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Scenery layering in V3

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Maybe it's my old brain cells rebelling but, IIRC, when V3 was first announced there was a post/discussion by someone (LM?) that the old layering priority system had changed. It used to be that regardless of position in the scenery library that P3D would use the highest mesh available etc.


I seem to recall reading that this has changed but I cannot seem to find any further info on it.


If I recall correctly that means that the ORDER in which you have the scenery listed in the scenery library WILL affect what gets loaded - sort of LIFO - last in first out


Anyone else recall that?





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You also have to throw ORBX in there as well, which uses their own scenery loading configurator.  I really don't think they changed that in V3, but they did change the way P3D interacted with directories that have content in them (I could be wrong, as usual).



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