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Cleaning shaders - should I be doing it?

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  • Moderator

Agreed - certainly wasn't calling you out Sir!  I've been a coder for over 40 years altho retired now so I certainly understand what you say. I KNOW you know the difference, I *assumed* you just had a slip of the keyboard and shifted the discussion to HLSL when the OP was referring to the cache.

 

My concern was and is that *some* beginning users just see "delete shaders" and the first place they look is the P3D root and the first folder they see with shaders is ShadersHLSL and it gets deleted. Our more knowledgeable users are well aware of the difference, it's the newbies I was worried about.

 

IAC, after our discussion I am POSITIVE there will be no confusion!!

 

No insult intended nor taken. Now I'm going to go fly. :smile:

 

Vic

 

RIG#1 - I9 14900K MSI Pro z790 RTX 5070Ti
40" 4K Monitor 3840x2160 

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Just who suggested the NVidia driver changes code in the HLSL folder? Not me vic, you're not seeing straight.

 

Uhm.. Not to add to the fight, but that's exactly what you said...

 

He asked:

 

So you are saying that it is not necessary when changing drivers?

 

And you replied:

 

If the drivers changed substantially enough, there would be corresponding code changes in \ShadersHLSL. And so we come back to the situation I described, that is, if the code in \ShadersHLSL is changed then we delete the \Shaders folder.

 

Thereby implying that a driver change may touch those files (which it most likely would not ever, as they should be completely unrelated...).

  • Commercial Member

Thereby implying that a driver change may touch those files...

 

Your idea stems from nothing. To be clear, i'm implying that a substantial change in the driver for the graphics card could mean new code or updates that would come with a new version of or update to P3D, and to look in the .zip file which you left out, which aids your misunderstanding.

 

 

Come on, I can't repeat everything that's already been said, "delete shaders folder found in xyz" already well understood. HLSL not mentioned, worth mentioning since it is confused with \Shaders. I could go on.

Steve Waite: Engineer at codelegend.com

Your idea stems from nothing. To be clear, i'm implying that a substantial change in the driver for the graphics card could mean new code or updates that would come with a new version of or update to P3D, and to look in the .zip file which you left out, which aids your misunderstanding.Come on, I can't repeat everything that's already been said, "delete shaders folder found in xyz" already well understood. HLSL not mentioned, worth mentioning since it is confused with \Shaders. I could go on.

Yes, because we all know every time the graphics card manufacturer release a new driver, LM updates code, right?

 

Get real and admit you made a mistake in your expression mate... We all know you did, seeing you keep denying it is just plain sad...

  • Commercial Member

Yes, because we all know every time the graphics card manufacturer release a new driver, LM updates code, right?

 

Get real and admit you made a mistake in your expression mate... We all know you did, seeing you keep denying it is just plain sad...

You seem to want to drag this discussion down and out. As far as I can re-read, everything I've said is correct.

 

Now, have you anything to add to the discussion that is of positive use to it?

 

Yes, because we all know every time the graphics card manufacturer release a new driver, LM updates code, right?

By the way, that's just plain wrong.

 

There's a possibility that LM might provide an update that requires the \Shaders rebuilt, if it has coded adjustments for \ShadersHLSL.

 

There's also a possibility that, for example, at some stage a graphics card could provide altered "capabilities" which would need code changes in the sim and shaders if LM wanted to incorporate it.

Steve Waite: Engineer at codelegend.com

  • Commercial Member

 

I didn't want to add unnecessarily to those few posts above but getting real, misunderstandings can happen typing out technical detail in a forum. I'm not going to deny that my posts are very often easily mis-interpretable. To be fair, given the chance to describe their precise meaning, they are always able (mostly) to be interpreted correctly. Considering that, my posts are pretty good in this discussion as it happens, and are easily understood fully. The way to handle interpretation on these forums is to ask for further explanation like Eugene politely does it.

 

:smile:

Steve Waite: Engineer at codelegend.com

  • Moderator

I think that, on this upbeat note, we should shut this down. The OP has been answered.

 

 

Vic

 

RIG#1 - I9 14900K MSI Pro z790 RTX 5070Ti
40" 4K Monitor 3840x2160 

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