mdata

A kingdom for a torch light ...

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Imagine, the first flight of the day; it is 5:30am and it's pitch dark in the cockpit. The ground crew have connected external power. But, where the heck is this master battery switch again?

I know this has been raised a couple of times over the years since FS9 - a means of simulating a torch light.

In two years Flight simulation for PCs will become 30 years old - quite mature by human standards; by then the virtual cockpit will celebrate it's 18 anniversary. Still we (I) miss a torch light tool in P3D ... anybody else does so too?

Cheers
Frank

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I was just lamenting the same thing last night. Dynamic lighting should make this a possibility. If I still had the programming chops, I'd love to do it myself.

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@mdata and @snglecoil

How would you like the torch to be simulated? following your mouse? or how? also how would you activate it? via a CTR+Key?

Regards,
Simbol

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Hi simbol, the sympathic developer is there with... a good mind.

I think that pression on the alt key (if possible) shall be better that ctrl+key often used in aircrafts.

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Just now, ms2 said:

Hi simbol, the sympathic developer is there with... a good mind.

I think that pression on the alt key (if possible) shall be better that ctrl+key often used in aircrafts.

The problem with alt+key is that normally "Alt" is used to access a menu, but I guess the assigned key could be configurable.

More interested to heard what the user is expecting to see if it could be accomplish :wink:.

Regards,

Simbol

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1 hour ago, simbol said:

How would you like the torch to be simulated? following your mouse? or how? also how would you activate it? via a CTR+Key?

Hi Simbol,

Yes, I would say that most of the simmers would perceive using the mouse as the virtual extension of our hands being the most natural way of simulating/controlling a torch light effect. Activating it by a Ctrl-key would be fine of course.

When being in mouse-look mode it should follow the cross-hair, I guess.
I wonder if it could be done with the today's capabilities of the P3D SDK?

Best Regards
Frank

Edited by mdata

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X-plane has a basic solution. A key or button is assigned to toggle   a “flashlight” on and off. The area around the mouse is then lit as if pointing a flashlight.  Works very well. 

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Thanks guys,

Ok I will research and revert back.

Regards 

Simbol 

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Quote

X-plane has a basic solution. A key or button is assigned to toggle   a “flashlight” on and off. The area around the mouse is then lit as if pointing a flashlight.  Works very well. 

Yes, I heard of that. Seems like this functionality would be built into the X-Plane engine.
I have not studied the P3D SDK, so I am not sure if there would be a similar possibility or if it would need to be built into every AC model.

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Thanks guys,

Ok I will research and revert back.

Thank you!

That's why I love this community :smile:

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28 minutes ago, mdata said:

Thank you!

That's why I love this community :smile:

You are welcome, I am currently working with lights effects so I am 100% sure I can put a light anywhere I want inside the cabin, what I need to research is if I can make it follows the mouse cursor to simulate the torch correctly.

So we are 50% there hehe.

Regards 

Simbol 

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1 minute ago, simbol said:

So we are 50% there hehe.

Think 70%.... ;-))

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Avatar with an attached light (DL enabled).

Cheers, Rob.

EDIT: there is actually a lot more one can do with AVATAR Guy/Gal, hopefully AVATAR guy/gals gets more development love in the future.

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17 minutes ago, Rob Ainscough said:

Avatar with an attached light (DL enabled).

Cheers, Rob.

EDIT: there is actually a lot more one can do with AVATAR Guy/Gal, hopefully AVATAR guy/gals gets more development love in the future.

Hi Rob,

You saying this already exists or you are suggesting to implement it like this?

If the second, the issue is the avatar cannot walk inside the VC.

But I will check what can be done.

Simbol 

 

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That is nice but I still think we need the torch simulation inside the VC.

I will see what I can do.

Simbol 

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Rib, simbol

sure that a avatar is a good, but a other idea.

I think the first need here is keeping a easy and simple way... a illunination around the mouse in vc.

A other suggest is a toggle who illuminate the vc in infrared as in some  aircrafts.

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14 minutes ago, ms2 said:

A other suggest is a toggle who illuminate the vc in infrared as in some  aircrafts.

Like pretending you are terminator? 😂 just kidding.

I like the torch plan so far, will try to do it.

Simbol 

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Hello all,

My thoughts are that the tube liners all have dome lights. Can they not be left permanently "on". They should then come on automatically when  ground power is connected (presumably connected prior to any crew accessing the aircraft.)

Small GA aircraft are not and this is where I see a need for a torch for realism and also to actually see what you are doing when looking for that light switch.

A very interesting subject with what appears to be a variety of solutions. I shall follow this closely and Thanks to the OP for bringing it up again.

Regards to all

Tony

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Honestly the whole VC environment modeling and limitations needs to be revisited on P3D. There are so many limitations that you have to wonder how we can ever move forward with a more a modern VC environment if until now you couldn't even have more than X amount of animations. Imagine the possibilities if we can have a more versatile environment. One of my biggest pet peeves is that when you are in VC "everything modeled" has to be displayed always even if you are not using it. If i compare the smoothness and immersion of the X-plane Cockpits and the P3D/FSX cockpit I immediately can see a difference. From smooth reflections to shading, lighting, effects. Even walking into the cabin you can't walk through a closed door. Truly a huge difference. 

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8 hours ago, simbol said:

Like pretending you are terminator? 😂 just kidding.

Sorry simbol

Terminator ? Sure not, just the subject interrest a lot of simmers, I think and as in brainstorming, suggest some way... and you choice the best ways for you of course.

Happy that you said in your least post, you do the choice of the torch, is mine  prefered too.

As lights on ai (great again), sure you are de right man todo 😌😌😏 

follow you in mind but I'm not eable in programmation...

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11 hours ago, warriorpilot said:

Honestly the whole VC environment modeling and limitations needs to be revisited on P3D

Sorry to derail a bit from the topic but just a quick note when it comes to current v/c limitations that would be awesome if we could get rid of.

The one thing I would really wish for is to be able to look out of the left hand side window looking at an attached jetway without seeing it change or even vanish depending on the viewing angle.

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1 hour ago, WebMaximus said:

Sorry to derail a bit from the topic but just a quick note when it comes to current v/c limitations that would be awesome if we could get rid of.

The one thing I would really wish for is to be able to look out of the left hand side window looking at an attached jetway without seeing it change or even vanish depending on the viewing angle.

Lol, what about real windows views for planes like PMDG, Aerosoft Airbus, fsl labs, etc. 😉

Simbol 

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44 minutes ago, simbol said:

Lol, what about real windows views for planes like PMDG, Aerosoft Airbus, fsl labs, etc. 😉

Simbol 

Not sure what this means but anything with the word real usually gets my attention :smile:

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