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Sesquashtoo

Now, Batching tiles, like a Banshee!

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My latest set and walk away from the computer, with set to Turn off after completion, is

a batch cook up of 283 Tiles... :)

Gotta leave the monitor,and turn it off, for a watched pot never boils, LOL!

Yeah...I'm having fun...

Mitch

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41 minutes ago, Raven9000 said:

Uhm... ok?

LOL...was posting-mumbling to myself...now to shortly get outside, it has stopped raining.. :)

Cheers,

:)

 

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3 minutes ago, Sesquashtoo said:

LOL...was posting-mumbling to myself...now to shortly get outside, it has stopped raining.. :)

Cheers,

:)

 

I DID warn you Mitch!!  17/19/2 is a very addictive setting :laugh:

(p.s - Thanks for the tip about re-doing step 3 my friend. You were right about it missing some files on the first pass!!)

 

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I *REALLY* wish I knew what you guys were talking about...

 

Well I do, but not the details on how to get all that goodness, and really would as it looks awesome!!! :D

 

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5 hours ago, J.L.Seagull said:

I DID warn you Mitch!!  17/19/2 is a very addictive setting :laugh:

(p.s - Thanks for the tip about re-doing step 3 my friend. You were right about it missing some files on the first pass!!)

 

You did...and now look what you've done to me, David! LOLOLOLOL, and this isn't the whole map...LOL!

...and you are most welcome,  I usually give it two Step Three passes after the primary. Most of the time, I have seen a couple of stragglers...

Batching.png

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11 minutes ago, Raven9000 said:

I *REALLY* wish I knew what you guys were talking about...

 

Well I do, but not the details on how to get all that goodness, and really would as it looks awesome!!! :D

 

Well, Raven, you only have to: RTFM!   :cool:

Here's the link to get you the latest version of Ortho4XP

https://www.dropbox.com/sh/cjjwu92mausoh04/AACt-QzgMRwKDL392K_Ux3cPa?dl=0

At the top right of the screen, press DOWNLOAD, and then press DIRECT DOWNLOAD.

Have fun...but seriously...there is a learning curve..so as is always suggested, to a newbie;  RTFM! :))))))

Cheers,

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What have you got against North Carolina?!  :biggrin:

I've taken the plunge.  Doing my first test tile now with BI at ZL17 with some ZL19 polygons around a few of my regular airports.  

What's the "2" in 17/19/2?  Two passes at step 3 (building the tile)?  Once I've done everything and built an overlay, do I just press Step 3 again?  Or do I change some of the tick boxes?

I'm going to try BI and GO2 and USA_2 for this are (probably one set at 16/17 as well just to see the difference).  If I do the same tile again with a different source, do I just move the original tile I created into a different directory?  

I fear I may have gotten into something...

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4 hours ago, Sesquashtoo said:

Well, Raven, you only have to: RTFM!   :cool:

Here's the link to get you the latest version of Ortho4XP

https://www.dropbox.com/sh/cjjwu92mausoh04/AACt-QzgMRwKDL392K_Ux3cPa?dl=0

At the top right of the screen, press DOWNLOAD, and then press DIRECT DOWNLOAD.

Have fun...but seriously...there is a learning curve..so as is always suggested, to a newbie;  RTFM! :))))))

Cheers,

 

Ahhhhh that was my problem!! I was just RTM, not TFM... :P

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11 hours ago, Griphos said:

What have you got against North Carolina?!  :biggrin:

I've taken the plunge.  Doing my first test tile now with BI at ZL17 with some ZL19 polygons around a few of my regular airports.  

What's the "2" in 17/19/2?  Two passes at step 3 (building the tile)?  Once I've done everything and built an overlay, do I just press Step 3 again?  Or do I change some of the tick boxes?

I'm going to try BI and GO2 and USA_2 for this are (probably one set at 16/17 as well just to see the difference).  If I do the same tile again with a different source, do I just move the original tile I created into a different directory?  

I fear I may have gotten into something...

