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Cruachan

Problem in the Alps

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Hi,I was flying in the Alps and as I gained height I was disappointed to see these lines criss-crossing the mountain scenery. Does anyone know what could be causing them and what I have to do to get rid of them?http://forums.avsim.net/user_files/133023.jpghttp://forums.avsim.net/user_files/133024.jpgI have Roads and Rivers of Europe installed, but it doesn't seem to matter whether it is active or not - these lines are still present.Thanks.Mike


My rig: ASUS ROG Rampage V Extreme, i7-5960X (Dynamic OC 4.6 GHz - all cores, HT=ON, AM=21845), Corsair Hydro Series H110i GT Cooler with 2xNoctua NF-A14 PWM 140mm fans, G.SKILL Ripjaws 4 series 16GB (4 x 4GB) DDR4 3000, ASUS GTX 1080Ti ROG STRIX 11GB, GDDR5X (Driver versions: 441.66 (Win7), 452.06 (Win10)), Samsung 850 EVO 1TB SSD x4, Samsung 970 EVO 2TB V-NAND M.2, LG BH16NS40 16x SATA Internal BDRW, EVGA 1200 P2 Watt PSU, Cooler Master HAF X, ASUS ROG Swift PG278Q (G-Sync) monitor at 120Hz. Oculus Rift. Dual Boot: Windows 10 Pro 64bit (2004) / Prepar3D v5.0.31.35253, Windows 7 Pro 64bit / Prepar3D v4.5.12.30293.

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"I have Roads and Rivers of Europe installed,"...plus FScene Europe and Lago's Terramesh.Mike


My rig: ASUS ROG Rampage V Extreme, i7-5960X (Dynamic OC 4.6 GHz - all cores, HT=ON, AM=21845), Corsair Hydro Series H110i GT Cooler with 2xNoctua NF-A14 PWM 140mm fans, G.SKILL Ripjaws 4 series 16GB (4 x 4GB) DDR4 3000, ASUS GTX 1080Ti ROG STRIX 11GB, GDDR5X (Driver versions: 441.66 (Win7), 452.06 (Win10)), Samsung 850 EVO 1TB SSD x4, Samsung 970 EVO 2TB V-NAND M.2, LG BH16NS40 16x SATA Internal BDRW, EVGA 1200 P2 Watt PSU, Cooler Master HAF X, ASUS ROG Swift PG278Q (G-Sync) monitor at 120Hz. Oculus Rift. Dual Boot: Windows 10 Pro 64bit (2004) / Prepar3D v5.0.31.35253, Windows 7 Pro 64bit / Prepar3D v4.5.12.30293.

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Hi James,I appreciate your help with this. Joachim's patch has worked a treat. I do most of my flying either in the States or the UK which probably explains why I never noticed this before.Thanks again and many thanks also to Joachim Buhre.Mike :-wave


My rig: ASUS ROG Rampage V Extreme, i7-5960X (Dynamic OC 4.6 GHz - all cores, HT=ON, AM=21845), Corsair Hydro Series H110i GT Cooler with 2xNoctua NF-A14 PWM 140mm fans, G.SKILL Ripjaws 4 series 16GB (4 x 4GB) DDR4 3000, ASUS GTX 1080Ti ROG STRIX 11GB, GDDR5X (Driver versions: 441.66 (Win7), 452.06 (Win10)), Samsung 850 EVO 1TB SSD x4, Samsung 970 EVO 2TB V-NAND M.2, LG BH16NS40 16x SATA Internal BDRW, EVGA 1200 P2 Watt PSU, Cooler Master HAF X, ASUS ROG Swift PG278Q (G-Sync) monitor at 120Hz. Oculus Rift. Dual Boot: Windows 10 Pro 64bit (2004) / Prepar3D v5.0.31.35253, Windows 7 Pro 64bit / Prepar3D v4.5.12.30293.

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Is there a readme in english?Its just in german when i take a peak at this.I ocasionally see a line or two in between LOD cells but they go away really quick as I approach. I dont think this is the same issue although it might be related.Any info anyone can give on what that fix does would be appreciated.Thanks,Hornit

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Phew...he goes into great depths explaining how texture placement in FS is controlledBasically if you use add-on textures and not the default ones you'll get visual anomalies like the ones shown in the screenshots.(the yellow pointers show that the forrests don't line up correctly with the fields when FScene is used)He found out that this is controlled by the controller files which are named 004b2m15.BMP for example, but are actually not a bitmap file.He hacked the code, found out how it works and fixed it in a way so that the anomalies shown vanish.Simply replace the ones in your C:FS2004SceneryWorldtexture folder.

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Guest vas_yan

I am bumping this because It is a good find. Both patches work in a very positive way. Perhaps this belongs to a FAQ.

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