Jump to content

TheBoom

Members
  • Content Count

    471
  • Donations

    $0.00 
  • Joined

  • Last visited

Everything posted by TheBoom

  1. Yep it isn’t available in my country and amazon only has 1 listing that doesn’t ship here either. Read somewhere that new stocks will only come in end of Sept.
  2. Yes the HP reverb seemed promising. Unfortunately due to the issues with it they pulled it out and won’t be in stock until end September I think? They’ve fixed the issues though. Due to room space or lack thereof I’ve had to exclude all non inside out tracking HMDs so the Vive pro isn’t an option. I think the rift s seems to be the best or simplest option now so I’ve decided. Thanks for all the input guys.
  3. Thanks. Decided to go with the Rift s based on your replies and other reviews. Seems the anti sde blur of the O+ is pretty bad with text. On a side note do you have grey hazing when flying at night? Someone said the LCD of the Rift s isn’t very good with deep blacks.
  4. Thanks for the reply. I heard the odyssey was designed for Asian faces so not very comfortable for Caucasians and the like. Judging by your experience it seems the rift is way more compatible though. Does the Odyssey have to go through steam VR to access P3D’s native VR? is it possible to use either with speakers instead of the in built drivers?
  5. As the title says, I’m interested to know which is better if solely for P3d. I don’t plan on playing vr native games. Only sims and maybe a few supported fps games. Seems like a toss up between the two with some saying the rift s is slightly better and some on odyssey plus’s side. Is the text really hard to read on the odyssey plus? Seems like a major factor for P3D since it’s already blurry for me at the default zoom with a 27inch 1440p at 4xSSAA. Also some say Oculus software works better with P3D compared to WMR I’m aware there a lot of other factors as well and I’d like to hear experiences of anyone who used both with P3D before.
  6. If you have money to drop, Acer just released their new X35. 35 inch ultrawide with HDR 1000, Gsync up to 200hz, Quantum dot and 512 zones of dimming. https://www.acer.com/ac/en/US/content/predator-series/predatorx35 Your wallet will be demolished though. I'm currently on the X27 and was eyeing this beast but the announced price might be out of my grasp. Edit : It's 1440p not 4k though. Imho HDR makes more of a difference to me than 4k ever will but the PC monitor market is still far away in regards to 4K and HDR1000. Too bad P3D isn't HDR ready.
  7. No it was from some Chinese overclocker if I recall correctly. Obviously Intel and other major tech sites will market performance gains in such a way that helps themselves sell more. I can’t be bothered finding the site again, it may have been taken down already anyway. GIYBF. Also I’m talking about major consumer market level chips like the K series not the X or server equivalent chips and multi core performance so I’m not sure why you’re comparing apples to pears. The leak specifically compared IPC gains to the 9900 so that’s what I’m interested in. There were no 6 core average consumer chips announced or revealed by Intel hence why the industry believes there might not be any released Not sure where you got your “leaks” from but those I’ve been following seem to be pretty much spot on about real world performance. Unless of course you listen to Intel or their reviewers on what they have to say about their own products. Tbh even if it was only a 15% IPC improvement with higher overclock headroom I’d still go for it and it will make a difference in P3D. Not that P3D is all I do anyway. Either way I can’t be bothered debating about this, I’ll just wait for the actual benchmarks to be released and make my own decision from there on. You do as you please.
  8. Well I can’t speak for Microsoft or any other software developer, but these benchmarks were done by 3rd parties who had access to the chips and they’re usually spot on. It’s hard to fake hardware performance. Only downside is that the 10th gen chips may be all going back to the 4 core hyperthreaded versions. So probably no upgrade to a 6 core. In other news, next gen of GPUs may get a substantial price cut, although this particular leak is just a rumour. Either way I think this would be the perfect cycle for all simmers who have been holding out on upgrades.
  9. Premature benchmark leaks of the 10th gen Intel chips have shown a significant increase in IPC and single core performance. I think this would have a noticeable effect on P3D Might be finally time to upgrade my 6700k 😎
  10. Sounds like a graphics driver crash. Have you overclocked your GPU? Might need to back down on the overclock. If not you might wana try reinstalling the GPU drivers.
