December 15, 20178 yr What is the most efficient way, besides manually searching every folder, for finding duplicate/conflicting ".bgl" files in P3dv4? Isn't there any utilities that will automatically detect and deactivate them? Regards, Regards, Shelman S. Intel i9 9900KS, o/c @ 5.1 GHz; EVGA RTX 2080 Ti FTW3 Ultra Gaming; GIGABYTE Z390 AORUS MASTER; Thermaltake 32GB RAM @ 3600 DDR4; 3xSabrent Rocket 4.0 2TB SSDs; LG UltraGear 38GL950G-B 38" 21:9 Curved 144 Hz G-SYNC IPS Gaming Monitor; Acer Predator x34 UHD (3440x1440) @ 100hz GSYNC; Windows 10 64 bit; X-Plane 10; X-Plane 11.5r2, DCS World Open Beta, Prepar3dv4.5; Prepar3dv5 Professional. Honeycomb Yoke, Saitek Pedals, Switch, and Autopilot Panels. Obutto R3Volution Cockpit. Thrustmaster HOTAS Warthog and F18 Joysticks and Throttle.
December 15, 20178 yr Simple Airport Scanner will find duplicate airports. http://www.scruffyduck.org/simple-airport-scanner/4584282795 Dave Garwood.
December 15, 20178 yr http://www.aero.sors.fr/bgltools.html Some great utilities for scanning your airports, even enabling you to edit your ils frequencies, runway numbers etc. Also you can update your navaids from this site. Dont forget to use runwaymaker and re run your FTX Vector if you make any changes. MSFS2020 ,P3D V5, Ryzen 3600 4.2GHZ, 32GB 3000 Ram, Nvidia GTX 1600 Super 6GB, 22 inch 75 hz Monitor , Windows 10 204, Toposim, Orbx Global, Vector, Europe N & S California LC, England Regions, England, PMDG 737, 777, Majestic Q400 and Aerosoft Airbus A318-20.
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