LOL...I realized that I had not Batch highlighted those tiles, before I took the snap...but they are highlighted now..and are in the Batch Pool. :)

The 2, (or whatever you want to set it to...3,4,5...whatever) is the KM's around the airport that your more detailed z rating will extend from the airport's boundaries.

I run my tiles as z17/19(2).  2 KM surround at z19.

Nope, once you have created an association between XP11 and 'that' tile, with a created shortcut file, you are good to go. I would check off the box in the Create Tile section that will clean your DDS and TER files..for if that box is checked, any time you re-cut that tile with a different zl factor...after completing the tile, that option will clean/delete all the other files that comprise the other z factors, that are now just ballast and a loss of storage space. 

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9 hours ago, Raven9000 said:

 

Ahhhhh that was my problem!! I was just RTM, not TFM... :P

LOLOLOLOLOLOL!  Right...the TFM, really can get you to focus...:)))))))

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Well, I did a trial set of tiles near where I live and fly a lot.  I did ZL17 with some ZL19 areas around my house and a few airports I like to fly to in RL.  I used USA_2, as I tried one tile for my home area from BI and it looked very bad.  USA_2 made much nicer scenery, at least for the hill country of Texas. GO didn't want to work for me.  Kept giving errors.  

It's all familiar, but it's still quite blurry at the low altitudes I often fly at (in XP and RL).  My house is recognizable, but really looks quite blurry still.  I generated overlays, but a lot of buildings at airports don't match what's there still.  

I thought I'd try another set of tiles, using the 17/19/2 parameters possible in the .cfg.  I did 11 tiles covering CT, RI, MA, and Long Island (I was visiting there last week and thought it would be fun to take a look from the air).  

I set it up to generate those 11 tiles, where at least half of the total area was water, yesterday morning at about 9:00 and it just finished as I began typing this post!  24 hours for 11 tiles!  

Does my terrible 4mb d/l bandwidth perhaps make this slower?  Or is this just how long it takes to do that many tiles?

I used USA_2, and I hope it looks good, 'cause I don't want to do this again from another source.  USA_2 made much nicer scenery, at least for the hill country of Texas.  I don't imagine the source makes a difference in the time it takes...

I was thinking of doing a set around southern Utah and northern AZ covering the Grand Canyon and surrounding interesting country, but that's 15 tiles, all full of land data.  I guess I'll have to do that some weekend when I don't need the computer for anything!!

Off to try out the New England set.  

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Well...it does take time, and yes, bandwidth speed on your account does make a difference, I'm afraid.

I usually start to Batch before I go to bed, and let it run all the way to the evening, when I come home from work.  Sometimes, it's done, sometimes, it's still Batching.

As you have seen, each 'source' will impact the view outlay of any time generated.  I have in areas unknown, only generated one tile around a well known city. I usually start with BI. Then...will start USA_2, GO2, USA_1...etc...and view that tile.

Also, all of your XP11 user settings of course, inpact the final visual to the screen.  You do want to run Word Objects at either HIGH or MAX, and you want to run Texture at Max, to see the full visuals that tile has to offer, with an XP11 overlay in place.

When I decided upon a source for the full Batch run...I then turn on the Clean Unused DDS and TER files. What that will do, is totally remove all the other source downloads, and bring that tile's storage footprint to as little an impact as possible, when all of the chosen source files have downloaded.  A great clean-up tool!

BTW, ONLY turn on that Clean Unused, blah, blah, AFTER you have tested all the source visuals...because they will all still be in their folders. Let's say you started with BI, and after trying out three or four more sources, you decide that the BI download looks the best. Well, you then put that back in the highlight window, and re-cut the tile.  As long as you don't have this feature box enabled, you can still go and re-cut with any of the already downloaded file sets, to generate that tile, with any of the prior sources, you already took the time and expense to download.  There will be no file downloads..and it will be very fast.

