December 31, 20178 yr Anybody steer me in the right direction? I want to repaint the top of the nose of an aircraft and the leading edges of the wings in a flat or non-reflective black. Much like WWII era bombers. Anyone know a technique to accomplish this. Web searches turn up scores of discussions of controlling blacks on printed materials, but can find none that relate to painting surfaces like on simulator aircraft. Frank Patton Corsair 5000D Airflow Case; MSI B650 Tomahawk MOB; Ryzen 7 7800 X3D CPU; ASUS RTX 4080 Super; NZXT 360mm liquid cooler; Corsair Vengeance 64GB DDR5 4800 MHz RAM; RMX850X Gold PSU;; ASUS VG289 4K 27" Display; Honeycomb Alpha & Bravo, Crosswind 3's w/dampener. Former USAF meteorologist & ground weather school instructor. AOPA Member #07379126 "I will never put my name on a product that does not have in it the best that is in me." - John Deere
December 31, 20178 yr Reflectivity was controlled by the texture's alpha channel in FS9 and the same applies, at least to a degree, in FSX. However, it is my understanding that in FSX reflectivity can also be an attribute of the aircraft's 3D model and that cannot be changed without the source code for the model. DXTBitmap Manipulator is used to open the aircraft's texture file and from there you can try modifying or even adding an alpha channel. Be sure to create a back up copy of the original texture files before doing anything. My computer: ABS Gladiator Gaming PC featuring an Intel 10700F CPU, EVGA CLC-240 AIO cooler (dead fans replaced with Noctua fans), Asus Tuf Gaming B460M Plus motherboard, 16GB DDR4-3000 RAM, 1 TB NVMe SSD, EVGA RTX3070 FTW3 video card, dead EVGA 750 watt power supply replaced with Antec 900 watt PSU.
December 31, 20178 yr Paint the sections you want black. then, if you've got a _spec .dds corresponding texture - remove any paint or texture from that part of .dds section. Sort of works.
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