Jump to content

Sign in to follow this  
Rebel_Without_a_Clue

Question about scenery

Recommended Posts

I know X-Plane 11 uses real world mapping for it's default scenery , roads , rivers etc.and am wondering of Prepar3D does the same.

Also , does Prepar3D coverage incude the world or just select parts.

Kind of curious. Txs

 

Share this post


Link to post

Yes and yes. Accurate placement of roads, rivers, etc and full world coverage.

Vic


 

P3D#1 - 7700K 5.0g ROG X270F 3600 15-15-15 - EVGA RTX 2080ti 1000W PSU 1- 850G EVO SSD, 2-256G OCZ SSD, 1TB,HAF942-H100 Water W1064Pro
40" 4K Monitor 3840x2160 - AS16, ASCA, GEP3D, UTX, Toposim, ORBX Regions, TrackIR
P3D#2 - 3770K 4.7g Asus Z77 1600 7-8-7 GTX1080ti DH14 850W 2-1TB WD HDD,1tb VRap, Armor+ W10 Pro 2 - HannsG 28" Monitors
 

Share this post


Link to post

Sort of.

4 hours ago, vgbaron said:

Yes and yes. Accurate placement of roads, rivers, etc and full world coverage.

Accuracy depends on the underlying data.  X-plane uses data from OSM and virtually all roads are pretty close to bang on their real world counterparts. This is quite evident by the fact the can be laid on top of the ortho photo scenery.  Prepar3d uses vector data to display main roads and some secondary roads, but not all roads like X-plane does.  Additional roads such as residential areas are just baked into the textures which are placed according the landclass information. Thats why in Prepar3d, FSW or FSX you will see vector roads slicing through baseball diamonds and across subdivisions, etc with no rhyme nor reason. Even with Orbx Vector and Landclass you will see that, but in full regions they do a pretty good job of mitigating it.


Martin 

Sims: X-Plane11 and Prepar3dV2.4

Home Airport: CYCW - Chilliwack, BC Canada

Share this post


Link to post

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  
  • Tom Allensworth,
    Founder of AVSIM Online


  • Flight Simulation's Premier Resource!

    AVSIM is a free service to the flight simulation community. AVSIM is staffed completely by volunteers and all funds donated to AVSIM go directly back to supporting the community. Your donation here helps to pay our bandwidth costs, emergency funding, and other general costs that crop up from time to time. Thank you for your support!

    Click here for more information and to see all donations year to date.
  • Donation Goals

    AVSIM's 2020 Fundraising Goal

    Donate to our annual general fundraising goal. This donation keeps our doors open and providing you service 24 x 7 x 365. Your donation here helps to pay our bandwidth costs, emergency funding, and other general costs that crop up from time to time. We reset this goal every new year for the following year's goal.


    18%
    $4,700.00 of $25,000.00 Donate Now
×
×
  • Create New...