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Voice Attack Profile - How to Trigger commands after P3D events

Featured Replies

  • Commercial Member
6 hours ago, Choman said:

No need to buy any third party multicrew addon.

Really? 🙂

If your proposition was entirely free, I could understand.

But you are essentiallyu saying Buy VoiceAttack, Buy SpadNext, possibly buy a TTS voice (as VoiceAttack uses default Windows 10 robotic David), then manually type thousands of speech commands and tie them to key combinations (that will only work with default planes).

VoiceAttack as its name implies "Attacks" switches. It's good for other games where there are no serious consequences when you say something. It's not suitable for flight simulation though.

Sure, you could create a speech command such us "shutdown engine one", but then, for your entire flight you'd better be lucky the speech engine doesn't recognize it by accident.

If it picks up even "gear down" on short final, it will retract it instead, because it doesn't care about the state of things and the suitability of actions for specific flight phases. Just send letter "G" to the sim.

Will VoicAttack dial your radios, Transponder, FCU, HDG, SPD, ALT or even flaps, with command such as "set flaps 17" on all MSFS 2020, Prepar3D, FSX & FS9 planes (basically what makes voice control fun in the first place)?. I doubt it

Clearly you don't know what MultiCrew means

 

3 hours ago, FS++ said:

Really? 🙂

If your proposition was entirely free, I could understand.

But you are essentiallyu saying Buy VoiceAttack, Buy SpadNext, possibly buy a TTS voice (as VoiceAttack uses default Windows 10 robotic David), then manually type thousands of speech commands and tie them to key combinations (that will only work with default planes).

VoiceAttack as its name implies "Attacks" switches. It's good for other games where there are no serious consequences when you say something. It's not suitable for flight simulation though.

Sure, you could create a speech command such us "shutdown engine one", but then, for your entire flight you'd better be lucky the speech engine doesn't recognize it by accident.

If it picks up even "gear down" on short final, it will retract it instead, because it doesn't care about the state of things and the suitability of actions for specific flight phases. Just send letter "G" to the sim.

Will VoicAttack dial your radios, Transponder, FCU, HDG, SPD, ALT or even flaps, with command such as "set flaps 17" on all MSFS 2020, Prepar3D, FSX & FS9 planes (basically what makes voice control fun in the first place)?. I doubt it

Clearly you don't know what MultiCrew means

 

Well I respectfully disagree with everything you have said.

Quote

But you are essentiallyu saying Buy VoiceAttack, Buy SpadNext, possibly buy a TTS voice (as VoiceAttack uses default Windows 10 robotic David),

Voice attack ($10) spadnext ($30) TTS is free, combined still less than MultiCrew thats around $70. For me its not much about the money but there is no support for ATR72 aircrafts in MultiCrew

Quote

then manually type thousands of speech commands and tie them to key combinations (that will only work with default planes).

No! that's an exaggeration. Its not thousands of speech commands, its at max 20 for a normal flight. 

Quote

Sure, you could create a speech command such us "shutdown engine one", but then, for your entire flight you'd better be lucky the speech engine doesn't recognize it by accident.

There are procedure to follow if you were to shutdown engine one. There has to be an engine fire or a flame out. The 'shutdown engine' will only follow after an engine fire or shutdown. There will be no rouge command such as 'shutdown engine one'.

Quote

If it picks up even "gear down" on short final, it will retract it instead, because it doesn't care about the state of things and the suitability of actions for specific flight phases.

Exactly this is the reason I am using Spadnext to get the local variables. Again you just need to know what are the reasons for the retraction of gear.  That is on a 'go around'. when pitch is about 9 degrees, and power is at max. this conditions should be met.

Quote

Will VoicAttack dial your radios, Transponder, FCU, HDG, SPD, ALT or even flaps, with command such as "set flaps 17" on all MSFS 2020, Prepar3D, FSX & FS9 planes (basically what makes voice control fun in the first place)?. I doubt it

Yes after I get the local variable thru spadnext I can dial my radios, Transponder Hdg, speed and anything you throw at it with voice attack. I use VR headset. Prepar3d doesn't support touch controllers. and it is not practical to hit all those keyboard button when you are taking off or landing. To do so you would have to take off your VR headset every time. This changes the orientation and most importantly immersion .

