August 6, 20187 yr Ok not sure where to post this as it concerns multiple platforms and addons! Something I've noticed whilst using FSX with Active Sky Next and REX texture direct on my old system out here in Hungary is that the cloud base/ scaling feels quite realistic in that it gives you a good sense of altitude. However on my new system back in the UK with Active Sky for P3D and REX skyforce the cloud base and scaling often leave it feeling like i am only just skimming the cloud tops. Has anyone else noticed this and is there a reason for it? P3D & X-Plane 11 - Videos and streaming @ V Special 1
August 6, 20187 yr 2 hours ago, Matthew James de Bohun said: However on my new system back in the UK with Active Sky for P3D and REX skyforce the cloud base and scaling often leave it feeling like i am only just skimming the cloud tops. If anything, I think cloud scaling has dramatically improved with REX Skyforce. What does seem to lack generally, is the sense of speed when closely passing clouds. This is something quite noticeable when on a real aircraft which flightsim doesn't seem to replicate well.
August 6, 20187 yr Sense of speed is something that can not be solved that easily, almost every existing simulator or game has difficulties with it, including racing games and even games such as GTA5 and Need for Speed. The problem is mostly directly related to the FOV (field of view), which can easily change the sense of speed from almost real to totally wrong. And as the FOV is different for most games/sims and can be adjusted individually, the sense of speed is also extremely individual. Greetings, Chris AMD Ryzen 7 9800X3D, 2x32GB DDR5 6000MT/s RAM, MSI RTX 4090 Ventus 3X, Windows 11 Home, MSFS2024
Archived
This topic is now archived and is closed to further replies.