ONLY use that Clean Unused DDS and TER files box...when you have decided on the ONLY file source to be used for that tile, or Batch series of tiles.  That box checked off, will ERASE and REMOVE all the other un-used file caches. It will keep the one you just, and lastly generated and/or re-cut with.

Right now, I am batching my Mexican Riviera (that all the cruise ships port at...) tiles at z17/19/2, and then onto Western Europe...Germany, France, Italy...Poland...etc.

Cheers,

 

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How might I clean the unused DDS and TER files after completing a batch?  Do I highlight the tiles in the map and do Step 3 again?  Or is there a way to do it manually?  

Thanks for your help.

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Well, I have some issues.  I flew the area I created, and although the resolution looks pretty good (17/19/2), there is no autogen except around airports.  I have world objects at max.  I originally created an overlay from global scenery when I created the batch.  But then I downloaded HD mesh v3 by alpilotx and ran the create overlay again pointing to that.  Could that have created a problem? I copied the resulting folder (+40-080) into my yOrtho4XP_Overlays folder in Custom Scenery. I have the overlay above the ortho in the scenery.ini of course.  

Also, there are ugly brown tiles which I suppose are due to images taken in winter perhaps.  Finally, the water masks look bizarre.  

Here are some images: 

Cherokee140_O_13.png

Cherokee140_O_14.png

Cherokee140_O_15.png

Cherokee140_O_16.png

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I think the overlay problem may be because when I created a new overlay from the new directory, it created for only the one tile I had highlighted, not the whole set.  

I'm creating overlays for each tile now and will move and try them out to see if it worked.  

Any advice/help on the other issues, if there's anything to be done about them, would be appreciated.

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Yep, that was the overlay problem.  

I'm not sure the Ortho is worth it.  This set is 85gb!  Of course, that covers CT, RI and MA and all of Long Island.

And the tiles by themselves, while accurate, and decent resolution, look very flat.  Autogen over them does indeed help with the 3D perception, where hills and terrain variations are more noticeable.  But it does sort of mess up the fidelity.

So I took out the symbolic link and just flew the same area with default scenery enhanced with HD mesh v3 and the result, overall, is more convincing.  It just looked a lot more like what I saw last week while driving all around the area.  Sure, the houses and urban areas are only approximations, but they're decent approximations.  And the overall result just looks nicer to me.  Less a hodgepodge. 

If one is okay with the ortho imagery without autogen, as I know you are Sesquashtoo, then I can see using this tech.  It was neat to see just exactly what I knew to be there from my trip.  I flew low along the Black Hall river where I kayaked, and all the houses and the marina were right where they should be, and the river was quite convincing.  But, for low and slow where one does not really know the territory, and for those requiring the 3D depth of autogen to be satisfied, I think the default scenery and autogen is pretty darned good.

I think I'll run a set of tiles for southern Utah and northern Arizona still.  I think desert areas are probably where this tech shines best, and offers the most believable environment.  

I'm glad I've learned how to do it.  I've seen some very convincing Ortho in videos, mostly for Europe.  I'll continue to play with it some, I think.  

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5 hours ago, Griphos said:

How might I clean the unused DDS and TER files after completing a batch?  Do I highlight the tiles in the map and do Step 3 again?  Or is there a way to do it manually?  

Thanks for your help.

You'd do it manually...with that box checked...just re-do step 3 (generate tile) and after it does...the last thing step 3 will do, is clean all unused files...

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3 hours ago, Griphos said:

Well, I have some issues.  I flew the area I created, and although the resolution looks pretty good (17/19/2), there is no autogen except around airports.  I have world objects at max.  I originally created an overlay from global scenery when I created the batch.  But then I downloaded HD mesh v3 by alpilotx and ran the create overlay again pointing to that.  Could that have created a problem? I copied the resulting folder (+40-080) into my yOrtho4XP_Overlays folder in Custom Scenery. I have the overlay above the ortho in the scenery.ini of course.  

Also, there are ugly brown tiles which I suppose are due to images taken in winter perhaps.  Finally, the water masks look bizarre.  

