to the hangar. Scott
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Phenom 300 soon? (released 18 May 26)
Sorry for the late response. I've been off on a camping/cycling trip and (blissfully!) away from the internet for the last week plus. I'm happy to have the throttles behave as they would in the RW as well. However, note that there is at least agreement that there is indeed a detent for the TOGA position, which is actually the one I find most needed. So it is not, in fact, modeled accurately. No matter. As far as I'm concerned, I've said my piece on the developer's Discord and been told it ain't happenin'. I've accepted that position and moved on. If it bugs me enough, I can always buy the Prodesksim mod for my Bravo and have physical detents. I mean, hey it's only $109 (cough - not happening - cough!). And for what it's worth, I still love the plane. Sometimes that gets lost when we start to dive into the details and nuances. Scott
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Phenom 300 soon? (released 18 May 26)
Indeed. Making allowances for being in a sim environment can make more sense than standing on the RW pulpit. I was quickly told "no" when I requested detents for the various throttle positions with a quiet "click" added to clue the sim pilot that a detent had been reached. There is no detent sound in the real plane was the gist of the response. I can well imagine that the detents are so quiet that you can't hear them in the RW cockpit, but you can feel them. Adding the sound would allow me to fly in a more realistic fashion rather than having to stare at the readouts on the MFD to figure out where I'm at, rather than using the display to simply verify. There's no "Simbrief" icon on the real world GTC either, but we make some sim allowances when they make sense. Scott
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PMDG DC-6 Update
IRL, sure you're not wrong. GPS and modern glass improve situational awareness and make flying safer. Period. But in the sim, flying a DC-6? Yep, I'd want to do it "old school" in the old school plane. One good anachronism deserves another after all. "Sherman, set the wayback machine to the 1950's!" IYKYK Scott
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Phenom 300 soon? (released 18 May 26)
I don't have issues with light crosswinds, but there's no doubt that this plane is a handful after touchdown when they're strong. And yes, I see this even when I appropriately de-crab and I'm absolutely tracking straight down the runway. I've heard others complain about this as well, but I'm not seeing it. I typically set the both cabin and cockpit to about 68f, which usually nets me about 72f when the dust has settled. That's with fans set to medium to cool things initially and low once temps stabilize. I do find it odd that it only seems to come within a few degrees of setting, but it's not extreme for me and I have no problems keeping things in a comfortable range. I like having to manage things like environmentals to keep myself and my passengers comfortable but, to be blunt, this passenger system as implemented is not for me either. I wouldn't mind gripes about things the pilot can control, like the temps as above or pressurization issues or rapid descents, as they're things that are my responsibility. But passengers dinging me for stuff I wouldn't deal with as the pilot flying like snacks and coffee? Nonsense. And yes, too many of the passengers are just ridiculously picky. I had one VIP's rating drop all the way to 1% on a perfectly normal flight with no issues and a solid landing rating. At that point, the whole system becomes pretty pointless. Fortunately, the solution is simple. I put passengers in the plane and then never look at that page in the EFB. Scott
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Why do scenery devs model pizza boxes, malls, bedrooms...?
OK, I'll bite. Who gets to decide what constitutes the perfect balance? See the problem? You have your balance, I have mine and others have still different ones. There is no objectively perfect balance here, only subjective and highly personal ones. I'm still struggling to understand your concerns. Why, for example, would you care if someone does model a toilet flush (and BTW, it's already been done)? How does this harm you? Bottom line? The marketplace (small m, not the MS one) is the ultimate decider. No, it ain't perfect and it'll never make everyone happy. But nothing will, so... don't sweat the little stuff. See (or hear 😆 ) something you personally view as silly? Laugh, shrug your shoulders, move on and remember that we don't all like the same things in the same way (and thank goodness for that). Easy peasey. Scott
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Why do scenery devs model pizza boxes, malls, bedrooms...?
But to what end? I've got airports with interiors. I've got airports without them. Interiors, in and of themselves, don't make any discernible performance impact for me on my ancient, creaking, used to be state of the art years ago, system. In fact, my most performance intensive payware airport has NO interiors. What difference does it make? Seriously? Would any answer I give either validate or invalidate my preferences? Of course not. I like what I like and consider myself a pretty serious flight simmer. RW pilot and former aircraft owner, no longer able to actively fly, doing it as close to what I used to as the sim allows. Cold'n'dark, full checklists, by the book, seriously peeved with myself when I mess something up and all that cool "serious simmer" stuff. And that's the point. No matter how serious, most of us still like a certain level of detail. The only difference tends to be which details. One guy says he likes clutter around the airport but considers interiors a waste. Another likes interiors, but hates that the developer "wasted time" on a fast food place near the approach path. And so on. I personally like detailed airports that feel alive and real when I land at them. Interiors can be a part of that for me but more to the point - if they're NOT so what? Worried about performance? Not an issue I've seen. Really just bugged that the developer wasted time on things they don't need? Seems kinda pointless to me, but OK I guess. Wishing that the developer spent time getting the "aviation stuff" correct? Not a binary I've encountered, but for places where it's happened I seriously doubt the dev would've gotten the aviation stuff right if only they hadn't done an interior. Scott
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Why do scenery devs model pizza boxes, malls, bedrooms...?
