October 22, 201510 yr Moderator Maybe it's my old brain cells rebelling but, IIRC, when V3 was first announced there was a post/discussion by someone (LM?) that the old layering priority system had changed. It used to be that regardless of position in the scenery library that P3D would use the highest mesh available etc. I seem to recall reading that this has changed but I cannot seem to find any further info on it. If I recall correctly that means that the ORDER in which you have the scenery listed in the scenery library WILL affect what gets loaded - sort of LIFO - last in first out Anyone else recall that? Thanx, Vic RIG#1 - I9 14900K MSI Pro z790 RTX 5070Ti 40" 4K Monitor 3840x2160
October 22, 201510 yr You also have to throw ORBX in there as well, which uses their own scenery loading configurator. I really don't think they changed that in V3, but they did change the way P3D interacted with directories that have content in them (I could be wrong, as usual). -Jim Engage, research, inform and make your posts count! -Jim Morvay Origin EON-17SLX - Under the hood: Intel Core i7 7700K at 4.2GHz (Base) 4.6GHz (overclock), nVidia GeForce GTX-1080 Pascal w/8gb vram, 32gb (2x16) Crucial 2400mhz RAM, 3840 x 2160 17.3" IPS w/G-SYNC, Samsung 950 EVO 256GB PCIe m.2 SSD (Primary), Samsung 850 EVO 500gb M.2 (Sim Drive), MS Windows 10 Professional 64-Bit
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