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garydpoole

Contemporary thoughts on disappearing AI when shadows enabled ?

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Hello all

 

All these years later, I'm still finding issues of 'disappearing' FS9 AI when ground shadows are enabled within FSX (SE), even with

relatively up-to-date third-party scenery such as the latest releases of both Aerosoft's Heathrow Xtended and FSDT's Zurich.

 

I say 'disappearing' AI, but of course, the AI's still present and being controlled by ATC, but the graphics fail to display - although all

lights appear ?

 

However, it's still only certain scenery where this issue occurs.

 

Just wondering really, if I've missed something and there's now some contemporary ideas of how to get both the AI and the ground

shadows to appear. Btw, could someone please explain why this was ever an issue ?

 

Regards

 

Gary

 

 

 

 

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Long shot, but I guess the rendering engine gets its rendering order mixed up between the custom ground polygon, aircraft shadow and aircraft model and simply draws the polygon (and shadow?) first.

 

 

It's been a while since I had this problem, but I think it got better (on a NVidia card) after installing Bojote's shader 3.0 mod (for DX9 mode). It should still work in FSXSE, but has disappeared from the library.

The only download I could find is here: http://www.lockonfiles.com/files/file/1887-fsx-shader-30-mod-v16/

For a REX compatible version: http://www.avsim.com/topic/283701-bojotes-shader-30-mod-for-fsx/page-53#entry2827546


7950X3D + 6900 XT + 64 GB + Linux | 4800H + RTX2060 + 32 GB + Linux
My add-ons from my FS9/FSX days

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