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P3D V3 Stress Test

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In order to verify the claims of improvements in P3D V3, VAS memory management  I ran a stress test with V3 over the weekend.

 

The testing environment was setup as follows:

  • P3D V3
  • ORBX FTX Global (updated v3 installer)
  • PMDG 737-600 (updated v3 installer)
  • Drzewiecki Design NewYork City X (standard textures)
  • Drzewiecki Design NewYork Airports X (all airports enabled)
  • nV inspector used for 4x GridSuperSampling ( settings can be seen at the end of the video)
  • nV inspector framelimiter set to 30fps ( settings can be seen at the end of the video)
  • High settings used in P3D

 

My System Specs:

  • i7 OC 4.6
  • nVidia TITANX OC
  • 16GB RAM
  • 2560x1600 resolution
  • Detailed settings can be seen at the end of the video

 

 

I chose this configuration because in the past I have never been able to fly around this region in a PMDG 737 with these addons and not get an OOM.

For testing purposes I took off from KEWR, enroute to JFK, then to KLGA and then back to KEWR, touch and go in all locations. On the last leg flying through Manhattan trying to force an OOM.

 

As you can see in the video the FSUIPC OOM warning must have triggered at least 6 times, but V3 was able to recover and I was able to complete the flight. 

 

That being said as you will see there is still much room for improvement. Very evident with the texture poppings and GPU usage going down to 20% in the middle of Manhattan where GPU usage could be used the most. Drzewiecki Design is also working on a v2 of this addon so we could see improvements here.

 

This is unprecedented in my book, for the first time ever I can fly in this region with my favorite addons.  Kudos to the P3D team for addressing the OOM issue, it almost feels too good to be true.

 

It was a breathtaking flight and I really enjoyed it... link to video below:

 

https://youtu.be/lEMlnLaJOqE

 

 

PS - The colors and sharpness of the video is a step down from the actual gameplay. Also there is a bit of degradation in the overall smoothness. Actual gameplay is smoother than what you see in the video.

 

 

 

 

 

 

 

 

 

Thanks for compilation, once I get my new computer I will be moving to P3D v3 for sure.

 

Curious, I use ENB series to "fix" the too bright sky and loss of cloud definition...do you know if ENB Series shaders work in P3D v3 and/or can the sky be darkened through the settings features of P3D v3?

 

cheers Bryan

Bryan Wallis aka "fltsimguy"

Maple Bay, British Columbia

Near CAM3

  • Author

Thanks for compilation, once I get my new computer I will be moving to P3D v3 for sure.

 

Curious, I use ENB series to "fix" the too bright sky and loss of cloud definition...do you know if ENB Series shaders work in P3D v3 and/or can the sky be darkened through the settings features of P3D v3?

 

cheers Bryan

 

 

V3 has HDR controls built into the sim config screen. Its very easy to control the colors and their brightness leves. The colors on my screen are not that bright, I'm not sure why they came out like that in the capture.

 

Regards - Hasan

Perfect! It just keeps getting better.

 

Cheers

Bryan

Bryan Wallis aka "fltsimguy"

Maple Bay, British Columbia

Near CAM3

  • Commercial Member

Thanks for the information. I too have noticed quite an improvement in performance, and much better visuals too. 

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REX AccuSeason Developer

REX Simulations

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