September 25, 201510 yr Author I fail to understand how one thing has anything to do with the other. Taxiway lights and AI traffic should be two separate entities. So, we are constrained to flying into an airport with no AI active, so we're acting out a scene from a zombie apocalypse and everything looks correct OR we add AI to help with some good old fashion immersion and we have what Brian states as the attack of the taxilights...pretty screwed up. I mean, is it a conflict between two developers' scenery not playing nice? -Jim I've been slowly getting under the hood of this machine myself as I am trying to start up a new scenery design company so I need to know how it all fits together. My brain cannot fathom why older AI traffic could possibly be making a 3rd Party Dev's airport taxi light object spawn by the hundreds all over the place. You are right. The two things shouldn't have anything to do with each other but they do. I ran experiments on this the other day and it is true. When my AI spawn in, taxi lights for everybody! The airport just hands them out like raffle tickets to every pilot taxing. When it's Zombieland, the airport is clean of Taxi Light Zombies. Captain K-Man FlightBlog Channel: https://www.youtube.com/channel/UCulqmz0zmIMuAzJvDAZPkWQ // Streaming on YouTube most Wednesdays and Fridays @ 6pm CST Brian Navy
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