And yet... So is Christopher. And so am I - another simmer who also kinda likes some interiors, or at worst isn't bothered by them in the least. So, yeah... Scott
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Clips being truncated
Thanks Mark! Your help is greatly appreciated. Sent you a PM. Scott
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Phenom 300 soon? (released 18 May 26)
Still not used to stealth updates on marketplace planes when streamed, but knew things had changed on today's flight when I changed frequencies and got the swap sound. For those bugged by the legacy switch issues note that the KNOBS have been fixed (and two position switches have always worked OK), but three position switches are still borked and for now it is what it is, based on comments on Discord. Today's landing had only a little crosswind component so really didn't get much opportunity to test the changes made to front wheel steering friction. Seems fine, but then it always has for me if there weren't significant crosswinds. Still very much enjoying this plane and, yes it's silly, but I was happier than I expected to be having the Freq Swap sound enabled. It's the little things... Scott
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Phenom 300 soon? (released 18 May 26)
Short field capability was one of the reasons I was attracted to this plane as my first single-pilot capable jet as I love smaller local airports. But yep - I'm still getting used to things and so far have limited my destination airports to >5,000' of runway while I get my landings more refined. I made some changes to my pedals, lengthening the pedal adjustment to give the feel of longer travel on the brake axes and tweaking curves a bit. So far I like the changes as it felt like I had more control. But I'd still like to have "force feedback toe-brakes" 😆 Landed last night at KGRB on rwy 18 (8,700') but used only about 1/3 of the runway with only moderate braking, so progress! Which leads me to... This! I strongly, strongly agree with this assessment. I'm a RW pilot and have decades of simming experience and I like to try to fly in as realistic a manner as possible. A week into owning this one and I feel like I'm JUST beginning to get a decent feel for it. Sure I had reactions from my first flights (I was especially surprised with the ease of hand-flying from the get-go) but I knew I needed time to really get a feel for the model and that "feel" is still a work in progress. I'm not a jet guy IRL or the sim so of course that plays into things, but I find this true to at least some extent with every well-done plane in the sim, even those I'm familiar with IRL. Scott
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Phenom 300 soon? (released 18 May 26)
But have you spent much time on their Discord? There are some less than kind folks there too. Just because a developer does things like snack service doesn't mean the other stuff has been neglected. Hard to know how to respond when you aren't more specific than that the flight model failed for you "on a lot of things". I've seen plenty of critiques here, mostly revolving around ground handling. In the air, I think the plane is an absolute gem. As for the ground stuff, I've not had a bit of the troubles on takeoff roll that some have reported, and on the landing side all has been mostly well for me other than a braking issue which may well have been on my side with some overly aggressive braking techniques. I did finally have a landing this afternoon with a significant crosswind component and do see what some have been talking about there. But there is a fix coming, and what I experienced wasn't egregious - it could just use some tweaking which is being done. Overall, I still think it's an excellent plane - an opinion which has nothing to do with all of the passenger stuff OR the FBO. There are many who really enjoy those things and they certainly don't hurt me in any way, so... Scott
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Phenom 300 soon? (released 18 May 26)
"Hi JWY, it's lovely to meet you. And thank you for the interesting cocktail! Is there anything else I can help you w..... Ooo!" Scott
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Phenom 300 soon? (released 18 May 26)
According to a discussion I just found on FSReborn's Discord, it appears that the manual is incorrect and the implementation is right. The two positions available are "CLOSED" which apparently means Armed/Automatic. In this position, the spoilers should deploy automatically after touchdown. And, of course, "OPEN" which means manually deployed. Don't know how to verify this from the cockpit however - perhaps there's a notification on the MFD or PFD that I haven't noticed - but I'll trust it's happening. Haven't had the chance to tackle significant crosswinds yet. En-route on yesterday's flight it looked like I might have my first opportunity, but by the time I arrived winds were down to 4kts variable. Rollout under those conditions was pretty standard. Scott