January 5, 20188 yr I use P3D v4.1 and when I fly the ground look very bad. Images : https://ibb.co/ckL1SG this my sim settings.http://prntscr.com/hwcdhrhttp://prntscr.com/hwcdpyhttp://prntscr.com/hwcdushttp://prntscr.com/hwcdzg Thank You, Inbar Green
January 5, 20188 yr I don't know what is your hardware but the first thing to do is to set the frame rate limiter to 30 with vsync at 1/2 refresh rate (if you have a 60 Hz display). Very usefull for my i5 2500K and my GTX780. No problem of blurry or autogen loading during the descent for me.
January 5, 20188 yr Author 1 hour ago, BlueSky31 said: I don't know what is your hardware but the first thing to do is to set the frame rate limiter to 30 with vsync at 1/2 refresh rate (if you have a 60 Hz display). Very usefull for my i5 2500K and my GTX780. No problem of blurry or autogen loading during the descent for me. I have a GT730 and I3
January 5, 20188 yr You can try increasing Texture Resolution up from Medium (although I don't think it will make much difference if you use default terrain textures) and you have already checked "Use Detail Terrain Textures". I suspect the problem is your hardware is underpowered, the GT730 is a very slow graphics card. ckyliu, proud supporter of ViaIntercity.com. i5 12400F, 32GB, RTX4070, more in "About me" on my profile.
January 6, 20188 yr Your settings are too high. Blurry ground textures is caused by the sim not having enough resources to fully load the textures because it is busy doing other tasks. For P3D your computer seems a bit underpowered with just an i# CPU nad GT730 GPU. Under Display: 4xMSAA -> Too high! Under World: Set Mesh resolution to 10m, texture resolution to 1m, uncheck Dynamic 3D autogen vegetation Under Lighting: Uncheck dynamic lighting And, go to your traffic settings and make sure you have no traffic. Simmerhead - Making the virtual skies unsafe since 1987!
January 6, 20188 yr Author 19 minutes ago, simmerhead said: Your settings are too high. Blurry ground textures is caused by the sim not having enough resources to fully load the textures because it is busy doing other tasks. For P3D your computer seems a bit underpowered with just an i# CPU nad GT730 GPU. Under Display: 4xMSAA -> Too high! Under World: Set Mesh resolution to 10m, texture resolution to 1m, uncheck Dynamic 3D autogen vegetation Under Lighting: Uncheck dynamic lighting And, go to your traffic settings and make sure you have no traffic. thank you very much!
January 6, 20188 yr Blurries are always lack of CPU resource and settings balance. https://www.dropbox.com/s/k5ketw85idtxo8f/P3Dv4 Settings Chart.xlsx?dl=0 Those CPU focused settings should be lowered. Especially autogen. MSAA and Dynamic Resolution are largely GPU based. They may cause low fps and stutters but shouldn't cause blurries in any case. Texture resolution even though stated as a GPU heavy setting I've found increases CPU load significantly. Shanan ASUS Z170 PRO, I7 6700K @ 4.85ghz (HT ON), ZOTAC AMP EXTREME 1080TI GTX (OC), 16 GB DDR4 G.SKILL TRIDENTZ RGB @ 3230MHZ CL 16-17-17-33 (OC) 4X SSDS : WIN 10 (NVME 960 EVO) + P3D + OTHER GAMES, 2X WD BLACKS RAID 0 + 1 SEAGATE BARRACUDA, CORSAIR AX860i PSU, CORSAIR 760T CASE (BLACK), 27 INCH IPS PREDATOR GSYNC 165HZ 1440p + 24 INCH IPS DELL 1080p, THRUSTMASTER HOTAS FCS THROTTLE + FCS16000M CORSAIR K95 RGB + CORSAIR M65 RGB + CORSAIR MM800 POLARIS RGB, CORSAIR H115i v2, CREATIVE GIGAWORKS 7.1 + ASUS D2X XONAR
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