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Sesquashtoo

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Everything posted by Sesquashtoo

  1. Thank YOU , once, more! What the doctor ordered, lol! I just download installed and will run v2.01 to check it out. THAT...was what I needed to see...for sure! 🙂 The screaming of the passengers on this flight...in-bound is handled really well by FS(R). (!!!!!!!!!!)
  2. Actually YES....and that is very much it....and in this video, I can clearly understand how the 'eye' of the camera...probably a cell phone, can seem to 'jerk' interact with the window frame of his seating position. THANK YOU WestAir for posting this....OK...case dismissed....for that is what effect I have been seeing....so...no bug....case over....good to go! Post Edit..."WestAir, now that I see that there is a real world visual application to what I have been seeing and irritating me...and now there would be no longer that 'irritation' in play...my mind can relax back to 'as real as it gets', lol. Again, that's what I needed (real world) to see...and now can 'psyche' accept to enjoy the in-sim effect... (!!!!!!!!!)" Cheers!
  3. Just in case I missed the announcement that FS(R) is now at version. v2.01 Pro. Just downloaded and installed to my Desktop folder...so haven't run it yet. Just an FYI. You should get an update and download pathway through your email account.
  4. Just sitting only a few feet outside the cabin walls, from your seat, sir....just enough that the props don't carve into the forward hull cap...lol! That's all....
  5. WestAir...I have no special version of the SR22...take it up...create or enter Real Weather turbulence...and move your mouse and eye view to about 45 degrees to the left (and keep it there) to observe the leading hinge door frame,...and watch how the hinge vertical side of the door frame moves up and down, alongside the non moving forward cabin wrap on either side of the actual instrument panel and glare shield. That is what we are talking about. The door frame and window is animated, while the wrap around and instrument panel/dash/ glare shield is not animated at all. Flying the Baron 58, one can watch the entire door move up and down, while the engine nacelles sit where they should attached to the wing...only a couple of feet outside the cabin, from one's virtual eyes...this isn't' 'parallax' in action....this is a flaw of the camera system to simulate head movement and eye x/y elevation...for it IS moving the actual side graphics of the door/window frames...and as to your brain's perception...your head is not moving at all...the freakin' cabin is coming apart, LOL! Glad that the SR22 has the chute....(whew)!
  6. I flew the SR22 this morning and watched the entire window/door slide UP AND DOWN, alongside the non-moving dash and glare shield, and the part of the side wall that wraps on either side of it(!) The hinge side of the door/window, was at the EXACT same 'visual distance' as to my eyes...' so forget the parallax narrative (!).... at that junction, the entire doorframe was moving up and down independent of the REST of the cockpit...the entire instrument panel and glare shield. We are not talking about a 'wing tip'....we are talking about two surfaces butting up against each other, in the cabin, seemingly, with the cabin, detached from the forward cockpit/instrument panel...inside the cockpit....so again...POOF goes 'this is simply the parallax effect. NO IT AIN'T(!!!!) But, whatever...one can turn off that aspect of FSRealistic until something can be done about disjointed cabin structure with the Turbulence/Head Movement as on....
  7. I'm right now in a flight with the S22 at 11,000 feet over mid-Ontario, Canada. While flying, I still am quite thrilled and amazed, that with my 13 year old CPU and Motherboard (all original) with the only exception of putting in a GTX 1070 (non Ti) a few years ago, with all that MSFS does...and the demands on W10 (I'm not running W11), with constant data streaming, I can get stop and go free animation, and no stutter out of 27-32 FPS, while to this very day, I still will have stutter and some stop 'n load coming from my hard drives for the likes of P3D and XP11. For myself, it is the simple realization that it was never truly about the 'horsepower' you had in your system of yore...as compared to today's latest and greatest. It was really always about the state of Graphics Engine coding of the day.... I'm also grateful that I did a wait 'n see, to actually try to run MSFS RTM on my current system, before I would (if I deemed I wanted to...) have to spend hundreds to thousands of $$$'s to 'run it' to user-expected satisfaction. That (most happily) was never required...and THAT folks, is what truly thrills and amazed me...that MSFS run so sweetly on a i7-980 CPU, driving a GTX1070 graphics card, through only 12 GB of system RAM, (my limit on my O.E.M. Motherboard). Runs like a champ, with full Ultra , except for Trees to 'High' ,which only then, is my preferred view. I find Ultra for trees too unrealistically dense (my personal take) over the terrain. Well, back to my flight in progress...on my way to CYTZ for Father's Day... 🙂 Happy Father's day y'all... Ses
  8. "Your guess, would be wrong...don't know how to create a video...."
  9. That was funny! Actually, I have had so much success with all their trucks and vans...and am on my 5th new Dodge Grand Caravan, to date. I was sorry to see my version (last) E.O.L. as I like to trade in about every 3-4 years. I think that I will be keeping my latest (2019) for at least ten years now...as I don't really like the latest version, and the prices are through the roof for my feature-laden version. Happy to stay with the best vehicle I have ever owned...the Dodge Grand Caravan that gives me 28 mpg...rides wonderfully, and love the fact that with the seats down...I can still load up 4x8's...as well as any pick-up I have also owned... Dodge Ses (for sure!) 🙂
  10. Bob, why are so so personally defensive of anything MSFS?!?!? Bashing? No...we are discussing a visual aspect of this program, where the cabin moves, (and in my case), the engine nacelles outside of the cabin on the Baron 58, are static, and the side cabin wall is slipping up and down in front of them. Bashing? No...we are not so MSFS defensive...to call discussion, as bashing the product. If this thread irritates you...don't follow it...easy peasy.
