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GSX not reading the right .bgl file


Softpxl

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Posted

Recently I have bought FlyTampa's Kai Tak (VHHX), but after installing it, gsx does not read the right .bgl file and it thinks it is the default airport, that fyi has no parking what so ever.

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How do I fix this?

Posted

Double check your installation of the addon scenery.  Make sure it is appearing in the Addon List and/or Scenery Library.  If GSX is not seeing it then the most likely reason is because the addon is not recognized by P3D.

Dan Downs KCRP

  • Commercial Member
Posted
Due to the way GSX detects scenery changes, it cannot detect a file rename or removal, otherwise it would have to scan each and every file at each start, making it very slow but, instead, it only checks the folder last modification date, and this doesn't change after a rename/removed from a folder, which means, if a scenery file has been renamed/removed, you MUST select the "Restart and rebuild the airport cache" option from the Couatl menu after the renaming took place. This is quite common with sceneries that have an external configuration utility, which renames .BGL files.
 
We are trying to detect such cases without slowing down the cache rebuild so, hopefully, in the next update it might not be required to explicitly rebuild the cache when using sceneries that switch between different AFCADs with an external utility.
Posted
6 hours ago, virtuali said:
Due to the way GSX detects scenery changes, it cannot detect a file rename or removal, otherwise it would have to scan each and every file at each start, making it very slow but, instead, it only checks the folder last modification date, and this doesn't change after a rename/removed from a folder, which means, if a scenery file has been renamed/removed, you MUST select the "Restart and rebuild the airport cache" option from the Couatl menu after the renaming took place. This is quite common with sceneries that have an external configuration utility, which renames .BGL files.
 
We are trying to detect such cases without slowing down the cache rebuild so, hopefully, in the next update it might not be required to explicitly rebuild the cache when using sceneries that switch between different AFCADs with an external utility.

+1 Great news, thank you for that and of course for GSX with all good features!

Regards,

Richard Portier

MAXIMUS VI FORMULA|Intel® Core i7-4770K [email protected] x8|NVIDIA GeForce GTX 1080ti|M16GB DDR3|Windows10 Pro 64|P3Dv5|AFS2|TrackIr5|Saitek ProFlight Yoke + Quadrant + Rudder Pedal|Thrustmaster Warthog A10|

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