November 30, 201510 yr I used the default EHAM for this reject takeoff. https://youtu.be/hxois2rOMis I was messing around with the Ed Cox gift to us. This is the result. Nigel Pinto Laptop Windows 8 Intel® Core™ i7-4700MQ Processor (2.4 GHz, 3.4 GHz with TurboBoost, 6 MB cache) 12 GB DDR3 NVIDIA GeForce GT 740M (2 GB
November 30, 201510 yr You should look into preciptfx it replaces FSX's awful rain and snow effects with super realistic ones, it also gets rid of the cone effect. ATP MEL,CFI,CFII,MEI. Type Ratings B-737, ERJ-190,ERJ-170
November 30, 201510 yr Author You should look into preciptfx it replaces FSX's awful rain and snow effects with super realistic ones, it also gets rid of the cone effect. What?! There is an add on for rain in fsx?! *RUN GONE LOOKING FOR preciptfsx* THANK YOU!!!! I LOVE YOU FOR THIS INFO!!! Nigel Pinto Laptop Windows 8 Intel® Core™ i7-4700MQ Processor (2.4 GHz, 3.4 GHz with TurboBoost, 6 MB cache) 12 GB DDR3 NVIDIA GeForce GT 740M (2 GB
November 30, 201510 yr Nice. This is probably one of the best thing you can do right now with the limitations of the sim. This being said, I feel that most of those side effects are stuck back to year 2000 level. Whether these are smoke effects, rain spray, dirt spray and the like... none are realistic in any of the flight simulators I have tried. For instance, in terms of contrails, X-Plane is probably the absolute worst-offender with cartoonish puffs right at the engine exhaust (why not ahead of the fan too?). As much as most other aspects of flight sims have progressed significantly during the past 10 years (cloud shadows,, lightning, ...), I feel that these environmental effects have lagged behind by almost 15 years. Anyone often at airports would tell that these rain/water effects are really grossly mis-simulated. First, there should be an acceleration and some resulting wavelets of water in rain puddles on the tarmac right after the engines before any kind of water spray. Even then, the spray should start up only when throttles are slightly advanced and should be directional.This being said, the reverse spray is almost nice!
December 1, 201510 yr Author Nice. This is probably one of the best thing you can do right now with the limitations of the sim. This being said, I feel that most of those side effects are stuck back to year 2000 level. Whether these are smoke effects, rain spray, dirt spray and the like... none are realistic in any of the flight simulators I have tried. For instance, in terms of contrails, X-Plane is probably the absolute worst-offender with cartoonish puffs right at the engine exhaust (why not ahead of the fan too?). As much as most other aspects of flight sims have progressed significantly during the past 10 years (cloud shadows,, lightning, ...), I feel that these environmental effects have lagged behind by almost 15 years. Anyone often at airports would tell that these rain/water effects are really grossly mis-simulated. First, there should be an acceleration and some resulting wavelets of water in rain puddles on the tarmac right after the engines before any kind of water spray. Even then, the spray should start up only when throttles are slightly advanced and should be directional. This being said, the reverse spray is almost nice! I completely agree with you. I was searching for rain replacement for a while, but maybe my search criteria was just too limited, which explains why I didn't find precipitfs until the above revelation. I've also been looking for jet effects on water surface, etc. Regardless, this reverse spray/smoke/dust effect shall do nicely, I think, along with my newly acquired precipitfs. Looking forward to simming quite a lot now. Nigel Pinto Laptop Windows 8 Intel® Core™ i7-4700MQ Processor (2.4 GHz, 3.4 GHz with TurboBoost, 6 MB cache) 12 GB DDR3 NVIDIA GeForce GT 740M (2 GB
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