May 16, 201610 yr Hey all, I was wondering if anyone ever sees similar things to this. It seems as though when I pass a certain altitude (~3,500) the horizon no longer blends nicely into the distance. Could this be a ActiveSky thing? Or is it just P3d's default? Running the usual:FTX, ASN, REX,
May 16, 201610 yr It is what Irrics said. 5950x3d 5.4-5.7 GHz - Asus ROG 870 Crosshair Apex - GSkill Neo 2x 24 Gb 6000 mhz / cas 26 - MSI RTX 5090 Gaming Trio OC - 1x SSD M2 6000 2TB - 1x SSD M2 2800/1800 1Tb - Corsair 5400 case - Corsair 360 liquid cooling set - 3x 75’ TCL tv. 13600 6 cores @ 5.1 GHz / 8 cores @ 4.0 GHz (hypterthreading on) - Asus ROG Strix Gaming D - GSkill Trident 4x Gb 3200 MHz cas 15 - Asus TUF RTX 4080 16 Gb - 1x SSD M2 2800/1800 2TB - 2x Sata 600 SSD 500 Mb - Corsair D4000 Airflow case - NXT Krajen Z63 AIO liquide cooling - FOV : 200 degrees My flightsim vids : https://www.youtube.com/user/fswidesim/videos?shelf_id=0&sort=dd&view=0
May 16, 201610 yr When setting up manual weather, I like to create multiple haze layers with incrementally longer visibility range. That way there's no sudden changes in visibility, and you take advantage of the volumetric fog in P3D (for example, you can see mountain peaks above the lower haze layer). If you're using a weather generator, you're at the mercy of it and the weather data it grabs. -
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