  11. For the op, this is the video. Might help.
  12. Last I checked someone made a video about this. Apparently adaptive 1/2 (or 1/3 or 1/4) refresh rate vsync works to a certain extent in P3D. I have been using it with the frame limiter at 40.8 FPS and it does something for sure. How I can tell is, if I have adaptive vsync on in NVI and vsync in P3D off I get a slight input delay. This delay doesn’t exist without adaptive vsync on. I guess standard vsync wouldn’t work in windowed mode.
  13. I have a gsync monitor but I’ve found that P3D is smoother with gsync off and vsync on at 1/4 rate (165hz refresh) with a frame limiter. Gsync is handy with high fps but like you said, below 30 it hardly does anything. In fact it introduces a bit of delay. With P3D and complex addons how often can we get high fps anyway. Also if you use Gsync exclusively it does not limit your FPS to 60. If you exceed 60 it will switch to regular Vsync instead. I would use 1/2 refresh rate with frames limited to 30 in your case for the smoothest experience.
  14. Thanks. Forgot to do that again after moving from PD3V3 to V4.
  15. This actually performs better for me compared to the malwarelabs a320. Ever since the update with the “tweak” to “optimize cpu usage” I get stutters and low FPS in dense areas with the 320 even though no core is at 100%. Guessing that has to do with them messing up the affinity mask settings. The only issue I have with the 787 is identical to the 777 where I always get a 1 second stutter upon touchdown.
  16. Mate, Thanks but this post was last year lol.
  17. Had this issue because my receiver was going into standby if I mute sounds. Check that you set windows audio up properly and also use default device in the p3d options. Make sure you don't switch the default audio device when p3d is running or like in my case let it go into standby which removes the device from p3d and makes things weird with multichannel audio.
  18. So I have been using pc speakers with a sound card till now. The amp on the subwoofer died so I bought a new receiver and sub to replace it. Connected by HDMI to the GPU for audio out. Problem is every time I turn off the receiver to save power during long hauls and what not I lose some audio in the sim. Switches, call outs and warning sounds are all muted while I still get engine and ambient sounds. This happens regardless of the aircraft. It also occurs if I watch a movie by bitstreaming audio to the receiver while in flight. There’s obviously something weird going on with the audio in sim if the audio mode is switched or turned off in multichannel. Is there a way to force enable the sounds back without restarting P3D? Last resort would be to leave the receiver on but mute it instead though I think it will still draw a significant amount of power.
  19. You need a bios mod for that. Unfortunately there are no bios mod tools for pascal thus far.
  20. Have had this issue since 4.0. AFAIK it's a P3D issue that occurs on some systems only. Could be something to do with other addons messing up the autogen,
  21. Something to do with the CUDA libraries I guess. I'd rather leave water at ultra than drop it just for an OSD tbh. Can always use Fraps or Shadowplay for FPS counters.
  22. Sometimes Rivatuner, the plugin that enables MSI Afterburner to display stats has conflicts with some 3D programs and games. Also you need to make sure it is up and running before you start P3D. It usually auto launches with AB but sometimes it’s bugged. It’s a purple display icon on the notification bar. Mine kinda disappeared as well after the last driver update. Had to manually open Rivatuner.
  23. I don’t have UTX but I figured out that it’s probably Amsterdam X which probably uses the terrain.cfg file instead of scenery cfg. Guess I should reinstall that.
  24. A search revealed someone suggesting to do that on the orbx forum however there aren’t any detailed explanations on the process. I was under the impression that terrain and scenery are separate and addon sceneries would go under scenery.cfg and not terrain.cfg I did make a backup so if anything went wrong I’ll just revert to that. Thanks.
  25. So I’ve been having a few texture morphing and flickering issues. I deleted the terrain cfg file and let P3D build an new one. Then I closed P3D and ran FTX Central. However I noticed the new terrain.cfg file is smaller by a little bit and the texture count is less by about 20? Is there another step I’m missing here? Apart from Orbx global + open lc everything else is add on scenery including freemeshx so that should be it right?
×
×
  • Create New...