December 22, 20169 yr Hello all All these years later, I'm still finding issues of 'disappearing' FS9 AI when ground shadows are enabled within FSX (SE), even with relatively up-to-date third-party scenery such as the latest releases of both Aerosoft's Heathrow Xtended and FSDT's Zurich. I say 'disappearing' AI, but of course, the AI's still present and being controlled by ATC, but the graphics fail to display - although all lights appear ? However, it's still only certain scenery where this issue occurs. Just wondering really, if I've missed something and there's now some contemporary ideas of how to get both the AI and the ground shadows to appear. Btw, could someone please explain why this was ever an issue ? Regards Gary
December 24, 20169 yr Long shot, but I guess the rendering engine gets its rendering order mixed up between the custom ground polygon, aircraft shadow and aircraft model and simply draws the polygon (and shadow?) first. It's been a while since I had this problem, but I think it got better (on a NVidia card) after installing Bojote's shader 3.0 mod (for DX9 mode). It should still work in FSXSE, but has disappeared from the library. The only download I could find is here: http://www.lockonfiles.com/files/file/1887-fsx-shader-30-mod-v16/ For a REX compatible version: http://www.avsim.com/topic/283701-bojotes-shader-30-mod-for-fsx/page-53#entry2827546 7950X3D + 7900 XT + 64 GB + Linux | 4800H + RTX2060 + 32 GB + Linux My add-ons from my FS9/FSX days
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