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Sesquashtoo

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Everything posted by Sesquashtoo

  1. Phantom Titanic sailing PAST the iceberg...
  2. Duh know..., but...as I said...for whatever reason, calling up the Task Manager, and then merely using the top right X box to close the window, caused MSFS to get past the load bar freeze already 4 times that I tried it. It could be a W10/11 call...that gets hanged in the coding....and for some reason, causing W10/11 to focus on the Task Manger, breaks the lock/loop? Who knows...
  3. I have had this too....at some angles if you are far enough from the ship traffic, the wakes are not trailing 180 degrees out from behind the stern...when I fly an off-set parallel flight path.
  4. I have GAIST Beta installed, and--->I have discovered a work-around simply by accident. Captain, if you find your load bar freezes at around 40 percent, do the key presses to get to the Task Master, and then close that window...don't end anything...and when you close that window, the Load Bar will continue its advance. I found this out that as MSFS was frozen at 40 percent (I waiting five minutes to be sure...) I then wanted to end MSFS using the Task Master. But wanting to give MSFS one more chance to progress, I didn't end it...merely top right x'ed the Task Master Window closed, and saw the load bar become animated again. Well..with the next freeze up...I didn't wait one minute...I opened up the Task Master Window...waited five seconds, closed the window...and again, MSFS's load bar animated to put me at the welcome screen. So try that...why that works, I have no idea, other than perhaps it is a Windows 'hang' and by calling up the Task Master, and then merely closing the window...it 'jars' Widows 10/11 to respond...and load out the program. Is this true...have no idea...but I have done this now four times, when the MSFS load bar stalls at 40 percent load in , and each time I close the Window without doing anything more but calling it up...and then closing it...the MSFS load bar continues to full load.
  5. What blows my mind, is that you can see two twin screw trails...my jaw dropped at that detail! Wow....and wow....
  6. AI Shipping for the Great Lakes.... The link is downloadable now...just installed it!
  7. That would be the new ship, the 'Ferry' Godmother...a most wishful ship! 🙂
  8. Oh, well then, lol I will have to view those pages! 🙂
  9. It's out in the wild.... https://flightsim.to/file/9529/global-ai-ship-traffic-msfs-v1 (Don't worry that it shows v1...it goes right to the v2 update uploaded tonight...) BE SURE to delete v1..both folders, and THEN un-zip into your Comm Folder.
  10. Man, that looks fantastic...will read (am actually ) the PDF and get right onto it...P3D here we come...matey!
  11. Am downloading as soon as you advised me of this...no I missed it...am going to have a blast this afternoon, in P3D v5.2HF1!!!!!!!! THANK YOU! Post Edit: "My GAWD, this package looks FANTASTIC! I'm reading the PDF file right now...like you said...no 'boxes' on the water...! Going to install right now!" WOW......!!!
  12. "WOW...wonderful to read!!!! Where do you think the E.F. would spawn? On mostly Lake Superior? Great news...and nostalgia. Do you think he wrote routes for White Fish Bay, or around there? Easy to fly to...." So, this is for FSX and P3D, right?
  13. There sure is... hundred to thousands of flight simmers live around the Great Lakes! Thank you for even considering this!
  14. John, you can have your generated tiles, over 50 drives, if you want. They can stay inside the Tile folder on drive 1,2,3,4,5...and on...and you only need to create SHORT CUTS, for all the tiles, in each of the Tile Folders, on any of those drives, and then move those SHORT CUTS, from all those separate drives, to your Custom Scenery Folder. Every time you create a new tile, you will need to make a Short Cut for that tile and then transfer THAT short-cut to your XP11 or 10, Custom Scenery Folder. Always remember, to run XP 10 or 11 once...and as soon as you load out into an airport, shut right down...and then go into your Scenery.ini file with a text editor, and highlight (make them turn blue as the O.S. does) all the new shortcuts at the top of the Scenery.ini file, and use the CUT command to put them all into memory, and then take them down to the very bottom of the other short cuts that are at the bottom of your .ini file, just below your yOrtho_Overly Folder. Use the Paste Command to insert them from memory, to at the bottom of all the short