October 15, 20178 yr 11 minutes ago, vp49p3 said: I'm running 4.0 because my practice has always been to wait a while for any new software to settle out. My A2A fleet (all of the native P3d aircraft) worked perfectly in 4.0. Once I installed the latest update into 4.0 all of the A2A craft started spinning. Once I uninstalled and reinstalled them without the update all worked fine again. The problem had to be the update, as nothing else changed to cause the issue. From what I understand and for what it's worth, the A2A patch removed "work-around" code in their aircraft. The code they removed was in place to fix a long-standing FSX bug. A bug LM fixed in the 4.1 release. NET: Only apply A2A "fix" where needed. It's only needed in P3dV4.1 (and beyond I assume) -Braun
October 15, 20178 yr 53 minutes ago, btacon said: From what I understand and for what it's worth, the A2A patch removed "work-around" code in their aircraft. The code they removed was in place to fix a long-standing FSX bug. A bug LM fixed in the 4.1 release. NET: Only apply A2A "fix" where needed. It's only needed in P3dV4.1 (and beyond I assume) -Braun Totally correct. Forever indebted to the late Michael Greenblatt of FSGS.
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