  11. Not in mine, Dodge does NOT builds cars and trucks where the cabin is the only thing that moves over bumps independent of the frame it sits upon!...LOL! I think I shall keep buying Dodge....
  12. "common sense"?!?!? By your explanation, then when I am jostled around in my car...my hood should stay still, while my dash and window frames lift and jolt independent of the hood in front of me mere inches from my eyes,...due to parallax...which of course does not happen. My hood moves in conjunction to everything else that is connected by welds, bolts, and screws. My car's cabin does not float upon the car's frame...and my eyes (being elevated or descended) with my head, records no such independent 'parallax' error
  13. On whole...I like what this program does...and just hope that the Dev can address this from a technical outlook.
  14. There you go...but I can't see this as not affecting 3rp...but if you can't see outside bodies..as in most 'Big Iron'..then of course you would not see the glitch as mentioned. Wings or outside infrastructure must be in view.
  15. Yep, exactly....you also see (view it) as I have documented. That is exactly (for the moment!) happening with a left or right side cabin view in turbulence, with any structure clearly outside the cabin's pervue. Any comment from the Dev on this thread, would be appreciated, to see if there is an adjustment/fix for this visual...and thanks. This is a pretty important 'Pro' version feature....and would not wish to have to turn it off, or merely 'live with it'. (!).
  16. It a great product, but I sure hope what I pointed out can be addressed by the Dev. The cabin is not grossly moving, so I don't think it is a 'subtle' need to reduce it (the effect), ...just that the cabin moves, independent of the wings...and even in the case of the C172, the wing and wing struts also do not move (the visual cues...) along with the rest of the cabin, to give you the effect that ONLY, your body and head is moving in the x/y due to jostling from the seat. Your 'head movement' does not go up down, this way and that, the entire viewed left or right side of the cabin, is clearly going up and down slip sliding up and down independent of the x/y of the wings...or wing struts...
  17. I sure hope that it can be looked at,...that he can address this, and that it is not an MSFS camera 'dictate' issue. It is certainly an immersion buster when viewing. I love the product, so no rant...but hopefully this can be addressed (somehow).
  18. Fly the Baron...find turbulence...look out the side window, with moving the mouse/view to keep it there...and you certainly will....the wing will stay still and the window frame will move up and down as though independent of the rest of the body outside the cockpit. You most certainly will...this is not system dependent.
  19. Lou...I understand what the effect is trying to do. I understand that...but what I am saying that it (the present left, right view from the cabin) visual, does not impart that your body is moving....(shaking, or being jolted). It totally looks like the side of the window ledge/ window,(the entire side of the cabin/cockpit) is moving up and down, side to side, independent of the wings.... If you only view through the forward cockpit window, and out the dash, it is of course less apparent. But seeing the window frame move up and down independent of the wings as though broken off loose from the airframe , should be addressed in updates/bug fixes, if it can be... Take the Baron 58 up for a spin...and look out the left or right side window with noted turbulence or wind...and you will see what I am typing about.
  20. What's happening here is the visual side of the cabin, door and window is shifting up and down, while the wings stay in their default x/y. So what you see is as if the entire cabin has broken 'bolts' and is flopping loose on the rest of the airframe... If this turbulence visual is going to work, (with camera's) the window and door frame must move in sync with the rest of the airframe, in bumps, etc... as in also viewing the wings or wing struts through the windows of the buffeting (FSRealistic effect) cabin.
  21. A glaring visual glitch...if you (for instance in the B58 Baron) have a low wing aircraft and are looking out...you will see the visual effect that the cabin seems to be 'unhinged' from the rest of the airframe. The cabin will move up and down back and forth, but....the the wings will not correspond to the cabin movement 'in sync'. So the wings stay still, as your cabin seems ready to fall off the airframe...lol. I hope this can be tweaked...totally blows the effect if your cabin is moving (as per your head/eye, ) but the rest of the outside of the plane (OUTSIDE the cabin) is NOT moving in sync.
  22. Yep, and can easily within a minute be installed again.... 🙂
  23. Easy, you go to CONTENT Manager and then type in---> Photo, ...and to the right of that search window, make sure the line and bullet icon box is highlighted. Then, you will see all the files show up. Merely delete each of them, and you are good to go. When you want them back...(they never delist...only show as Installed, or Deleted, you search for Photo again, with the bullet box highlighted, and all the PG City files will show up, and then, you click on them once more to install. So this is not a 'fatal' deletion...never getting them back unless you fully reinstall. Nope...easy peasy...
  24. I see...ok...thanks. So yes, for me until they find the reason, I have to have all the 'PG' cities as deleted.
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