cuts. One final thing that can be done. That is, to create ALL your ortho tiles in your first and primary total Ortho4XP Folder. Create the overlay, as part of the batch method, or later in manual mode. Then after let's say you create ten tiles, you can MOVE those tiles from the original Tile Folder, to a folder on another drive called, 'Ortho4XP Generated Tiles. Once you move them there, make short-cuts for them, and then move those short-cuts as I discussed above. That way, with this method, you don't need to ever mess around with any other yOrtho_Overlay folder. All your overlays will be inside your original folder, that has been short-cutted to XP11, which will sniff that folder through the short-cut association each time XP 10 or 11 is run. A really good use of this method, would be to move high storage demand tiles off off any internal system drive hard drive, and onto a (for instance) USB My Book drive. You could save lots of storage and long read usage taken now off your internal drives, and the demand and wear being placed onto your My Book Hard Drive. I have four 4T My Books, and they all are going to be used to house my generated tiles, and fed to XP11 via short-cuts from each of those drives, and their Tile Folders, holding my generated tile folders as one below Root Level. Cheers, Mitch
  15. Johnliem...."welcome to the Dark Side". Things will never again, be the same! Ortho4XP generated content...is totally addictive....yes, totally, no matter what z(zoom factor) you choose to tile-generate at...
  16. Absolutely! Here's what you do. Once you created the tiles folders within the TILES Folder, and of course, you had set Ortho4XP's options to build Overlays from XP 11's own Global Scenery Folder (that you pointed to), then you only have to highlight all of your created tile folders, within the TILES Folder, and then create SHORT CUTS. Then, when they are created, highlight all of them and transfer them to your XP 10, or 11's Custom Scenery Folder. Next,...create a Short Cut of your root Overlay Folder within the root directory of your Ortho4XP Folder. Move that Short Cut into your XP10 or 11's Custom Scenery Folder. Next....run XP10 or 11. For 11, as soon as your opening screen comes up....look at the left bottom, and QUIT XPlane. Next...Open up your Custom Scenery Folder Scenery.ini file, and you will find all your short cuts registered at the top. First move your OVERLAY entry, to JUST ABOVE your custom mesh, like for instance, UHD or HD 3 Mesh, which should be at the VERY BOTTOM of the entries. The Overlay should be inserted just above your custom mesh. Then...move all your other TILE short cuts BELOW the Overlay entry. You are done! Fire up XP11 and enjoy. One final thing. Because you Short-cutted your Overlay Folder, you will never have to do anything more with that folder. Anytime you create another tile, and have create overlays enabled, then when that tile is created, an overlay for it will also be created, which of course will be 'seen' by XP11 the next time it sniffs that folder, via your shortcut in the .ini file. But...you still DO have to create a short cut for each new subsequent tile you choose to create, and then repeat the above (for the tile folder shortcuts...but only the new one, or ones). Always make sure that in your .ini file, all your TILE shorcuts are below the OVERLAY entry. You are good to go. Hope this helped. Ses
  17. If you read my ***SERIOUS*** post, that I posted this morning in the Video/Monitor forum...about my needing to switch out my present vid card's position on the PCI-Express bus...I'd give that some consideration as well. In which channel you shall place it into, on the Bus. I got a flight platform wide, 25 percent increase (not peaks...but a sustainable mean average, or if locked down!) in FPS generation. If you haven't yet decided to click on the post...it will detail my experience this morning.....and something to certainly think about, on your own system, present, and future.... Cheers, Sesquashtoo
  18. Neil, it could be system-specific in your case. I'm running with an EVGA GTX680 Super Clock right now...and that is what is driving my screen's, and the performance thereof. It's pretty much given that across flight simulators, the nVidia camp, seems to have less video-quality issues, than with ATI cards. Have you thought of coming to the nVidia side of things? My FS9 .cfg is pretty much stock, so I don't think I can offer advice in that regard. Ses
  19. Neil, here are my nVidia Inspector settings for FS9: Good luck!

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