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mikeymike

Land class scenery anomolies

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Hey guys can anyone advise me on this issues

I have orbx aus global vecotor and a few other airports addons etc

 

 

And have noticed square tiles popping and bleeding when i rearrange scenery library order myself with aiports at the top and irder lc and libraries etc in correcr order.

But when i open ftx central and it rearranges library order from orbx at top and rest to follow below

 

Is this ok? Can i leave it as is as central ordered it?

 

Any advise is appreciated

Thanks

Mike

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Nest step is to define an insertion point for FTX, and move those airports that you want to take priority, above this point.

 

But fighting FTX Central is a battle you are going to lose  :wink:

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Nest step is to define an insertion point for FTX, and move those airports that you want to take priority, above this point.

 

But fighting FTX Central is a battle you are going to lose  :wink:

I have tried move the airports above to take priority which caused the anomilies.

 

I guess i will leave it be now everything seems ok.

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I have tried move the airports above to take priority which caused the anomilies.

 

I guess i will leave it be now everything seems ok.

 

Set the insertion point way bellow, like above the default city sceneries, and save it. It should be fine thereafter.

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Set the insertion point way bellow, like above the default city sceneries, and save it. It should be fine thereafter.

Ok, sorry im lost mate

So orbx libraris and everything orbx below should sit above default cities?

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Ok, sorry im lost mate

So orbx libraris and everything orbx below should sit above default cities?

 

I suppose it would be fine. I can't remember my setting right now, but I definitely had to change this, as the Orbx installer had just put it on top of everything else, and obviously it raised issues and anomalies.

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