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jpreou

P3Dv4 and RV-7 / RV-8

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Did you re-download it from Baytower's site?

That's all I got. :mellow:


Eva Vlaardingerbroek, an inspiratiom.

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Yes Ron, I did, I installed from a fresh download. Do you have all sounds working?


Cheers, Bert

AMD Ryzen 5900X, 32 GB RAM, RTX 3080 Ti, Windows 11 Home 64 bit, MSFS

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Yes, all of them. Bert(the other one) will be along in a minute. He'll sort you out. :biggrin:


Eva Vlaardingerbroek, an inspiratiom.

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LOL, great! Isn't he wonderful? :biggrin:


Cheers, Bert

AMD Ryzen 5900X, 32 GB RAM, RTX 3080 Ti, Windows 11 Home 64 bit, MSFS

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Bert (the wonderful one..) does not have switch sounds in the panel either... I believe that is, because the line

gauge00=btsXML!BayTower_XMLSound,        0,85

refers to a btsXML.dll gauge which likely is inop in a 64 bit version of P3D.

This is all speculation.. but if true, it is not likely to get fixed, since the author of this wonderful plane is MIA.. :cool:

Ron, if you have click sounds for the panel switches, please tell us how you got them  :happy:


Bert

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28 minutes ago, Bert Pieke said:

btsXML.dll gauge  :unsure:

I wonder if that a case for Doug Dawson's sound, suitably renamed.

As for me having the clicks etc. maybe I imagined them. Hard to say. :blink:


Eva Vlaardingerbroek, an inspiratiom.

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15 minutes ago, Ron Attwood said:

I wonder if that a case for Doug Dawson's sound, suitably renamed.

As for me having the clicks etc. maybe I imagined them. Hard to say. :blink:

The gauge that initiates the sounds is:

gauge05=btsRV7!sim,                0,0

You can read the xml file and find lines like:

<!-- SND7 parkingBrake -->
                (A:BRAKE PARKING POSITION,enum) s0
                l0 (L:BTS_snd7,Bool) !=
                    if{ l0 (&gt;L:BTS_snd7,Bool) 1 (&gt;L:XMLSND7,enum) }

Clearly, a custom L: sound variable is set (or two..).

The dll gauge would read that variable, trigger the actual sound, and reset the variable.

Maybe someone more skilled in sound internals can jump in, but one way to fix this might be to set a different L: variable,  that could be recognized by a more common dll, like Doug Dawson's.

 


Bert

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Just tried the old switcheroony with Doug's file. Both the btsSND.dll and the btsXML.dll to no avail. But you knew that didn't you? :biggrin:


Eva Vlaardingerbroek, an inspiratiom.

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12 minutes ago, Ron Attwood said:

Just tried the old switcheroony with Doug's file. Both the btsSND.dll and the btsXML.dll to no avail. But you knew that didn't you? :biggrin:

If someone has the documentation for DD's sound gauge, please tell what the variable names are that we might use for a "click" sound..

This would not be hard..


Bert

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Thanks for the input Bert! Would be great if someone could get the sixteen sounds in the sound/baytwr folder to work.

1 hour ago, Ron Attwood said:

Just tried the old switcheroony with Doug's file. Both the btsSND.dll and the btsXML.dll to no avail. But you knew that didn't you? :biggrin:

I would have tried that too. Thanks for saving me the effort :biggrin:


Cheers, Bert

AMD Ryzen 5900X, 32 GB RAM, RTX 3080 Ti, Windows 11 Home 64 bit, MSFS

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2 hours ago, Rimshot said:

Thanks for the input Bert! Would be great if someone could get the sixteen sounds in the sound/baytwr folder to work.

 

Here are the instructions:

1. Make a copy of the Doug Dawson x64 sound gauge in your gauges folder, and name it: bts_xml_sound64.dll

2. With Notepad create an ini file in your gauges folder, called bts_xml_sound.ini

..with the following content:

[Config]
MaxSounds=16

[Sounds]
Sound00=.\Sound\BayTwr\SND1.wav
Sound01=.\Sound\BayTwr\SND2.wav
Sound02=.\Sound\BayTwr\SND3.wav
Sound03=.\Sound\BayTwr\SND4.wav
Sound04=.\Sound\BayTwr\SND5.wav
Sound05=.\Sound\BayTwr\SND6.wav
Sound06=.\Sound\BayTwr\SND7.wav
Sound07=.\Sound\BayTwr\SND8.wav
Sound08=.\Sound\BayTwr\SND9.wav
Sound09=.\Sound\BayTwr\SND10.wav
Sound10=.\Sound\BayTwr\SND11.wav
Sound11=.\Sound\BayTwr\SND12.wav
Sound12=.\Sound\BayTwr\SND13.wav
Sound13=.\Sound\BayTwr\SND14.wav
Sound14=.\Sound\BayTwr\SND15.wav
Sound15=.\Sound\BayTwr\SND16.wav

[LVars]
Lvar00=XMLSND1
Lvar01=XMLSND2
Lvar02=XMLSND3
Lvar03=XMLSND4
Lvar04=XMLSND5
Lvar05=XMLSND6
Lvar06=XMLSND7
Lvar07=XMLSND8
Lvar08=XMLSND9
Lvar09=XMLSND10
LVar10=XMLSND11
LVar11=XMLSND12
LVar12=XMLSND13
LVar13=XMLSND14
LVar14=XMLSND15
LVar15=XMLSND16

3. In your panel.cfg file(s) make the following changes:

[VCockpit01]
size_mm=256,256
pixel_size=256,256
texture=$vcDigiFlightII
background_color=0,0,0

//gauge00=btsXML!BayTower_XMLSound,        0,85......
gauge00=bts_xml_sound64!Sound,  2,2,2,2, ./gauges/bts_xml_sound.ini

That should be it.

ps. Note the dot before the slash in the new gauge00 line...

 

 

  • Upvote 4

Bert

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7 hours ago, Ron Attwood said:

Yes, all of them. Bert(the other one) will be along in a minute. He'll sort you out. :biggrin:

Took about four hours, but I posted something to test.. :cool:


Bert

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A star in the making. I'd love to try it right now but the RTWR is imminent. 


Eva Vlaardingerbroek, an inspiratiom.

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9 minutes ago, Ron Attwood said:

A star in the making. I'd love to try it right now but the RTWR is imminent. 

I'll be cheering for the AVSIM team!  :biggrin:


Bert

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1 hour ago, Bert Pieke said:

Took about four hours, but I posted something to test.. :cool:

Bert, I said it before and I'll say it again; You are wonderful! :biggrin: Your edits work like a charm, we've got her back in Prepar3D v4 with all the bells and whistles, thank you for the effort! One question. I have the Vans installed in the Prepar3D v4 root, but I'd like to install it in the default Prepar3D v4 Add-ons folder under My Documents. There I want it to reside under a Baytower folder. Am I correct I then only have to change the path to your new dll file in the panel.cfg? If yes, it would read like this?

gauge00=bts_xml_sound64!Sound,  2,2,2,2, ./Documents/Prepar3D v4 Add-ons/Baytower/gauges/bts_xml_sound.ini


Cheers, Bert

AMD Ryzen 5900X, 32 GB RAM, RTX 3080 Ti, Windows 11 Home 64 bit, MSFS

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