Quote

Clearly you don't know what MultiCrew means

Clearly you've never used a VR before. 😀

Again multicrew doesn't support all the aircrafts. plus there are no keyboard shortcut for a lot of commands like power management or yaw damper etc (ATR / carenado aircrafts) The only way to find the short cut is to debug the program and extract the local variable or the name of the event

Obviously its not easy and its not for everyone. I am not here to play games, I am here to learn.

I really appreciate your suggestion and you probably are very senior to me but I have to disagree. I speak this with all humbleness. 

Edited by Choman

  • Commercial Member
2 hours ago, Choman said:

<QUOTE>No! that's an exaggeration. Its not thousands of speech commands, its at max 20 for a normal flight.</QUOTE>

Maybe we aren't talking about the same concept of "voice control". To  give you some persepective, we have about 80 different built-in speech commands for dialing autopilot speed alone. Tens of thousands to command almost anything on 46 supported complex planes.

<QUOTE>There are procedure to follow if you were to shutdown engine one. There has to be an engine fire or a flame out. The 'shutdown engine' will only follow after an engine fire or shutdown. There will be no rouge command such as 'shutdown engine one'.

Exactly this is the reason I am using Spadnext to get the local variables. Again you just need to know what are the reasons for the retraction of gear.  That is on a 'go around'. when pitch is about 9 degrees, and power is at max. this conditions should be met.</QUOTE>

Our implementation is much simpler. Say "gear up" on ground and FO knows he would be silly to do that. Ask the same when airborne and he'll check speed retraction limit before doing so or prompts you to confirm you definitely want it retracted at that speed. Same for gear down, check speed limit and eventually extend it. I would be worried if co-pilot refused to retract gear because sofware read 6 degrees pitch instead of 9 or things like that.

<QUOTE>Yes after I get the local variable thru spadnext I can dial my radios, Transponder Hdg, speed and anything you throw at it with voice attack. I use VR headset. Prepar3d doesn't support touch controllers. and it is not practical to hit all those keyboard button when you are taking off or landing. To do so you would have to take off your VR headset every time. This changes the orientation and most importantly immersion .</QUOTE>

Our users don't need to get a variable via other means. Not meant for programmers. They just speak the command and we take care of the business of retrieving autopilot values on fully supported complex planes, not to mentuon derfault ones.

<QUOTE>Again multicrew doesn't support all the aircrafts. plus there are no keyboard shortcut for a lot of commands like power management or yaw damper etc (ATR / carenado aircrafts) The only way to find the short cut is to debug the program and extract the local variable or the name of the event</QUOTE>

True, ATR not on the fully supported list for now because there isn't much demand for it. But how do you think we managed to interface those FsLabs, PMDG, Aerosoft, Quality Wings planes. Only PMDG provides SDK for the most recent NGX, 777 and 747, the others require average 2 to 3 months custom work to hunt down all those custom variables they use. There is no generic solution. 46 complex planes supported so far, and MCE is the only software on the market that has a Fo that can dial FCU with FsLabs A3XX. Six months just to handle that aircraft in detail (and not even making it a separate product).

In case you missed that, we also have a tool named Voxkey, which is kind of a free copy of VoiceAttck dedicated to flight sim, for cases where you want to drive other things that respond to keys. I won't even delve into interactive checklist that you can customize to ANY airline as well as the ability to talk ATC jargon to 3 ATC systems, Native ATC, Radar Contact ATC and PF3 ATC.

<QUOTE>Obviously its not easy and its not for everyone. I am not here to play games, I am here to learn.

I really appreciate your suggestion and you probably are very senior to me but I have to disagree. I speak this with all humbleness. <QUOTE>

Same here, no animosity whatsoever, just wanted to set the record straight.

In general we have more respect for devs that put out a Demo for scrutiny.

Since VoiceAttck, SPADNext and Multi Crew Experience, all have one, users feel free to have a go at each and make your mind up about which solution is best for your voice control needs.

 

 

Edited by FS++
typo

  • 4 weeks later...

Here is my demo of engine failure, i ve built my own copilot, atc, failures etc. This isn't for everyone alternative you could use FS2crew if your aircraft is supported.

 

Edited by Choman

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