Here are some images: 

Cherokee140_O_13.png

Cherokee140_O_14.png

Cherokee140_O_15.png

Cherokee140_O_16.png

I'd say that somewhere, you messed up the generation process. I have no tiles that have such a stark part of it, surrounded by green.  What source did you use?

Your water masks are definitely screwed up...

Something is wrong in the settings, I'd figure.

 

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I used USA_2.  Here are the basic settings I used, which are the default settings I think:

Settings.JPG

And on the map page where I did the batch build, none of the boxes were checked:

Settings%202.JPG

Any suggestions greatly appreciated.  I think I'll try to do the Faroe Islands using FO as source and see what happens

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17 hours ago, Griphos said:

I used USA_2.  Here are the basic settings I used, which are the default settings I think:

Settings.JPG

And on the map page where I did the batch build, none of the boxes were checked:

Settings%202.JPG

Any suggestions greatly appreciated.  I think I'll try to do the Faroe Islands using FO as source and see what happens

I gave you a detailed, lol, guide to what to do..and then pressed a key combo and lost the entire post. The restore didn't capture it.  You set up is of course wrong to successfully generate a good visual tile. If you (and I'm not being a smart guy, truly) read the manual, it will describe each option...how to set it up...what to do.  Grab a coffee, and start reading. You'll be up in no time.   Good luck :)

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You're teasing me!!

Why would the default settings be all wrong for doing good tiles?  That seems counterproductive.  

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2 hours ago, Griphos said:

You're teasing me!!

Why would the default settings be all wrong for doing good tiles?  That seems counterproductive.  

Because for instance, your overlay is not set up..and that does not come as a default setting. Such as that.

Also, Complex Masks and Inland Masks Griphos, also do not get set in the default .cfg file.

If you look at some of my posts for Ortho4XP, I believe that I have captured all my settings...and you can mimic them. Then, you will get the best composite tile that you could imagine!  Also, run with BI, USA_2, or GO2 for the first few times...and you will be most happy with the outcome.

 

You'll figure it all out, as we all did, that stuck with it.  There is a learning curve, for sure!  I am now, as I'm typing this Batching my first of Western Europe...France in fact...tiles around Paris, and Lyon!

 Cheers!

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I just read the manual again.  I read it carefully before starting my first tile.  I'm afraid I see nothing in it that makes me conclude I need different settings.  Although for relatively flat areas, like CT, I think I can lower the curv_tol quite a bit.  I'll experiment with that.  I can't find anything in the manual about complex masks or inland masks.  But those appear to just be check boxes without parameters, so I'll check them and see what they do.  

I did set up for overlays using apilotx's HD mesh, I just cropped that part out of the image.  I think I should check the "build masks" and "build overlays" boxes on the batch process page, though.  My way, I had to build the overlays manually one tile at a time after I was done.  It seemed to work, but perhaps the results are different if I let the batcher do it.  

I'll look around in your many posts and see if I can spot the ones where you show your settings.  I've read through quite a few of them before, but don't remember seeing any settings images.  

 

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8 hours ago, Griphos said:

I just read the manual again.  I read it carefully before starting my first tile.  I'm afraid I see nothing in it that makes me conclude I need different settings.  Although for relatively flat areas, like CT, I think I can lower the curv_tol quite a bit.  I'll experiment with that.  I can't find anything in the manual about complex masks or inland masks.  But those appear to just be check boxes without parameters, so I'll check them and see what they do.  

I did set up for overlays using apilotx's HD mesh, I just cropped that part out of the image.  I think I should check the "build masks" and "build overlays" boxes on the batch process page, though.  My way, I had to build the overlays manually one tile at a time after I was done.  It seemed to work, but perhaps the results are different if I let the batcher do it.  

I'll look around in your many posts and see if I can spot the ones where you show your settings.  I've read through quite a few of them before, but don't remember seeing any settings images.  

 

You are trying very hard...and I'd be most happy to help you to success...

...I've sent you a PM message.

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