March 23, 20197 yr Author 2 hours ago, bigsky10 said: Asking for a bit of help on landing lights. I have gone through the above procedure for landing lights. When I first place the MOD on the "L" on keyboard operated the landing light. I had to reinstall 690 and when I did the "L" didn't work. I use FSUIPC so reset FSUIPC settings and still didn't work. I made corrections to Gauge_UPDATE_DIG_2.xml per above post but still doesn't work. Here is my new Gauge_UPDATE_DIG_2.xml : <!-- For default VC landing light operation --> (L:ASD_690B_SWITCH_LANDING_LIGHT_RIGHT,number) 0 == (L:ASD_690B_SWITCH_LANDING_LIGHT_LEFT,number) 0 == and if{ (A:LIGHT LANDING,bool) 0 != if{ 1 (>K:LANDING_LIGHTS_TOGGLE) } } els{ (A:LIGHT LANDING,bool) 0 == if{ 1 (>K:LANDING_LIGHTS_TOGGLE) } } <!-- For assigning landing lights to FSUIPC landing lights switch --> <!-- (A:LIGHT LANDING,bool) 0 != if{ 1 (>L:ASD_690B_EXTEND) 1 (>L:ASD_690B_SWITCH_LANDING_LIGHT_RIGHT,number) 1 (>L:ASD_690B_SWITCH_LANDING_LIGHT_LEFT,number) (>K:LANDING_LIGHTS_ON) } (A:LIGHT LANDING,bool) 0 == if{ 0 (>L:ASD_690B_EXTEND) 0 (>L:ASD_690B_SWITCH_LANDING_LIGHT_RIGHT,number) 0 (>L:ASD_690B_SWITCH_LANDING_LIGHT_LEFT,number) (>K:LANDING_LIGHTS_OFF) } --> Any suggestions on this would help. Tried to follow instruction. Thank Dick Dick, The keyboard "L" for lights is a "global turn on and off all the lights the developer connected to it" switch if you are using it through P3D. It is typically not used because it controls all the lights, not just the ones you want to use. So....if you want to control the lights by clicking the switches in the overhead panel, the setup above is the one to use. If you want to control the lights using a hardware switch or a keyboard command through FSUIPC, make it look like this: ----------------------------------------------------------------------------- <!-- For default VC landing light operation --> <!-- (L:ASD_690B_SWITCH_LANDING_LIGHT_RIGHT,number) 0 == (L:ASD_690B_SWITCH_LANDING_LIGHT_LEFT,number) 0 == and if{ (A:LIGHT LANDING,bool) 0 != if{ 1 (>K:LANDING_LIGHTS_TOGGLE) } } els{ (A:LIGHT LANDING,bool) 0 == if{ 1 (>K:LANDING_LIGHTS_TOGGLE) } } --> <!-- For assigning landing lights to FSUIPC landing lights switch --> (A:LIGHT LANDING,bool) 0 != if{ 1 (>L:ASD_690B_EXTEND) 1 (>L:ASD_690B_SWITCH_LANDING_LIGHT_RIGHT,number) 1 (>L:ASD_690B_SWITCH_LANDING_LIGHT_LEFT,number) (>K:LANDING_LIGHTS_ON) } (A:LIGHT LANDING,bool) 0 == if{ 0 (>L:ASD_690B_EXTEND) 0 (>L:ASD_690B_SWITCH_LANDING_LIGHT_RIGHT,number) 0 (>L:ASD_690B_SWITCH_LANDING_LIGHT_LEFT,number) (>K:LANDING_LIGHTS_OFF) } ---------------------------------------------------------------------------------------- You can then assign a keyboard stroke in FSUIPC to toggle landing lights. You can use the keyboard "L" if you like, but first remove it from the controls in P3D so it doesn't conflict.
March 23, 20197 yr 6 hours ago, whamil77 said: I am working on a major update to the mod and it will support RXP gauges. Bill! So great to see u posting again! Hope all is well with you.
March 24, 20197 yr Whamil77, Thanks for the info. I will open Gauge_UPDATE_DIG_2.xml in note pad and place the verbiage in my xml save it and place it in the panel. I will delete the "L" command and use a button to light landing lights. I have all key board keys in FSX turned off so I can use FSUIPC setting. if for some reason I can't make it work I will continue using the mouse pointer on the upper panel. I am sorry I forgot to say I was using FSX not P3D. Thanks again Dick
March 24, 20197 yr Made the changes to the Gauge.xml file and changes the control of landing lights in FSUIPC to button not key board letter and took a test flight. Everything seems to work just fine now. Thanks Dick FSX Deluxe Edition SP1 and SP2, Win 7 Home Premium SP1, Intel Core i5 CPU 750 @ 2.67 GHz 2.66 GHz,10 GB RAM, 64-bit Operating System, NVIDIA GeForce GTX 745 4MB Ram
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