October 1, 20178 yr Hello fellow captains: It's been a while since I visited P3D, and there were some major updates (i.e. V3.4 and its hotfixes). After I installed the lastest version of V3, I noticed that the dynamicfriction.lua stopped working. FSUIPC is confirmed to be working properly and can access SIM1 Friction Table. There are sources pointing to a change of the friction table, but no one has confirmed the fact. If there are changes, it's not detectable from using the simulator itself. So is there anyone who has insight into dynamicfriction and friction tables who can point out what exactly changed in the friction table that rendered the dynamicfrictions.lua file essentially useless? Haoning Qu
October 1, 20178 yr Author Yes. I already checked, I have everything setup correctly, the log is correct. This exact config worked before with the same addons before I left P3D. I searched up my issue where a registered FSUIPC running lua files properly is not working with dynamicfriction, and all the threads point to the changes to P3D V3 frictions the same way it's changed in V4. Haoning Qu
October 16, 20178 yr Has anyone worked out where the offsets would be for ground and braking friction in the new P3Dv4.1 update? I modified my sim1.dll in P3Dv4 hotfix 1 and this is holding me back from updating. I have read that the offsets change every update. Thanks Branko Branko Markovic I7 6700k OC 4.7ghz, Geforce GTX 1080, 16BG DDR 3200, Samsung EVO SSD, TrackIR5
October 16, 20178 yr Moderator if he doesn't chime in here, you might ask in Pete Dowson's FSUIPC forum. Vic RIG#1 - I9 14900K MSI Pro z790 RTX 5070Ti 40" 4K Monitor 3840x2160
October 18, 20178 yr On 10/16/2017 at 4:12 PM, vgbaron said: if he doesn't chime in here, you might ask in Pete Dowson's FSUIPC forum. Vic Vic I was looking for my topic everywhere and noticed it got amalgamated in this one. With all do respect my question relates to P3Dv4.1 not 3.4 and as such the following information I have will only apply to v4.1. Anyway for anyone that 's interested I managed to work out the friction and braking offsets for p3dv4.1. For those that have experience with changing the sim1.dll in order to get custom braking and friction settings here are the offset locations. **REMEMBER to backup your Sim1.dll** I use hex editor free edition. When I look look for wheel friction offsets I right click on the offsets and set to display as float and set to show 8 columns. Wheel friction (concrete) offset 001495c0 Wheel friction (asphalt) offset 00149640 Wheel friction (bituminus) offset 001497e0 wheel friction (tarmac) offset 001498a0 For braking friction I set to 4 columns Braking fiction (concrete) offset 0014a880 Braking friction (asphalt) offset 0014a8c0 Braking friction (bituminus) offset 0014a990 Braking friction (tarmac) offset 0014a9f0 Note this does change the friction for all aircraft Branko Branko Markovic I7 6700k OC 4.7ghz, Geforce GTX 1080, 16BG DDR 3200, Samsung EVO SSD, TrackIR5
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